Those of you who expected a QQ thread... Well you're kinda right actually xD
I play a Jedi Sentinel, currently level 25, but I also have a lv50 Sith Assassin on a different realm.
My question to you is, what is a melee supposed to do with the amount of knockback and immobilise ranged classes have?
From what I can tell (I may be wrong in some of these):
Bounty Hunters / Troopers have a knockback skill that applies a slow, and is on around 12 second cooldown.
Consulars / Inquisitors have their knockback that Sages / Inquisitors can talent into an immobilise.
Gunslingers / Snipers have a talent that knocks you back further than any other knockback and immobilises you for 6 seconds.
Now out of those, a Shadow / Assassin's knockback is more or less fine, you can counter that as a Sentinel by using Leg Slash as they will most likely only use that if they are trying to escape.
But all the others just eat me up. If I walk up to a ranged target, they have taken me down to ~50% health before I'm there because they have ranged slows. If I Force Leap, they instantly knock me back and then kill me.
I know that later I will get Force Camo and as a Watchman, I will be immune to damage during its duration, but that has a hefty CD compared to the CD of the aforementioned knockbacks.
Considering I meet so many more ranged classes than melee classes in PvP, I reiterate: What am I supposed to do?