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Lagoz

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  1. They have no need to nerf the highest difficulty because you can get the best gear from easier content as well. Master is going to be the "challenge mode".
  2. While most of the vocal community has such hatred against the RNG boxes, the system itself is actually quite groundbreaking in themeparks. Not a single MMORPG has delivered a system where the player can decide which endgame activity to participate in with rewards scaling up to the BEST GEAR in the game without any artificial gearing caps. One could argue that WoW: Legion just introduced such system but the possibility of actually getting the best possible drops (highest iLvL) is nearly impossible and still limited by the item base types dropped from certain content (i.e trinkets that require clearing certain raids). One could also argue that several games have PvP BiS gear which is gained similarly, but obviously you are limited to PvP content and forced to grind PvP tokens. Overall BW/EA has created a system that may revolutionize the way gear is distributed in MMORPGs and how the players/customers are given the option to do the content they wish (while promoting changing daily bonus activity). Putting aside the complaints players have regarding the system the core design is amazing and personally I instantly subbed for two months (Early Access!) after reading/watching the streams just to experience this feature by hand. I cannot say how Galactic Command will play out after the expansion has launched but I have not been this hyped about SWTOR since launch (used to play 3 months back at launch). This said I'm very lucky to have not played the content past version 1.2~ so I certainly have not "grinded it to death". TLDR; Give BW the benefit of doubt. They may have brainstormed something great and it just might completely surprise you on how fun and different it is. P.S While this may sound like a paid commercial I'm barely a MMORPG enthusiast who has played/tried more games in this genre than the people replying to this post combined. I don't stick around for years, I stay as long as the game stays fun.
  3. Sort of a marathon drinking game: Play the class quest on a new character. Every time "force" is mentioned in the dialogue take a shot (preferably something strong 40+). See how far you get before passing out or barfing.
  4. There are better MMORPGs for raiders. SWTOR's strength certainly isn't in raiding. This is why they shifted the focus to what really shines in SWTOR: Story, solo content and 4-man group content. I doubt we'll be getting new traditional operations. Just new "group content" which can be anything starting from 4 players and up.
  5. Good thread. Completely agreed with the OP. I reached everything this game has to offer for me a week back and I unfortunately have few months of game time left. No interest in playing though :j Great single-player levelling experience. Fun raids & flashpoints. PvP was fun, got bored around valor 47. Datacrons were different, enjoyed getting them. Especially the Rare +10 one. Unfortunately I'm not an "ALT" guy and this game really forces people to either grind valor 100 (for some wierd reason, since best gear is 60) or roll alts. Our guild had 14 solid gamers, we were actually going for 16-man raiding but people just dropped the game and we have like 2 Star Wars fanbois still going crazy about it, Chillin' in Ilum for valor 100. I'm sure more content and more exciting stuff is on the way, but games like D3, Tera, The Secret World, GW2 are around the corner so I doubt I'll be back anytime soon. Resubscribed to Rift for time being though ^^
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