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Furyofwar

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Everything posted by Furyofwar

  1. Please fix voidstar wins should not be RNG an awarded to first attacking team. Should be based off who plants more who gets farther. Who gets quicker time through the doors etc. I have already confirmed this many times.. considering my pre-made all have 9-11 medals for each player. We got to the force field with 3min remaining. Deactivated it an planted the bomb on the final door many times it was defused no big deal right? Wrong. The other team was attacking first. Never even got through the force field and was granted the win. Even though A: We got past there farthest location and B: We did it 3min faster. Looks like Void star does not count Bridges & the force field as objectives. So the first attacking team only has to break the second door. An as long as they prevent you from opening the door to the data core they win. Which is clearly one sided and favoring the first team that gets to attack. Medals don't count cause my pre-made alone had more medals then the other 8 players on the other team.
  2. Team A breaks gets to the force field and clock runs out. This team never got through the force field. Took them full time on the clock. Team B gets to the force field with 3min remaining and gets through it an starts planting on the final door. Multiple plants happen during the final 3min game ends. Team B is clearly the winner. By time and Objectives. Yet Team A will be awarded a win. This is extremely wrong. Very bad an needs to be fixed. Cant be awarding wins to losing teams. Has happened multiple times. In fact this bug is making voidstar lame an making close victory's for awesome matches into defeats an that is a very big buzz kill.
  3. Lawl. Would it not be more effective to fix how winning teams are chosen in voidstar? Considering that Team A can be attacker first get to the force field. But never get passed it. Team B can now be attacker get to the force field in half the time and actually plant the bomb on the door as the clock runs out. But because the door never exploded they still lose cause they didn't get to be attacker first... lawl. Im sorry but doing it in half the time an getting passed the force field is clearly the better team.
  4. When the baddies yell in general chat on Ilum for a OPS to be made because there are 4 Enemy players at central assault.
  5. When a sniper takes cover next to a object that LoS's him. Allowing you to shoot him then LoS all his attacks over an over.
  6. When you win 100 lvl50 war zones in a row cause people haven't learned how to play in 2months.
  7. Free? Cause its pretty funny to get knocked into the pit an see half the red team to jump in after you. Then you just leap for a free score on one of the respawns lol. Or just throw the ball back up top to a teammate after everyone follows you down.
  8. Its not really for escapes.... Instead of just standing there when you get knocked back 1 vs 1. Cause your leap is on CD. Vanish run back to them an continue fighting. This goes for anyone QQing about BH's, Snipers & Sorcs. Read these warrior forums you will read a lot of QQ about being kited, knocked away etc. Its cause they don't properly use there mobility and ability's.
  9. No buff needed for Marauder's. Carnage sux, Annihilation sux. SWTOR can give obliterate 20yard range to help the people who need to L2P. That would stop some QQ. Other then that class is fine.
  10. That's means you desynced it does not happen a lot but it happens to all classes which sucks but hopefully they will fix it soon.
  11. "That would be a good point if this game didn't have the worst lag compensation Ive ever seen in a game. The person will generally not be anywhere close to where you see them on screen. " I don't have that issue, Unless your speaking about Ilum group battles. I perfer to use my range 50 for ilum. Because sometimes it gets a little choppy. Desyncing sux but your enemy will suffer from it as well.
  12. Why can you not prevent a force push into the poison? Are you unable to move your character 100% of the time? Shame on you for letting him fight you with your back towards a obstacle you can be pushed into.
  13. Your pointing out something I already stated in my own post.. Rage is the most successful PVP spec for Marauders. Sure you can enter arena on WoW as a fury warrior. But does not mean its better then arms. More damage does not mean a class is more efficient for pvp. Fury an arms prove this. You enter Huttball as a "fury warrior" an you will get kited. Same rule applies to SWTOR. You say other specs more damage? Haha No DPS is not better then 100% dps uptime. Higher DPS uptime > Then high damage but unable to attack your target. This is a classic PVE'er trying to PvP mistake.
  14. Knock backs are only killing people at this point who get stun locked or have not realized how to handle them yet. An if your stun locked that bad it means you have multiple people on you an most likely were not going to live in the first place. You can prevent 80% of knockback deaths by knowing when and how they can knock you into ****. An by not letting them get that angle on you. I rarely ever die to fire. And I never die to poison pits ever at this point.
  15. Commandos are very easy to kill. They have almost no defense vs a marauder. For example they get 1 stun. 1 minor knock back if speced. An one large knock back if speced. They get a minor slow with unload. After that they must tank you. Now if we read my above post. We get multiple gap closers making there knock backs worthless. We get multiple movement speeds making there slows pointless. we have 3 ways to interrupt them. We also have obfuscate which makes them a joke for 6 seconds. We also have 2 cds which make them a joke while they are up. If you die to this really easy class to counter this of all classes... your doing something so so very very wrong.
  16. Ok cause this is getting pretty sad. Obliterate 10yards.An yes it works when people are above levels try jump clicking even though its shorter range you should be using this to leap up not force charge. Gives you 40% movement speed for 5sec WORKS through snares. You can consume 30Fury to get 15seconds of 40%movement speed an 10% dmg reduction. Granting 10Fury upon completion. Vanish after a knock back granting you 40% movement speed(closing the gap getting back on your target). Force Leap back to your target if your using it to open on a target that hasn't already used its knock back your a derp). Or you can just leap up to a target that's next to a object. That if they knock you back the object prevents the knock back. Happens all the time with the boxes on hutt ball they are your friend as a melee. If you get knocked off a ledge when there's a object near by your a derp. You have force crush makes the enemy unable to kite you. You have Regular snares that make the enemy unable to kite you. I don't see the issue this is all one spec. The class isn't the problem. Now we get force choke can be used as a interrupt. Force charge can be used as a interrupt. You get a regular interrupt you get vanish... yes this also can be used as a interupt. For example. BH procs unload. That is there main attack. Don't waste a interrupt on this ability. It costs them a lot of heat to cast it. Soon as he starts channeling Unload just vanish stops the cast an continue nuking him down... but anyways doesn't matter class is not broken. Rage is the most successful PVP spec for Marauders. Sure you can enter arena on WoW as a fury warrior. But does not mean its better then arms. If you do not prep yourself correctly how can you expect the best results?
  17. I have 36keybinds on all my toons... there is no reason not to...
  18. you have 2 different abilities to increase your movement speed which Works while snared. You have 3 gap closers... lol. An you have 2 abilities that make it pretty much impossible to kite you. So where is your issue? What class you worried about? Sorcs ? BH? those two prolly the two easiest classes to kill as a Marauder.
  19. In the end if it has the ability to perform at the same level as other classes it will not get buffed. They will not buff a class just cause majority of players cant use it right. It would unbalance the game for the players who use it right. So drastic buff is not going to happen.
  20. If your unable to smash when in combat the issue isnt smash.
  21. If your struggling as a marauder the issue is you. Its currently the only class that benefits extremely well from a smart player using the character. Basically its not a Novice pvpers toon. It's very easy to make mistakes an put you in a situation where you look like a retard an get nuked down. On the other hand. If played right. Majority of classes cant even attack you as you rip them to pieces in matters of seconds.
  22. Sounds like you either A: dont use all your abilitys. B: use a spec not very good for pvp. Or C: just have no clue what your doing. Marauders are not broken in fact you can still crit sorcs with no shield on for 7500 in one hit. 1 on 1 combat as a marauder is very easy an pretty much no class gives any trouble.
  23. Nah you can still see who gets more killing blows and solo kills just mouse over kills.
  24. Full champion gear is 600 expertise. My BH alt is rank 58 Valor full Champion gear and just barely over 600 expertise.
  25. Other pre-mades are the only games that your not bored to hell.
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