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ENVISIONocity

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Everything posted by ENVISIONocity

  1. I haven't but sampled a few hours this weekend and that was limited to my Level 20 (now 26) Sith Inquisitor on Balmorra, but the instanced Heroics were definitely more challenging than they have been in a long time for me, and after 3 consecutive spankings by one particular group in one of the Heroics, I stopped to think through what I was doing, and finally got past that group of nefarious rebels. The rest of that particular heroic, I paid much better attention and got through it without getting killed again-- and overall, the Heroics all played great for me and reminded me of the pre-healbot days. I am (so far) enjoying the increased challenge as a casual solo— admittedly, in a pre-70 or pre-75 scenario where this particular alt is concerned. Oh, and going back to normal enemies after a Heroic feels sooooooo much more easier, helping me appreciate the distinction again.
  2. ____________________________________________________ Good morning, everyone! A long time ago in a galaxy far, far away I started this topic as my own small contribution to the online forum community here— I still prefer to lurk and try keeping up with the posts of the handful of now-favorite posters I watch for on here, but it's been a while and with the recent release of Onslaught, I thought now is as good a time as any— especially since recent discussions on what system changes mean for solo players such as myself. I'm still what I'll describe as a casual solo player who has only taken two or three of the characters from my horde of alts into KOTFE/ET even at this point. I'm quite satisfied with the Classic 8-story SWTOR and reside in a pre-Arcann galaxy. This weekend, I picked up the story again for my Sith Inquisitor where I'd last left her, on Balmorra. The visual changes to elements like vendors and Mailboxes were nice enough, and will be advantageous for new players, in my opinion. The color black seems to be more black now than I've seen (or noticed?) before. I haven't been to the fleet to see the new visual enhancements there but I know from videos what to expect and I am looking forward to the eye-candy. I still can't speak to the gearing aspects, of course, since I still do not group (and have never belonged to a guild) for the same reasons I've read from other solo players here on the forum: social anxiety, wanting to simply enjoy the roses, and for the stories with their diverse options and decision-based outcomes. What I was wearing was entirely sufficient to meet the needs of the content I was engaged in on Balmorra. Drops from combat and missions seemed like what I am used to seeing, though, and the up-arrow on pieces of gear was a nice touch— although I didn't always see a piece of gear or item as an upgrade for my own solo play and simply sold those to the vendors. Combat itself was more challenging and felt like something I hadn't experienced in a long time, or at least since companions became better known as "healbots" who would keep one's character alive through some of the dumbest decisions and engagements, This change in difficulty was especially noticeable in the Heroics I went into this weekend, and apart from getting spanked three times by one particularly worthy group of Republic-backed forces in the one Heroic, I think I enjoyed the challenge, too. The three consecutive spankings forced me to re-think my approach and choice of rotation (who am I kidding, I don't have any rotations; I click on the ones that light up for me, and pick a few other buttons during cooldowns, LOL) and I finally figured out a better series of abilities that worked well in the next similarly-matched encounter. But I sure noticed that going back to general enemies outside of Heroics felt easier after the tougher Heroics. I still need to return to my Imperial Agent who just finished her class story and experience the combat changes in a post-level 70 character, although she won't be entering the KOTFE/ET portion of the SWTOR saga; I do have 2 or 3 force-using characters who entered or went through the Eternal Empire plight that I hope to eventually return to and experience Onslaught, someday. No, she still has Makeb, Ilum, and other things to do besides get hibernated for a few years and wake up in a different galaxy. Plenty to see what happens as she levels from 70 (via Master Datacron and gear upon getting her ship during the class story) up into level 75. So much to do, so little time available to do it all in. Such is SWTOR in the Life of this old, casual solo player.
  3. Oh, I see! --> Works fine IF I use the non-SSL (http) URL... breaks if I use the SSL (https) URL...
  4. Must be some sort of issue with Chrome on my system, but only that sub-forum-- everything else has been hunky-dory. Logged out, logged in, cleared the cookies. Well darth it all!!
  5. Double-checked and everything's the same as it's always been-- but thanks for responding! I'll give my other browsers a whirl, then... been getting the Maintenance page the last couple days via Chrome (latest release).
  6. Am I the only one who is having issues accessing the Developer Tracker? Instead, I get a Maintenance Page... https://www.swtor.com/community/forumdisplay.php?f=304
  7. I struggled through almost a half hour of play, and just had to log back out; the lag has returned again on Hoth (Star Forge, population 26), making the game VERY difficult to play. Not just Heroics this time, so I would describe it as nearly as bad as last night's session when there were 40+ on the planet.
  8. This was my experience on Hoth (Star Forge) last night, as well. Population was around 42 during the session. Was especially noticeable on the Heroics, and unbelievably awful when doing an Uber-Elite in that given Heroic (where the target is above the white or gold star targets in difficulty). In fact, at one point in an instanced Heroic, the Uber-Elite suddenly just reset and appeared back to their original location, leaving me to start the fight over again. I've never experienced the "pauses" before (been playing since opening day), but it was the strangest and then most frustrating situation, and I finally just gave up and logged off for the night. I'd do the activating of abilities and found it was impossible to know when they'd activate. The whole fight would suddenly just... Freeze Frame, and then suddenly lurch into action with the buffered keypresses. I logged in around 4am or so this morning (Eastern), with a population of 11, and only had the pausing occur once-- and it was with an Uber-Elite, and only once during that combat match. The rest of the session went pretty normal for the next couple hours which I played, though.
  9. Admittedly, I have been strictly a solo player from opening day of SWTOR, satisfied to play and replay the Classic storyline over and over to the tune of 100+ alts over my SWTOR career, and was so sorely unimpressed with the KOTFE/ET storyline outside of the Jedi Knight/Sith Warrior classes that I have never felt compelled or motivated to take any of my other Classic characters into that section of the SWTOR storyline (even to get to the post-KOTFE/ET content). Still, I find Ceryxp's comments on the expected changes compelling and sensible and personally feel there's merit to what was put forth by him. I'm hoping and looking forward to seeing a much-deserved response from Eric or the team. This was exactly my perception, too, as I watched the livestream. It was the first time that I began reconsidering my choice to leave the KOTFE/ET and post-KOTFE/ET content out of my non-force user characters' experience and remain within the Classic milieu. Eric's post to clarify that Renown would be limited to 75+ only was disappointing and discouraging after the initial impressions conveyed through the livestream. I may be a story-only player who has very little understanding about the gearing aspect of the game, with its stats, buffs, and so on (as long as I can engage with the PVE environs to the point where gameplay has a certain flow to it, which it presently does— at least within the Classic portion of SWTOR)... I still like to see some sort of investment taking place in the background. At the start, it was my Legacy level (which has been locked at 50 for years now); it was satisfying to slowly, slowly see it creep across below my regular Leveling bar to the point where when I finally reached Legacy Level 50, I was thrilled. This was especially "worth" my efforts because it was Legacy-bound rather than character-bound— the whole Command Rank leveling system is unappealing to me for the simple reason that I have absolutely no interest in repeating activities over and over and over in order to level each and every alt through the Command Rank leveling system to reach 300. Out of morbid curiosity, I recently decided to move a Jedi Knight fully through the available content to see what Command Rank level I end up at after I've done every single solo-able mission (Class, Planetary, Heroic, and optional). I purchased a Master Datacron to start at 70, purchased the character-based Legacy perks to max out Command Rank XP earnings, and keep a Command XP buff going at all times... and having just arrived at Hoth I am presently Command Rank 55. I have little reason to believe that by the time I reach the end of the available content (KOTFE/ET and post-KOTFE/ET included) I will be anywhere reasonably near Command Rank 300— the idea of repeating Heroics and other repeatable content the number of times required to achieve 300 is, quite frankly, going to get a Simon Cowell "That's a NO from me" response. To do this again for each and every alt...?! I'd be insane, given the reason why I stay subscribed to support Bioware. Others' mileage varies, of course. So, to have been led to one conclusion about the upcoming Renown leveling system from the livestream to another conclusion through Eric's clarification post simply reinforces my decision to leave the KOTFE/ET and beyond's content to those made of sturdier drive than me. Why should I? For gear that is far beyond my capacity as a subscriber to earn unless I were to become a different type of subscriber? Not that I would ever begrudge those who play primarily for the gearing aspect of SWTOR and engage in the unbelievably repetitive work that is required to that particular end: I marvel at their drive but it's not something that I can do (or would choose to do). My sons are the sort who love earning gear in their MMO platform, WOW, so I do get it. They're happy, and that makes me happy for them— although I'd really like to see them doing that in SWTOR. My thoughts, too! In fact, I want to add that alongside earning Renown (the very name suggests the logic that as a character begins their adventure, they would gain renown across the Star Wars Galaxy— something which is even embedded within the various Classic storylines' dialogue) from Level 10 (or, once a character leaves their starting planet to begin their adventure), it would be especially rewarding to receive an initial set of gear upon reaching level 75 for all the obvious work that went into someone grinding to the extent necessary to get to 75 and to prepare them for what comes next— and then allow gear improvements to build on that under the Renown system. To that end (an initial set of gear upon reaching level 75), tie this earnable level 75 gear set to content: it becomes available upon completing all solo-able content (Heroics, Flashpoints, and Class and Planetary missions). Players who aren't interested in a "template" gear set suitable to their particular characters' class and aren't interested in committing to the storylines would still be in a very good position to enter the 75+ portion of SWTOR, if I'm understanding gear progression correctly, since the potentially upcoming system would simply build on whatever gear those players would have earned up to level 75 anyhow, leading to better things for those players; I presume that the gear that one earns through PVP and group aspects of SWTOR always results in far better gear than what a solo player will ever see (or need!). Just thinking out loud, I suppose.
  10. My first character was a Jedi Consular as well. I haven't brought her back into action since the end of her class story, I think. She's wide-eyed innocent and hopelessly naive, believing that anyone can be redeemed. Sugary, but in a good-intentions-good-heart way. I went with a Sith Warrior for my second, and haven't gone back to a healing role since. But she was and is my first, although she's frozen in time for now. I'm not even sure I could continue to play as her, because the galaxy is so different, the game itself has become so different from the one she lived, breathed, and moved throughout. I agree, too, in that I didn't find the Jedi Consular class story compelling enough to play through to completion again, although I've tried with several alts.
  11. I'll presume that you missed where I wrote this in an earlier response to you: How that misses the point you want to get across about gameplay difficulty, I'm not sure. Or proves that I didn't hear you somehow. If the lack of this feature is a game-breaker for you, then you're not playing SWTOR and are paying a subscription simply to post here on the forum. If it's not a game-breaker for you, and you're still playing SWTOR, then you're talking about a personal preference or change you'd like to see but can evidently live without even if you don't necessarily like it. Which would you say it is?
  12. No, I've been here from opening day as a non-stop subscriber and avid supporter of the cartel market when it opened. Ask anyone in my real life if I don't talk up Bioware's SWTOR. A lot. I remember when the game was like that, but I'm not so sure that I'd want incoming players to have to experience the same. The first generation of SWTOR players broke ground for the second generation of players I see SWTOR as coming into. We remember the sweat and toil it took to settle the galaxy and then we start seeing the next generation as spoiled because they have it so much easier than we did. Was it great for challenge, though, when everything was more difficult? Seems like that's more a matter of personal opinion and preference, neither of which Bioware has no control over.
  13. I don't see how it is possible to "experience a fraction" of the gameplay on the basis of one's character level, much less the storyline. I routinely raise a character to level 70 once they've acquired their ship, and the only storyline and gameplay I miss out on is by my own decision, and most of that I will come back to once I've completed a given class story. Others run side missions and planetary missions differently— or, not at all. I've seen characters running around who had come back to their class story after PVPing up into their 40s and 50s. If there's an issue, I'm not seeing it, and evidently neither are those players coming into their class stories at such a high level. It's my understanding that for those players who want more challenge than is offered by the class/planetary arcs, there are more involved options like ops and flashpoints where factors like cooldowns and ability rotations are essential. Is it easier now to work through the class and planetary missions? Yes, Bioware has optimized the process, and I, for one, appreciate the change in pacing. The only concern I've seen expressed widely about the acceleration of the progression through the planets and toward the KOTFE/ET game is from PVPers who find that newer players are not learning their abilities sufficiently because of the pacing— a point that I suspect is valid to some degree, although I would think that Guilds are the best resource for learning how to excel at a given class, as the player joins in on the larger scale activities provided by Bioware. I'd be okay with Bioware adding the ability to select one's level of play, which would then adjust/scale according to the "stress valve" the subscriber chose to set. But again, expecting flashpoint and ops difficulty out of the general class and planetary arcs seems unreasonable to me because they are two different environs that draw two different types of people who play SWTOR. You start entering into the philosophical when you suggest that a boss fight in a class story should be as difficult as a boss in an op— scaled down but equally dependent on one's speed, ability rotation, and all the other factors that makes an op a success or a wipe. I don't see a problem because I can't think of anyone who wants to stay on the early planets forever anyhow. They want to get to their starship and start seeing the galaxy... or jump into PVP.
  14. Speaking for myself here, I have to agree about the irrelevance of level while I play. I play the class story up until my character gets their ship, and then pick up a Master Datacron from the Cartel Market to set up the specs as I play the class (with a few variations to mix it up), drop a few more cartel coins for Tier 5 Speeder Piloting, and apply the included gear mods and such to my outfit of choice with the respective character. I'm all set to just sit back and enjoy the class story almost straight through. I'll toss in some heroics because I enjoy them, but where planetary quests are concerned, I run those after I've completed the class story, since I don't cross over into KOTFE/ET as a general rule. It provides the experience of my having made a rep for myself, and then going around the galaxy doing missions for whatever motivation suits the character I'm running as. And I also have a huge appreciation for several of the "quality of life" changes Bioware incorporated into the system. Anyone remember when, even as a subscriber, you had to wait a horrible amount of time for your Quick Travel to cooldown? Argh!! Now, it's convenient— especially for those missions that involve plenty of back-and-forth travel! There have been other ones, as well, but the Quick Travel stands out most right at this moment. That and Tier 5 Speeder Piloting! Now if they would introduce day-night cycling... I might never leave the game! ^_^
  15. Thank you for the correction! I somehow forgot that the 500cc comes from being a subscriber, and the 100cc for using a security key.
  16. I was EXTREMELY reluctant to give up my security key dongle that I've used for the last 7-ish years, but kept reading warnings from others about the battery lifespan, and it wasn't until someone here on the forums pointed out that WinAuth for Windows not only will do a great job of replacing my dongle key, but allow me to export the key to use on any other system I might find myself playing on. And they were right! In fact, it removed the "conservation" practice I'd had in play, not firing up the dongle key unless I was going to spend a decent amount of time playing. Now, it's a breeze, and I would recommend WinAuth to anyone else who's looking to streamline their game access while maintaining account security AND get "paid" 500cc every month by Bioware!! (subscribers only??) Andryah's right: install WinAuth (or a similar app) and add a security key to your account. The Force will be with you, I'm sure of it! ^_^
  17. This shot... those colors... !! https://i.imgur.com/fBwOVam.jpg Such a fantastic job! Thank you for sharing, casirabit!
  18. Thanks! I know it's always an available option, and seeing a Guild Ship is definitely on my SWTOR bucketlist, along with collecting as many datacrons as I can solo— that datacron I see every time I come out of that tunnel on Voss just TAUNTS me every time. But this is more to do with my personality than anything Bioware did or didn't do when it comes to the PVP content in the game. I can't think of anything Bioware could do to entice me to experience that whole mass of content and experience, either. Choosing to "gate" certain things behind PVP is irrelevant to a subscriber such as me since PVP doesn't interest me enough in the first place to overcome my shyness, I guess I'd call it. Grouping is a little different. I had my sons playing SWTOR for a month after they played free for a bit, and although they both felt WOW was where it's at right now, I did group with each of them when we could get online, and I found the group-friendly stories a breath of fresh air, I'll admit, although there were moments when I wished *I* had won a particular conversation roll, dang it! We didn't get far, as they lost interest, and the latest installation is out now. But it was a decent change of pace. Not that it improved any on my magnificent face-rolling skills. We handled voice through Discord, which was a nice improvement over where things were in voice chat back when last I would play online with my sons in WOW. Can't recall the program but I think it's still around. One last thought... I can say without hesitation that if I were ever to jump into something more than solo play, I would certainly NOT stand around like I've heard some players are doing, ruining the matches for others. I'll be the one running around in circles, lost and wondering where everyone went.
  19. I'll miss your posts, PennyAnn. Yours are among the posts that I watch for and read daily here, along with Andryah's, Tuxs's, Merovejec's, and xordevoreaux's— so the forums will definitely be a quieter now for me. I've been here since opening day. Ordered the huge deluxe box, as well. Been a solo player for nearly 7 years now, knowing beforehand that there would be an entire portion of the game that I would miss out on simply because I prefer to 1) play as my time and responsibilities allow; 2) not humiliate myself in a group situation. The companion system won me over, along with the fully-voiced dialogue and choices that took you off on a different arc, or changed your relationship with that companion— for better or worse. As someone earlier in the discussion pointed out, there was a period of time when we had to gear our companions, and have the right companion for the job, too. Somewhere along the way, that changed and now we really only need to focus on what it is they're wearing. The new game system handles the rest, although we can select a role for the particular companion if we want; it doesn't matter as to gear. It was a change that I've enjoyed simply because I can now experience the storylines by themselves, without the planetary missions and optional missions sidetracking me to keep me leveled appropriate to the particular place I am in the story. I only occasionally run any heroics. The negative to this is that I'm missing out on still more content. I tend to run with my "favorite" companion or, in some cases, "love interest" to the exclusion of the other companions except when required to raise affection, and there's a variety of scenes and conversations that are unique to companions, whether with dialogue or impacts on affection. The content is there; I just don't take advantage of it. I've played each class story a MULTITUDE of times over the past 7-ish years. I have YET to be able to pull off a patently Dark Side character. I can't seem to break through the first tier, lol! But the stories, yeah, I know them all nearly by heart now. Seven years is a long time. I have my preferred and I have the ones I hold in contempt, but all of them are my favorite. How else can I continue to play them over and over, unless I enjoyed them? ^_^ And why would I maintain a non-stop subscription all these years, unless I felt I was getting something back on my payment? The whole KOTFE/ET branch was a huge disappointment with its analog approach to what might otherwise have been a great intermission before the event that brings back the former Republic v Empire conflict we see by the time of Luke Skywalker and friends. I have yet to move past.... Chapter 8, I think? And I think I only ever crossed over ONE of my alts. Mind you, the idea of suddenly witnessing a devastated Korriban and Tython when I'd spent nearly the last seven YEARS on those planets with dozens and dozens of alts, moving them through training and on to their capital worlds. I see far too little mention of that on the forums when it comes to things that Bioware has done well. Unfortunately, I came to the same conclusion as others have: KOTFE/ET is a force-centric story that would have better served as a new class story for force users, especially the Knight and Warrior. In this, Bioware didn't do so well. As a result, I remain in the SWTOR Classic world, still just as content as I was seven years ago, even though the game's content hasn't changed (did you see what I did there, ) in Classic. If I want something new and different, I'll have to go into KOTFE/ET, and I can see no logic in playing one of two storylines with all of the available classes, and definitely cannot imagine what it must be like to try to get to the 300 Command Level. Which is remarkable, because while others can't understand what can be so satisfying about playing the same six stories over and over for going on seven years— I can't understand the satisfaction that comes with PVP, playing in the same arenas over and over and over, grinding for better gear, always better gear. Yet SWTOR offers both opportunities. ^_^ I've been around long enough to know that all online games seem to one day just go away. The hundreds of dollars that I've spent on the Cartel Market was for digi-bits that one day will vanish, backed up to some server somewhere. I'm being realistic about a virtual game, I guess. In the case of SWTOR, I'm really hoping Bioware is given an opportunity to develop a second-generation version, much like Guild Wars did with Guild Wars 2, and please! Bioware! if you're reading this, don't bring along the ape-like walk of the few KOTFE/ET alts I have in cryofreeze! I think that about covers it: one more opinion, this one from a solo player who's never even been in a guild or seen a guild ship!! Thank you for all of your well-reasoned and fair posts through the years, PennyAnn. Enjoy Wow, I was enjoying it, too, when I hopped back in after going on hiatus way back when I discovered Bioware's SWTOR. I played for a few months, and actually made it the furthest ever with a Horde character (I was religiously Alliance during my years of subscribing to the game). But I missed the fully-voiced dialogue too much, and, quite honestly, the alts in SWTOR are much better looking and have cooler clothes, LOL!* --A voice of reason (I hope) * Nah, it's the fully-voiced dialogue. Bioware really hooked me in with that refreshing approach to an online MMO or RPG or however whomever classifies SWTOR. I can't stand WOW anymore, and ESO was just as lackadaisical for me. Bioware, you spoiled me!
  20. Tremendously helpful, thank you to both you and NoVaCaNe!
  21. My security fob is still chugging along (coming up on 7 years, I think), as well, and I keep intending to switch to either WinAuth or the mobile app version, but someone above mentioned not to wait until the fob dies because it'll be needed to do the switch— My question is: won't this also be the case if the alternative device (WinAuth or mobile app) somehow becomes inaccessible? Computers crash, hard drives die, and cell phones get dropped or dunked— all of which can make it just as impossible as a fob's dead battery to generate the necessary key. What makes, then, the alternative device any better than the fob— other than putting off the inevitable day when your system crashes or cell phone decides to fall from one's grip? One more question: I also use a Blizzard fob for the very rare occasions when I have jumped back into [that other game], and according to what I've been able to turn up online, that fob begins to give a warning when it's down to the end of the line (8-10 uses away from EOL). Does the Bioware fob do the same thing as its battery gets down into the red?
  22. Agreed, and I really do regret throwing that out there initially. I still have no idea what I was THINKING in saying such a thing. Duh me! o.O By the way, I really can't see any of my current cast of 54 as dying at the end. Okay, maybe that one that is there, because that's how they lived on their playthrough of their particular class story. But overall, I see some going into hiding, others on the frontlines, and some just going off to one of the strongholds and raising a family with their LI. As for the reference to the Sith being eliminated a thousand years ago, per Yoda, this could arguably mean that the Sith Order had been reduced to sufficient numbers that their presence is no longer sensed by the Jedi. What would be the pros and cons of, let's say, this "Version 6.0" showing how either the Sith Warrior or the Sith Inquisitor become the one who will bring balance to the force in the years to come by restoring the Sith Order through their descendants as part of their roll-to-credits scene, hinting at what we now know will take a thousand years to return to where the Sith will begin to contest the Jedi as we see in the Star Wars trilogy and subsequent movies?
  23. Yeah, I thought better of that after I posted this morning. I'm with you on not wanting my characters to go out like that. Living happily (or, in hiding or seclusion-- depending on the particular character story) ever after, off-screen and post-credits, in a few of my strongholds, though? That would be awesome! Enjoying the ideas and loving the suggestions, though!! (Clickbait can be a force for good, too!) ^_^
  24. Alright, you took the time to come in on this, so you're committed now. I'll try to make it worth the click. ^_^ Now, we've had the threads demanding a response from Keith or Eric regarding a reference to SWTOR in an article about Bioware and its investment in Anthem. We've had a freighterload of opinions, speculation, and parrying of hostilities over what the reference means for the game, from a portion of SWTOR players who also happen to subscribe to SWTOR. And now we have what is, in my opinion, an ambiguous post from Keith about the roadmap and what can be expected therein— along with new waves of discussion over what his statements in the post mean. Personally, I am reminded something about the "best laid plans" and something about "mice and men." I plan on getting every datacron that I can as a solo player, but that doesn't mean it is going to happen. O.o Be that as it may, I thought maybe we could stop for a moment and think about this. How would we like to see SWTOR end when it IS "sunsetted." For example: Since we know that by the "current" Star Wars timeline there is both the Empire and the Republic again, would that factor into how you would have SWTOR's story end and roll to credits? Do you think SWTOR should have that (the re-emergence of the Republic and Empire) happen within its timeline? What about your characters? What would you love to see as their story came to a close, their roll to credits scene? And how would you handle the big send-off before the game does go into maintenance-only mode. Finally, which stories need closure for you to say Good-bye to SWTOR, and which ones do you think are better left open-ended? Just wondering. ^_^ _________________ As for the actual closure of SWTOR, I'll leave you with how I would handle the big send-off: Those here who played Matrix Online back in the day might remember how SOE handled that send-off: granting everyone agent-level abilities-- and it was fantastic fun right up until the plug got pulled, everyone still alive collapsed where they stood, and roll to credits after that. In the context of SWTOR, I'd set the servers to forced PVP as the Empire and Republic go at each other because something (nobody knows because it's SO sudden) causes hostilities to reach the point where war breaks out across the galaxy between them once more. As an added bonus, place datacrons across planets that players can search for, each containing a cutscene that holds a piece of the plot to what set off the war. Due to the tensions of war, players can transport directly from their ships to the planets as part of the Farewell Event, to help save on time as they search out the datacrons or help in the war effort, or just try to stay alive when they come face to face with someone on the opposing faction. SO many possibilities that could be legendary, right? Make it a 24- or 48-hour event, then... roll to credits, leaving what happens next to our imagination. Besides, I'd love to see which faction would have the upper hand by the roll to credits, wouldn't you? ^_^
  25. I'll miss your posts, Tsillah, as you are one of the few forum regulars whom I have come to appreciate and respect, mostly as a forum lurker. May the Force be with you!
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