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Derokorian

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Everything posted by Derokorian

  1. Since you missed the entire point of my post I'll just respond to your first sentence. I have heard of keeping both and I will have both eventually, however I have never heard of gear you PVP to get being useless for PVP and that was my point. If I can't use the gear I PVP'd for to pvp then *** is the point of it?
  2. The fact in the end is this: You can PvP 10-49 with 0 expertise, but you get 1 experience point, dinging you to 50 and everyone expects you to have 500+ expertise. Put expertise on the lvl 20 and lvl 40 gear so people who PvP while they level (like me) know ahead of time that its a stat for PvP. Until I read this thread I didn't know jack about recruit gear, or that it existed. Don't get mad I'm not 50 yet, but to know that my currently favorite part of the game changes dramatically in a mere matter of seconds. Hell it could change by finishing a warzone! Don't get me wrong I understand why you think someone should have gear, but at the same time no they shouldn't. I shouldn't have to nerf my primary stats to play a warzone, in fact - the idea should be to BUFF your primary stat for any type of game play (whether it be PvE or PvP). Yes I should be slightly gimped if I pvp in pve gear or vice versa, but I shouldn't be insta-gibbed in the best PVE gear there is when playing PVP or vice versa that's just absurd. What's going to happen when I hit 50? I'll choose whether to focus on PVP or PVE because they are two completely different sets of gear and one is useless for the other. But what you all are saying is that you want me to spend either creds or time (or a combination thereof) to buy gear that apparently will only get used for a day or two? Seems like an utter waste to me. I'll stick with the gear I can get by 50 and that's it. I won't be spending my time and money on something that might not even last a day, what a waste. Call me selfish I don't give a F*** but I think yall are selfish if you think someone else should do something to appease you. In fact let's look at the definition: concerned chiefly with one's own personal profit or pleasure. So you want other's to get gear to make you happy? If its not something they want to do, then guess what? YOU'RE THE SELFISH A*****E!
  3. Bravo! I still don't qualify but I feel this is a much better way of handling it.
  4. Maybe on your server this is a possibility but for some people, like myself, they are lucky to get in 2 or 3 games when they play for 6 hours straight. In fact last weekend I clocked in somewhere around 30 hrs in 3 days (fri, sat, sun) mainly cuz I was really bored and I was extremely motivated to get some levels. In those 3 days I played a grand total of 4 warzones. Now if those warzones didn't give me any comm/valor/xp do you think I would even requeue? Let alone queue again the next time I log on? No. I queue and 9 times out of 10 if I even get into a game, it doesn't have enough players on one side or the other, and only lasts for 2 minutes. So how does nerfing the rewards for losing benefit anyone? Great now I'll be lucky to get 1 game for every 50 hours played!
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