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Calerxes

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Everything posted by Calerxes

  1. How about a You're the Best and You're Rubbish icons to be a bit different?
  2. So you're the funny looking toon that thinks he's cool that everyone makes fun of behind his back? I wondered who that was, thanks for clearing it up.
  3. Could you please outline the lies as I cannot hear any the combat is exactly how they say except fot the beating on one mob you guys just crack me up, perception warped by personal bias.
  4. The conspiracy is strong in this thread, now where did I put my tin foil hat, hmmmm!
  5. Of course prices are up for negotiation but you always start high in a haggle don't you.
  6. No point in having a cash shop if there's nothing in there worth buying, right?
  7. The numbers are the Influence currency (GW2 has many currencies) needed to purchase the buffs Influence is gained by playing PvE and PvP like doing quests, finishing personal storylines etc... but you can also exchange Coin (the main GW2 currency) for Influence. Now this is the interesting bit, Coin can also be exchanged for Gems which are bought with RMT in the GW2 cashsop and sold ingame for the Coin. So buy some gems in the shop, sell them in game for Coin, exchange the Coin for Influence and bingo buy your guild buffs. Perfect World have a similar system in their F2P games.
  8. I never said you bought Karma from the CS I said you get karma boots from the CS and that allows you to access the Karma vendor which sells consumable siege weapons. I don't really understand if karma is that easy to get why have karma boosts in the CS?
  9. I want to fish with my lightsabre plz plz plz plz Bioware make it happen.
  10. Have a look at this post Aricus... Art Of War in particular. http://www.gw2fans.com/guild-discussion/4344-guild-upgrades.html
  11. Isn't a DOTA about the use of Heroes and can you not buy them in they games shop?
  12. Karma is used to buy consumable siege weapons in WvWvW and guild perks that buff you in........ you guessed it WvWvW so the guilds with the most money pumped into Karma boosts will have what?
  13. Have you ever played a BW game before because I knew exactly how this game was going to be but of course I wasn't following every word, and remember this, THE PR DEPARTMENT, said the game was going to be. PR in its nature is about embellishing the truth and when you realise that then you'll enjoy games much more because you expectations will not be as high. MORAL do not ever follow a games development closely as things will never be as good as you think and they help you think it will be. Just watch the devastation thats going to follow GW2's launch.
  14. We agree but gamers don't seem to research games properly before they jump in and then scream blue murder when the game isn't what they imagined it would be. Sound familiar?
  15. Lets hope so on the PvP front and I agree PvE is not the main thing for longevity but some hyped up PvE'ers think it is and are they in for a shock, the fallout on this one is going to be everywhere and very dramatic as players finish the PvE content and scream where's our endgame content... its grinding skill point and grinding for cosmetic gear, fans will shout.... I don't think thats going to cut it. Look at the qq'ing about TOR's endgame as an example.
  16. The cash shop is not going to be just cosmetic so I agree Aricus. There is a currency in GW2 thats called karma and it allows you to buy a use siege weapons in PvP and you can buy Karma boosts in the shop to get those weapons quicker, sounds like P2W to me. There are other things Karma gets you as well. The thing for me and I think you'll agree is that if Ncsoft do not make good money from the launch then the shop will get more and more pushy to get money out of the players. Arenanet have said that the game has been built from the ground up around the cash shop and it'll will change over time and will not just be cosmetic I can assure you. I'm OK with that myself but many are not and have swallowed AN's PR that it will not be intrusive.
  17. The problem with Funcom is well documented so do you really believe they will keep up the monthly updates with their history? TSW hasn't sold well and players are finishing the game 2 to 3 weeks in, there is no endgame other than grinding dungeons and PvP or grinding content for AP & SP to fill out the wheel and how about this and he's number 2 a 100% completed wheel. http://chronicle.thesecretworld.com/character/Maraethal Now do you understand Funcom are just using PR to get players to stay as the game is tiny with no replay value as you do 90%, take away faction missions, of the same content. GW2 will see a similar thing a few weeks after launch as the PvE side is lacking and will not keep PvE'ers happy for the long run just like GW1. The main atraction to GW2 is the WvWvW PvP and thats an unknown with the 2 week matches and the way they intend to match up servers it could all just be a massive zerg to who wins and smaller servers really get rolfstomped all the time. I hope it does succeed as it'll bring some variety to the MMO space but I really cannot see the PvE holding players attention for very long thats why it is B2P.
  18. The same reason they put in Illum to catch as many MMO players as they could because the game cost an awful lot of money and the fastest way to recoup the funds is to get as many player interested as possible, PvP'er, PvE'er, progression raiders, crafter's, RP'ers etc... whether the content was good enough to retain them is another thing altogether.
  19. Really? you have to ask? are you a SW:TOR subscriber? Do you like this game? why are you here? We can all play that game.
  20. Google is your friend.... Ncsoft bought Arenanet in 2002. There would have been no Guild Wars without them as they were struggling to get a publisher with the B2P business plan. http://www.arena.net/press/ncsoft_acquires_arenanet/
  21. There's a great moral to this story can the OP see it and understand it?
  22. The currency in EvE is Isk and it is acquired in exactly the same way as in all MMO's including SW:TOR by NPC mission running, mining ore to sell to NPC factions or rat running NPC pirates for cargo to sell to NPC factions (basically grinding mobs) it is taken out of the game via Insurance for your ships, paying for clones (you have to have these otherwise its virtually permadeath if you get podded), upkeep on player run space stations and paying for the use of factories to craft. The problem EvE has had is that to do anything in the game requires Isk and lots of it. Its worse than SW:TOR because to advance everything is bought, skills, ships, clones, insurance, ammo, fitting out your ship etc... so a new player finds it hard and boring to grind Isk in the early stages, this in turn has fueled the Isk sellers that have been rampant in EvE for years so CCP attempted to curb this but introducing Plex's a way to fund your game time with in game money. A plex is just another name for selling gamecards legally in game for Isk. But the economy real or simulated is not conducive to new players and has had massive inflation for years for high end ships cost hundreds of millions to buy so many corporation will give you ships and Isk if you join to help newbies get a leg up, but expect to work for your new corp to pay for their generosity, also some players randomly give money to new players as well. I thought you might be interested in that as we seem to missing each others points here but thanks for the insight into economies anyway. And if you are looking for a game and economy to get your teeth into and you like games to be an intellectual challenge EvE's your game.
  23. OK I stated quite flippantly that... "Hey! wait a minute I thought there was no economy in SW:TOR?" And you told me... "You are correct, there really isn't; a simulated economy is not really an economy at all." I asked... "Can you expand on why its a simulated economy?" as I'm not an economist, so you explain to me what the difference is and I then conclude that from your description that all MMO economies are simulated included the most famous player driven one, Eve, where they supposedly have a full time economist overlooking it. But my point is... No MMO has a "real" economy so we have to put with a simulated one and to my uneducated eye is still an economy to us players, talking economic semantics will not change that fact as all games are simulated as are not "real" that is all really.
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