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MAgson

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Everything posted by MAgson

  1. My Vanguard has done Esseles flashpoint exactly once. He has done no other flashpoints at all. I have never set foot in a warzone. I ran each of the space missions 3x when I 1st got them, but never since. I skipped Taris except for the class quests. I did about half of Alderaan. I've skipped Balmorra (again, except for the class quests), and I just finished Quesh. I'm level 38. My Sage has done "everything" on each planet so far, with the exception of most of the Heroic 4 missions. She just barely got to Balmorra. She's also level 38. Both toons are over-leveled for where they are. The VG less so, but still a touch high, and he's more or less skipped 3 planets. With no FP's and no WZ's at all. There's simply no way you can be under-level in this game if you're doing every quest, much less adding WZ's in to the mix. No. Possible. Way.
  2. I actually say "Instances" to be synonymous with "Flashpoints." To me, dungeons are the little offshoots of the main zones that are (usually) forcefield gated as mini-instances. That said, I can see people calling the flashpoints "dungeons" as well and I have absolutely no problem with it whatsoever. You think this is bad? Run a mission in EVE. You're in outer space, in a space ship, and once you start the mission where are you? That's right, you're in a dungeon. Sometimes it even has multiple rooms . . . . . There are no walls, you can warp out at any time, anyone else who bothers can scan you down and come find you as well, but you're still in a dungeon. That's the accepted term. Pets are any friendly AI controlled NPC. Non-combat "fluff" pets are generally ignored in any MMO I've played, so when someone says "Dismiss your pet" you can safely assume they mean your combat pet/companion. This just comes from people using the words "spells" and "abilities" interchangeably. It's more generic than "Force Powers" vs "Special Abilities" or whatever the official SWTOR term is for the non-glowbat-wielding classes. So while a grenade isn't a "spell" per se, in game-terms, it's still clicked/hotkeyed, thus making it an "ability" which is synonymous with "spell." All the other terms seem to have been well and truly covered, but these 3 still seem to be giving some people the vapors, thus my 2 credits being tossed in.
  3. The only thing that really annoys me about Project is that I hit the key, the mobs react instantly, and then the rock flies over and hits my target. Meanwhile, I'm taking fire from ranged mobs who haven't been hit yet. It's really fun when it's the rare single non-strong mob -- hit it, take fire, then it gets hit and the 3s stun, when it should be "mob hit and stunned without a chance to react."
  4. How did you get on to Tavus's ship without completing Alderaan?
  5. In regular group window, F1 targets self on the bottom, F2 targets 2nd from bottom, etc. In the Operations frame view (which is FAR superior to the group window, so most people tell the game to use this instead) then the F-key that corresponds to a player does seem to be randomly assigned and doesn't match the order they display. I have invited friend #1 to a group, been just with him for a while and used F2 to target him the whole time, then added Friend #2 to the group and now Friend #1 needs an F3 to target, while friend #2 is now the F2. Rift did this in its raid frames view as well. Why your party order changes in a raid/ops frame vs regular party frame is beyond me, as I've only seen it in MMO's released in the past year or so. Prior MMO's I've played haven't had this as an issue.
  6. The only lightsaber class that's good at tanking AND killing in pvp is what you've already got -- the Assassin (or its mirror, the Shadow). And the SI story is better than the JC story, IMO, so... stick with what you got.
  7. both are pretty surviviable overall -- VG due to heavy armor, Sage due to self-healing. Either will go down quickly if focused in pvp, though. Sage is squishier in pve also. The VG is a 4-10 meter class for max damage. The Sage has full damage out to 30m. I like them both, but overall I personally prefer the Sage.
  8. More specifically, Sith Inquisitor -> Sorcerer or Jedi Consular -> Sage
  9. As others have mentioned, you can mouse over the planets in the galaxy map to see the intended level ranges. I also find this picture to be helpful as well: Leveling Ranges
  10. Mortar Volley has a minimum range of 5M and an effect radius of 8M, so if you launch it to minimum distance you still hit anything in melee range around you, including up to 3M behind you.
  11. I've not ever done Hutta, but for me Tython is definitely the longest time spent on a starter planet. Ord Mantell is shorter, and Korriban is shortest. That said, so what? I'm level 11-12 whenever I finish each, and I had fun playing the game one each of them. Yeah, some of the extra running around on Tython can be a bit tedious, but it's really not *that* far on any given run, so I don't see the big deal. If I were worried about powerleveling the 1st 10 levels, yeah, I'd go do Korriban, but considering the overall length of time it takes to get from 1-50, a couple more hours on the starter planet is not a big deal to me at all. Plus Tython's purty to look at. Even with all the aggro mobs the place still feels idyllic.
  12. Yes, I think we would read that in SWTOR as "Group Looking for 1 more Damage Dealer for Hard Mode Black Talon." But personally I'd read it as "Group looking for 1 more any class for the daily double which is Black Talon Hard Mode" and then have to readjust my thinking to then read it as the 1st, becuz yeah, I'm like that
  13. Huh. I just died the 1st time they all came at me and it updated the quest while I was dead on the ground after they all exploded.
  14. I use the slave girl bikini for my KC shadow. I couldn't resist tanking in a bikini.
  15. A mission that gives out bonus rewards if you do it that specific day. It's usually done as a method of incentivizing players to use lesser used areas. For example, lets say the game has 15 different "daily" quests to do, or 12 instanced dungeons or whatever, but everyone only does 2 or 3 specific ones since they're "the best." The devs then go in and make one of those quests or instances give out bonus rewards and if that bonus is good enough, then people with go do that quest or instance. The DD then gets rotated around so that people make use of all the content and burn out slower than repeating the same 2-3 things over and over. When systems like this were 1st implemented, typically the reward for a place was doubled, hence "daily double," even if that's not necessarily the size of the reward bump anymore.
  16. You're right that it is technically more correct to say it this way. But when someone says "LF 2M Need DD" I read that as "Looking for 2 more for the daily double." Does SWTOR even *have* daily doubles? But anyway.... that's why I think most people say DPS instead of DD -- they come from other games where DD meant something else.
  17. I did it on my Combat Medic Commando at 34 using Forex. Fight didn't seem especially hard or long to me. Just did my typical rotation of AMP and TP on Forex, dps for 9 seconds, refresh AMP, dps for 9 seconds, AMP and TP refresh, dps for 9s, rinse and repeat until he was dead.
  18. If you have a low frame rate you can get stuck on the stairs in there and have to zigzag (or jump) up them. Reduce your graphics settings a bit and that should prevent any trouble running up them.
  19. DD generally is used as "daily double" describing certain missions due to their type of rewards, so DPS has subbed in for damage dealer in order to prevent confusion.
  20. I'd like to see Kashyyyk and Dantooine for sure. I'd also love it if the complete Corellian system were put in, not just Correlia itself. Beyond that-- Dac (Calamari/Quarren homeworld), and Yavin 4 would be kewl also, IMO.
  21. I'm a Commando Combat Medic and a Cybertech. I simply make Forex the latest blue gear from my recipes that I can, rather than using oranges and mods. I'm also a "completionist" so I am usually 3-4 levels above the mobs I'm fighting. I buy him a new purple blaster rifle every 4-6 levels or so, and I run a Presence stim. Between all of this, I can take on Heroic 4 missions using 4X. Champion mobs are no problem and usually I just need to keep a Trauma Probe on him and the HoT/armor buff from a talented AMP, then spend the 9s of the AMP cooldown dps'ing as well. If he takes a damage spike an AMP/MP combo pops him back up and. . . . it's ez-mode. I've liked Jorgan, but 4X seems to do more damage plus tanks, where Jorgan loses aggro to me and never gets it back. I'm already a healer so I've never used Dorne. I just barely got Tanno Vik and since he's still in his starter gear as of yet, where Forex is pimped out. . . .yeah, 4X is way better for me than Vik. I do plan to gear Vik up and see how he performs there, but I like Forex's personality a lot as well, so I think I'll probably end up using him the rest of the way up to 50.
  22. MAgson

    Clickers

    I use a mixture of binds and clicks. I tend to steer/turn with right-click on the mouse if the situation calls for it, but find that keyboard turning and the auto-face are generally sufficient. Then again, I don't pvp at all, so I don't have to care about being a frenetic "perfectly maximized" player either. In PVE I do fine. Mobs die, I don't. Or if I'm a healer, mobs die, my group doesn't. Or if I'm playing tank, mobs die, I keep aggro. I play for fun, not to demonstrate my epeen, so if the mobs die and I/my group don't/doesn't, then it's a win and that's all I care about. No one's ever said anything about clicking vs keybinds, or whatever. In fact, I've been complimented many times in various MMO's over the years for how well I do. I do find keybinds to works better for many things, and use them for those things (off GCD abilities, ground targeted abilities, interrupts, etc), but I'd guess that I still am clicking at least 90% of the time. It works for me, so I'm happy with it and my groupmates always have been too. Should I ever make the leap to pvp, I'm sure I'll use more keybinds, but since that play style's never appealed to me, I don't see the need for it at this time.
  23. What's worse is that mobs respond as though Project truly were instant. I often take hits before the rock's halfway to the target on my sage. Hit button, mob starts shooting at me, rocks flies to target. Silly!
  24. I have a 40 commando and a 14 vanguard. Commando is far an away my main, the vannie I just made to help lowbies in guild run Esseles, really.
  25. I got an option to choose one as a quest reward on my JK on Coruscant. I don't recall getting an option for any quest rewards for my trooper, though. For my trooper I ended up buying the level 19 one off the Specialty Goods vendor on Taris, and for the next couple of days I got a LOT of tells asking me where I'd got it from other troopers who didn't yet have helmets. I've seen crafted orange ones in the teen level range, but I don't recall exactly the level. I want to say 11, but I'm really not sure on that. I've also seen helmets drop as low as level 14, though they were all either JK ones or Smuggler ones. The prior poster's idea of simply buying a social one, modding it up, and using it until you get a heavy armor one isn't a bad idea either.
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