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sanchito

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Everything posted by sanchito

  1. why would rewarding the winning team only be a problem? Casuals are matched with good players as often as against them, and obviously doing their best would increase their chances of winning over dancing in a corner, even if all they contribute is like 150k damage. Added benefit is that if they keep trying in every game, they'll quickly become good players themselves...
  2. sages had it very rough this season imo; as full healer you usually face an op healer on the other team. With equal skill they perform better as a full dps you'll usually get focused first and do very little dps because you need lots of GCDs to keep yourself alive instead of doing damage skank heals works best to keep you alive but everyone hates you and it's not very fun to play a lot of the coming sage changes seem to have solo ranked in mind, so it might work better next season :-)
  3. uhm did you see todays sage changes? not that i'm complaining i main one but this seems a bit much... http://www.swtor.com/community/showthread.php?p=7607602
  4. a nice little change would be if the stun breaker also filled the resolve bar, so you get more flexibility in when to use it.
  5. you realize you'll have to play your alts a ton before they are competitive with this system?
  6. All this would show at the end of the season is how much someone played, not how good they are.
  7. sanchito

    Premade ruins PVP

    one thing not many people do which has helped me improve immensely is not giving up. Sounds stupid but what i mean is once it's over and your team starts camping their one node or whatever, i'll attack into them alone or whith whomever wants to come with me and try to stay alive for as many cooldowns as possible. In time i learned which cooldowns have which effect, what the best order to use them is, where i can los to eek out one more cd etc. This frequently can have a huge impact on the game. Even good premades often stick around all 4 to kill off one lone dude, so if you can stay alive for 2 more cds this can be the time your team needs to capture the other node. Or for your team to come back from respawn. Or maybe just a healer who can heal you back up. Basically a lot of good things can happen, and there's no real downside to it.
  8. sanchito

    A PvP a Day...

    Just a little thing you can now pass (or any aoe ability) targeted, just target who you want to pass to, then double click the pass button. So you can even target your receiver before you are low HP, then when it gets sticky insta pass. Maybe it has to be enabled in preferences, not sure what the default is gl :-)
  9. i'd like the stunbreaker to also fill up resolve, so you get a bit more flexibility in when to use it. Its currently a bit underwhelming for a 2 minutes cooldown imho
  10. so is it just me or is the casino event the most boring thing to ever take place in a video game?
  11. so i'm actually very curious about this; would the pvp forum crowd all be perfectly fine with mixed faction in ranked?
  12. i don't see why it would need to be used while casting. All specs have some instants where you could squeeze it in, as a healer between rejuvenate and whatever comes after would be a good time for example
  13. only way around this would be to make solo ranked mixed faction imho, and i personally would like this, but i guess it's a pretty big step... edit: also the issue is not really the rewards, but the way it plays out on tofn at least is on imp side you have mostly same faction matches and they are pretty balanced, sometime you get a good team sometimes you don't. On rep side you will mostly be the same players over several matches, if the other 3 are good it's awesome, if they are not there is no hope...
  14. i played this for a while, with a shield and all dps mods; http://www.torhead.com/skill-calc#601bIbozzZfrcRkGMordz.3 it has a lot of burst and not that much sustained damage due to force issues. You can't really tank, but in smallish 2v2 / 3v3 fights guard can really make a difference in getting a numerical advantage. It's also one of the skank builds that are an issue in solo ranked atm, although not too many are playing it so i guess it's not as good as the other tank hybrids
  15. speaking as a sorc, i think all he's saying is that we have tools as well that can counter theirs. The sent won't have everything up always, and he's supposed to get in our faces every once in a while; it would be extremely unbalanced if a perfectly played sorc could keep a perfectly played mara out of melee range forever. So it becomes about who has what tool available at which time, and we really have to deny him his gore (precision slash?) window. honestly i fell like i only get torn up by really good maras, and since i'm not the greatest sorc of all times i blame their skill for that.
  16. not useless at all, it makes someone use his breaker without full resolve, so he'll probably get stunned again, and then spend part of his little full resolve time stunned. as a sorc i really really dislike electro net :-(
  17. i think marauders are fine but you can't really contest that currently a jugg is almost always better, no?
  18. i obviously mean 1 of them, not all 3. although i wouldn't complain i they did give us all 3 ;-)
  19. Force mend of the gcd like you suggested in the pve answer would certainly help in pvp as well :-) Also i feel like in arenas, i'm always either stunned or at full resolve, so in my opinion we would need either 1) damage reduction while stunned 2) stun immunity cooldown / proc 3) cooldown useable while stunned
  20. thats a bit difficult maybe, you could just not buy any ccs... But what if leaving after the start (ie after the initial timer) would damage your gear? like a death in pve, if you leave you get killed and need to repair your gear. It would be no big deal if someone leaves occasionally or dcs but if someone leaves every losing wz it's gonna be really expensive... on topic i don't think the amount of comms matter at all, everyone who plays regularly gets plenty of comms anyway, i don't see how anyone would stay in a warzone that he would have left otherwise just because he might get 10 more comms
  21. most are actually pretty bad. Sometimes good players lose it and berate people, but 9 out of 10 times it's someone bad who spotted someone worse than himself and wants us all to know that he is not the worst player in the team. It's usually safe to ignore because nothing constructive will ever come from them.
  22. yes exactly, and if you don't ignore enough you will get all the bads because you're opponent ignored more, so it's a prisoners dilemma sort of
  23. You can't do that because everyone with half a brain would ignore everyone worse than himself, and that would break the queues pretty fast
  24. the way i always understood it is guard is only a %5 DR, and then it transfers 50% of the damage taken to you, so in your example you would each take 22.5%
  25. sanchito

    Cross server Q.

    pvp could be so much more tough. There are enough people queueing both solo and group ranked atm that with cross server, we could have decent matchmaking, fights for the top and easy access on the bottom. Regs could be for either arenas or warzones, maybe even a solo queue. Or 8 man ranked...so many things are impossible without cross server And it's not only pvp, try to get a queue pop for a lowbie flashpoint that is not kuat. If you get it in 15 minutes you're lucky, and with more and more new flashpoints and ops, it will only get worse. Designing this game without cross server on the road map was the single biggest mistake that was made imo.
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