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Treliss

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  1. Has there been any news from Bioware on if/when addons and macros are coming to this game? If all the features I wanted were in the base game, there wouldn't be a need for addons, but I just don't see how BioWare can provide the same amount of development as a community of addon developers once they would provide an addon UI. 1) Better UI and chat customization 2) Better Healing Interface. Mouseover healing and dispelling and indicators for when someone has dispelable debuffs and aggro. 3) Indicator for procs (PowerAuras). 4) Damage, Healing, and Threat meters 5) Better control of companion. A quick way to turn on and off all AoE abilities (so companion doesn't break CC). A better way to control your companion to be on your current target (Macroing into one of your main attacks /compattack). 6) A way to macro marking of targets into abilities. Being able to have your CC ability automatically mark the target for example. If addons don't allow for DBM style addons that's fine with me, it keeps boss fights simpler. It's also fine with me if it does. Addons/macros shouldn't be able to play for you though, addons should not be able to move your character, activate more than one gcd using ability with a single button press/mouse click. An addon or macro should not be able to select what ability to use other than with the use of a modifier (shift/cntrl/alt) or if the target is hostile or friendly Good: /cast [shift]Ability1; [alt]Ability2 should be fine /cast [target:friendly]Ability1; [target:enemy]Ability2 should be fine too /cast [mouseover:friendly]Ability1; [target:friendly]Ability1 That just allows the user to compress their button bars which is a good thing imo. Bad: /castsequence dot_ability, instant_ability, channel_ability, channel_ability, instant_ability, channel_ability, channel_ability should not be allowed as that simplifies gameplay by macroing the rotation Addons that help with bots and gathering are bad imo. Maybe it needs to go so far as addons not having access to the player's coordinate location to prevent them. None of the addons I think the game would really benefit from have any need for the player's coordinates. Sometimes knowing what zone you are in is helpful to addons, for example being able to turn on and off features if you are in warzone or flashpoint, however, addons could be given just that information as needed to give the desired functionality and no more.
  2. I was not able to reproduce this, I tried the elevator several times. From Valley of the Dark Lords at the bottom to Sith Academy I had to move forward a little bit to change zones after leaving the elevator.
  3. I have been able to get 26/28 as a Sith Inquisitor. Locations 6/7 Titles 0/1 According to this list here: http://www.swtor-spy.com/codex/korriban-codex-entries/21/ I do not have the Warrior Acolyte title or the Imperial Scholar title. I have the Apprentice title from being an SI. I am missing the Sith Academy location (I ran all over it and tried to come back from where one initially enters and tried clicking on the bind location as someone in this thread suggested).
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