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justduet

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  1. It's pvp... what do you expect? I think trash talking almost always goes hand in hand with pvp. That said, it depends on the situation honestly. Sometimes the anger is understandable (people chasing off nodes, people not killing healers despite being asked/told to even when the healers marked, etc) and other times its not (like level 10s yelling at other people - seriously? you queued before you even have sprint and you're yelling at others? or people who talk big and you watch them do nothing the whole match, etc). Sometimes people just have a bad day, perhaps they lost their previous 5 wz's and are at their snapping points.. who knows. For me, it only gets tense in close matches, otherwise I don't bother getting mad at people because its a game and its not ranked, I just requeue and hope for a more organized team.
  2. I don't really have anything cool to add to this thread except I always find it funny my guy friends roll females, and I'm the female rolling a guy character. Anyways, in the end gender doesn't really matter so I keep mine vague and respond to both he or she ingame. Past few years though, more females have been open about gaming so its not as surprising females play -- so yay!
  3. After the change that made dots no longer interrupt caps, I've yet to see a lethality operative lol... so my vote goes to that.
  4. The skill curve in this game isn't very high, but the strategy part feels higher/more important than wow's pvp (imo). Individual skill isn't as easily noticed but teamwork goes a long way... Sure gear can play a role (it always will in the rpg genre) but when you get to the point where everyone has similar gear, it's not a big deal. I kinda like the lower skill curve/cap, because it means some of my more pvp-casual friends can also enjoy pvp. If you want srs skill and e-sports competition stuff, go play LoL or a shooter or something.
  5. Dang how do you all break numbers like that pre-50.. I've only seen 300k+ numbers once on my server (and I pvp'd a lot pre-50) and it was only because they had five freakin healers. My lowbie merc gets close many matches simply because of massive aoe damage, but I find it hard to go over 250k as a concealment operative unless I have 100% uptime or if the match goes on really long...
  6. Well maybe the scoundrel was just having a good time! Anyways, are they removing the laugh for other classes? I like all the laughs... If the healer scoundrels/operatives were proccing too many laughs maybe they could just make it a toggle for client side only or something. :/
  7. I <3 my operative's giggle. Please don't take it away. ): Or make it a toggle for client side only.
  8. Really interesting information, just wanted to post to say thank you for sharing (and for continuing to answer questions).
  9. Idk about the lack of LOS, but yes please wtb shadowstep. I'm glad I like healing though, cuz that seems like what I'll be doing in 1.2.
  10. After understanding and adapting to the resolve system (from the DR system in WoW), I actually feel like the resolve system is "ok". It's not the worst but it can use some tweaks. The biggest issue I have with it is that it is hard to "peel" people off of a healer compared to WoW... it feels like there are no true peels in this game simply because how fast resolve will cap out. There are FAR more snares / stuns / polys / disarms / silences / etc in wow that can be chained together to provide breathing room for healers - not so much in this game. I feel like the most effective peel in this game is simply killing whoever is on the healer... -.-; I'm fine with snare not affecting resolve, without it huttball caps would be even easier since the second the ball carrier has full resolve he can waltz to the goal line lol. You can work around not being snared if you understand what classes have snares and if you have an inkling of awareness before walking over fire.
  11. I can agree with this... I rerolled on Fatman recently (only lvl 30ish) and I'm rather appalled at some of these players. It also doesn't help that a lot of people reroll and immediately queue warzones at level 10. I question if rerolling here was a good idea after all lol. That aside, premades should always split up on multinode maps instead of all go to one place.. thats just a recipe for disaster (trusting your pugs to cap/hold/defend other nodes). It is a lot easier to having at least one person at the other node/door to call out incs over voip the second it happens so you can reinforce quickly. The reason people dislike pugs because its often a crapshoot what kind of players are on your team and most of the time you can't trust them. If you're lucky you get some awesome players, if not... prepare for a very frustrating loss.
  12. Its a themepark alright, but not a bad foundation.. they just need to add in more random time sinks to keep people doing stuff. I hate to bring up "that other game" but they had stuff like minipets to farm, baseline profs like cooking and fishing to herp derp around with, etc. A lot of small "meaningless" activities like that can keep a lot of people occupied. Aside from that, the game is what I expected and it can only be improved (unless Bioware majorly messes up).
  13. I was originally hoping for an April 10th release date, but after reading the PTS forums I feel like they need more testing time. :/ I am starting to get tired of waiting but at the same time I'd rather not get frustrated by glitches that could've been prevented through testing. Bioware just needs to pick up the pace and make PTS copies easier... Anyways I'm not holding high expectations so I'm thinking anytime before end of April = ok release date.
  14. ever since I've seen my friend run around with Aric out, I reeaaally want to play a Cathar
  15. Fleet pop on RMP has halved over the past month (peaking at ~90 and we're a standard server).. imperial side too so I imagine its worse for republic. That aside, my sub ends after 1.2 launches so I'll be able to check the game out and see if people really return to the game... probably won't be subbing for too long after that unless they introduce merges/transfers.
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