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Ghmou

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Everything posted by Ghmou

  1. Would be helpful, yes. Unfortunately we have limited tools when it comes to grabbing the extra ranged mobs and pulling them to where we can AoE. Still, a good idea. Could've talented or even baseline - right now the damage output likely doesn't warrant it being used by a dps Juggling. I could be wrong ,I just tank.
  2. Posting to this thread again hoping for information from the devs.
  3. Side note: we have an END boost talent, its just far up the Veng tree.
  4. One of the main healers commented after Karaggas last night that the fresh 50 PT (lesser geared than myself) seemed so much easier to heal than my Jugg. I fear its the beginning of the end.
  5. I don't know if he's considered an excellent PvPer but Huggernaut on Krayt Dragon carries a Huttball like a mofo. Always more optimistic when he's on my team. A+ naming, too.
  6. While I support the notion behind this, it's a little punishing for healers. Anyway, we all know that right now PvP is a remorseless grind-fest for gear. No reason to make it "harder" to get gear when the fun of it is really only available to those WITH gear in the first place. But I honor your intent.
  7. I'd really like to have access to these in PvP. A way to do damage if you're rage starved, and a nice burst of damage to boot. Additionally, if Pommel Strike was changed slightly (so that the target had to be incapacitated or SLOWED like Kick), it could be used to provide some burst threat for tanking.
  8. In your client_settings.ini file in %appdata%/local/SWTOR/ Try adding the line: DynamicLightsLimit = 2 To the .ini file. No, you shouldn't HAVE to do this. BW should get their crap together. But it will help you in WZs in the meantime.
  9. My Sith Juggernaut suffers from Smash stuttering, as well as Retaliation and Force Scream - all of which I need to use while tanking. Seems like pretty much anything without a cast time has a chance of getting screwed up.
  10. Seems mostly a matter of SLI profiles and 3D vision stuff, but they say there are a "few fixes" in there. http://www.geforce.com/News/articles/nvidia-geforce-295-51-beta-drivers-released Hard to know, really.
  11. Hey folks. New BETA driver for nVidia GPUs. Get it here: http://www.geforce.com/Drivers/Beta
  12. You are correct, there is a problem which BW has admitted to. They also indicate that they made it better/fixed it with today's patch. This thread can now die in peace.
  13. Most important: GENERAL - Implemented optimizations to improve performance on Republic and Imperial Fleets. CLASSES AND COMBAT - Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat missions. MISCELLANEOUS BUG FIXES - Fixed an issue that could cause graphical inconsistencies which most often manifested as random screen flickering.
  14. My FPS went up/became more stable with the new patch, even with AA on. Sorry about the trouble you're experiencing!
  15. I think your question is more than fair.
  16. Link to post on the CS forums: http://www.swtor.com/community/showthread.php?t=216127 This is a public service message.
  17. There is an android app. That's what I use. OP - The fleet passes are an incentive to get players to secure their account. If you secure your account it is much harder for someone tto hack it/steal it, which in turn decreases the work BW has to do. There will be less people coming crying to them because they used a crap password and someone deleted all their characters after sacking their equipment and sending the credits away. Secure your account - make BWs job - and your gaming experience - a bit easier. It's that simple.
  18. Trauma debuff. 30% reduced healing for a short time after receiving damage in pvp.
  19. I'm bumping this because my Juggernaut would like to know the answer as well.
  20. This makes no sense. I like the way it sounds.
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