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NormanLaup

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  1. Moira - Star Guard - The Ex-Dalborran Elitists - The Harbinger - 12082 damage taken
  2. Chasity - Commando - Gunnery 5/36/5 - 2868.56 http://www.torparse.com/a/251976/1/0/Damage+Dealt DG Boundless Ages and Arkanian Serendipitous Assault. Power Adrenal was not used (cos I'm a lowly Armormech).
  3. Always good to have some oldies come back to the game; let's the rest of us think we're not wasting our time. Do whatever you need to do to make the game interesting for you matey. I know a good portion of MVP went darkside for a while; they may have ended with bad experiences of PVP on that side, but that didn't stop them from having a good time and even pulled some decent players to pub side. If I had time I'd join you, but unfortunately I don't, work etc. Unfortunately that seems true as of late. But Death, if you stick with sub50's you should be able to get decent que pop rates and hopefully a decent spectrum of players with skill. Can you do me a favour and assess the ppl you come across? We don't have enough combing the sub50's looking for new players and its easier to assess a faction's talent from the other side. That's not how I recall it, but feel free to remember otherwise. In any case Mosh was talking about normals, and that's more due to most of SN being on NZ time so they have to go to sleep earlier. That said, the games do seem more challenging when they leave so its kinda hard not to think that they've left cos they've been beaten so bad. Its not true obviously, but yeah. I hear the stories are quite good so have fun your mains in MVP are always welcome regardless. You're only off BIS by a bit of gear, so do your dailies and weeklies and you should be back in the core in no time. And yes its not going to matter if you've got imp side toons. That's so true; I've taken Death's advice numerous times before. Sorry about editing your post; I'm just confirming my understanding of your post, feel free to correct. Assuming my editing's correct then let me respond to each of the sentences. Regarding a spot in our teams, death has frequently been pulled into normals and has already been pulled at least once into a rated; unfortunately it does take time to get feasible rated compositions together so missing out on rateds has occurred fairly frequently as of late, we're always waiting for one more decent player to come online. As for feeling like a 3rd wheel, I think its more about a lack of team synergy; especially if Death's remembering the days when we used to play with Lbw, the current form of MVP would feel very different. And Sarafan's Sarafan; him and the concept of synergy don't overlap. Regarding the complaints about a lack of pops, well, wouldn't you be annoyed when potential prey don't play when you're up? It may not be your fault for not being online, but all we can do is ***** about it; I mean feel free to just turn up late at night to do normals and give the imps that are up at that time some semblance of hope, if you do turn up hopefully more will too, and then we can do 24/7 rateds, wouldn't that be great. And don't worry about us claiming to be #1, I mean everybody does right? Yeah just ignore that and play at night, so we can all have some fun.
  4. Can we you please be careful with who you call bad Carthy? I don't mind trash talk I really don't, but out of the last 4 ppl you called bad in someway, 3 were well beyond average. It's making me consider the possibility of going through all your posts looking out for your "bads" and seeing if I should ninja them for MVP; I do not have the time for that mate.
  5. Hihi, Mosh mentioned that ppl started calling his list of players as "Elite" and I thought I'd give it a look over since its always interesting to see what Dalborra's pvpers are thinking. I can't comment on the list beyond saying most of its about right and that, as always, there are ppl missing. That said, the Com/Merc tickled me a little because of its gender composition and I know of a few more females that I'd put on that list; I reckon its got something to do with the level of intuition required to play that class properly. Personally, laziness does play a huge part in not leading (I wanted VR100 just so I didn't have to), but theres always the possibility that your team mates would know better ways of dealing with things. Even if they don't and they're trying something new, there's always the possibility that they'll learn a new way to exploit the opposition, which is always good. One person always leading makes the game stale and ppl often get irritated when told to do something; much better to adapt to the newbies and let them learn while silently carrying them from the sides, or if that's not possible, letting them know what you're going to do so that they can choose what to do themselves. Its better to offer corrective advice after a game since they can then correlate cause to effect and don't have to take you at face value. I would. Explosive Round is so far from the usual Gunnery Priority List that using it implies fairly unique circumstances. There are better abilities for single autotargeted dps, for dps while moving, and for instant aoe; however no other skill does all three for gunnery. So if a Gunnery Commando is using it, barring nubness, the player was probably in a situation where he couldn't stand still and needed to do minor damage to multiple targets immediately e.g. last man standing with multiple reds on you with multiple reds planting. Afaik, all troopers have it so some vanguard specs would (and have) benefit from its uniqueness as well. Its unfortunate but yeah most mercs and commandos just can't play gunnery in pvp. I quite like your videos and can completely understand why you can't play arsenal but that's fine since pyro's there and is definitely better suited to your talents. If you ever find that you don't have the luxury of surviving encounters, arsenal might make sense to you then, but otherwise just stick with pyro; much simpler and satisfying to most ppl. I <3 Ange's merc, I just follow him on Temerance all the time doing mediocre dps, and whenever he gets somewhere its inevitably a point where an objective's about to be achieved, so I peel off for a rotation, make sure the objective's not taken, and go back to Ange and resume looking like I'm trying to take Ange down. It also makes his heals and my dps seem larger, so no one loses much out of it. Could be, Explosive Round's my goto button for fast prevention of door plants; I run out of the timer gate, stay behind the front ranks to prevent being cc'ed, then use Explosive Round at range to prevent multiple reds from planting the door. Its great for doing the same from behind pillars too. I'd hate to think that's all Carthy see's me do, because that would be lol in so many ways. Unfortunately, I think its supposed to be that way tho. In almost every way the spec is tightly tuned so as to not appear unreasonably OP. The ability to play with the opposition's perception of their team's state necessarily comes with the opposition's ability to prevent that from happening, ergo our apparent weakness. If a skilled gunnery/arsenal user survives, even if they're being attacked consistently, they will win the encounter for their team. Lastly, giving kudos for the above statement; tis always a pleasure playing with Valorous (I know Elkizrah said something similar). tl;dr? Its ok, this post probably wasn't for you.
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