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Tersiel

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  1. Allowing players to rush to endgame may well hasten the departure of some, but so does the repetitiveness of the "normal" levelling process. I'm glad you have enjoyed swtor enough to get so many characters to high levels but the monotonous repetition drove me away for months and I'm sure I'm not alone, just as you're not alone. In the months I left the game I contributed nothing to develop features you might enjoy. 12x XP brought me back, got me subscribing again while I fill out the crew skills and equipment of my new alts and some of the money I'm now putting into the devs pockets again will no doubt fund features you might enjoy that I don't care for. The pace may be "as it should be" to maintain you're interest but it's not what it needs to be to hold the interest of many others. How is providing more options any different to the subscriber vs free to play choice we already have? Each option appeals to different pools of possible players and the combined activity of both pools keeps the game viable. People like me are not asking for options or features to be taken away from people like you. If my preference for bypassing some content to level up helps fund development for other content that you enjoy, how is that not a win win scenario for everyone?
  2. Unlike wow the leveling content is fun? That's entirely a personal opinion that some will agree and some disagree with. If it's fun for you, continue as you are. Giving someone else the option to skip content they don't enjoy will keep them interested in the game as well. Make them pay for the option and they help pay for extra content or features that everyone can benefit from. Giving various people with various tastes various ways to enjoy the game doesn't have to mean person A has an advantage over person B. I'm not sure how I'd most prefer to skip the same old missions on the same old planets to level up alts, but I know I'd prefer something, even if I had to pay extra for the option.
  3. /signed. Love the idea, especially seeing as tech versions of light sabers already go towards converting the jedi/sith to mandalorians!
  4. I'm totally with the OP. I levelled a couple of alts to cap or near cap in early release then, between real life demands and the 90% repetitive nature of levelling new alts I lost interest altogether. Every few months I’d come back, get bored again, unsub and go play something else. The 12x Class XP was perfect to get me back, level up some more alts and experimenting with different AC’s to find the play styles I liked best. No more boring grind with just low-level powers, I got to actually build up and explore the play style of full power set rotations before boredom killed my interest. As a habitual altaholic I’ll happily pay cartel coins to unlock this for some more alts, but I suggest two modes, a higher cartel coin pricing that has no legacy level requirement, and a lower cartel coin or in-game-creds unlock with a modest legacy level requirement (around level 20, or whatever the average level is for getting one republic and one imperial character through to the end of their respective Chapter 3 story lines). Work leaves me time poor but I have a gaming budget I’d happily spend and I’m convinced the more I, and people like me, spend on SWTOR the better the game will thrive. There will need to be better group finder functionality though or the FTP/time-rich-cash-poor crowd will lose out as there will be fewer people grinding through lower levels and the heroics/flashpoints that go with those levels. I’ve yet to find a team for a heroic on any planet through the group finder but I’d happily run any heroic or flashpoint for commendations and I’m sure if there was a GSI-booster style sytem that reset stats to mission-appropriate levels (so the lower level team mates didn’t lose all xp) and a flash-point style travel-to/from-mission-start option, those leveling the old fashion way would find it a lot easier to group up with the fast-trackers looking for extra commendations to buy equipment with. City of Heroes had it down pat, with toons of all levels able to group together regularly, all gaining from every mission, and it was brilliant for bringing together friends and strangers keen to play their favorite character of the moment regardless of level. I'm sure a similar system could be implemented for SWTOR so that everyone wins.
  5. I would totally pay extra for some extra weapon choices. Rifle for a Bounty Hunter, a pistol for my operative and so on. I would even be happy if they just recycled the animations from existing powers that use those weapons. e.g. If my operative "pistol" attacks looked exactly like my bounty hunter's pistol attacks. I'd even be happy to pay character by character. I fail to see how the game would lose. Those who want to pay extra for features we want. The devs get more money for other features and the game as a whole grows. The slavish devotion to visual archetypes baffles me.
  6. Am I the only one who looks at some of my companions and thinks sorry, you are just too ugly/weird looking to watch following me around all day stay on the ship? Yes, there's some options for *most* companions, but how about some that completely change a companions species &/or physique? Not suggesting gender changes, female voices from "male" companions would be creepy (excluding the one that choices might give a vocal sex change). I don't think it would be game breaking if my Consular's Qyzen-Fess was a human able to wear full armor, boots & helmet included. Or if my knight's Doc was a skinny twillek. Or if Khem Val was some kind of zabrak variant. Surely that would be doable.
  7. As a City of Heroes refugee this sounds a lot like requests that were made for years, often written off as too hard, that were finally implemented with great popularity. Personally I don't see a problem with using toys/gadgets in inventory. The option to buy extra inventory space means Bioware(?) could make even more money out of it making it even more viable/profitable. That said, these items could also drop onto the missions item panel just like the VIP bracelet/ring/whatever-it-is does now. I can't see color options happening soon, but gadgets to use an opposite AC's animation should be much easier & faster. I'd pay for a few of those choices.
  8. Exactly! I'm not fussed if the "new" options are completely new or just extra heads already on NPCs. Either way I'd happily pay for extra choices.
  9. Now that the character re-customization kiosk is live in-game, could we please get some new face options &/or some new complexion options? I'm a gamer well past my teens (like many I suspect), quite willing to spend on attractive cartel options, but to make a character who looks any more mature than barely out of his teens I seem to be limited to a couple of ugly, gnarly faced options. I can choose different eyebrow shapes, sunburn or "dark side corrupted" complexions, but nothing to add a few wrinkles. So yeah, maybe it's appropriate for your brand new character to look fresh faced & young, but surely, especialy as they go up in levels, more mature/battle-worn/veteran looks are equally appropriate.
  10. This is the biggest obstacle I can see. I don't think anyone here is asking for a mechanical change to how the classes work, just the cosmetic option of using a primary weapon(s) which the player enjoys the most for aesthetic reasons. It could be helped by adding a "cosmetic" off hand slot or toggle to inventory, just like they added the dye slot to equipment. Tank guardian wants to wield two lightsabers? Put the off-hand one in the cosmetic slot - get no bonuses from it, but it looks like you're wielding two lightsabers. Marauder wants to look like he's only got one lightsaber? Hit the off hand toggle to switch to single lightsaber/primary hand graphics only. etc. Personally, I find it too weird to play a "commando" lugging around a huge assault cannon so I can't enjoy that class because some abilities just don't work carrying a blaster rifle. Same with operatives. To me the whole class screams spies and decades of James Bond movies has conditioned me to want to use a pistol, so a rifles are weird. The less enjoyment I get from a game, the sooner I stop spending money on it and move on to something else, the more enjoyment, the more I spend and the longer I play. Commandos with rifles too weird for you? Play yours with the standard assault cannon, maybe you'll occasionally team up with weird looking a rifle-commando, but the player behind that rifle-commando will do the same job as if he was wielding an assault cannon, only he/she will have given the devs extra money that they can put a slice of toward extra content for you too. How is that not win win all round?
  11. I would absolutely pay for this kind of unlock. Provided its a purely cosmetic unlock I don't see how giving people more cosmetic choices can possibly hurt the game. More people can use more weapons = more demand for different weapons = more in-game trade too. A "rifle" unlock could let Troopers and Operatives use either sniper or blaster rifles for all their class powers: a "blaster" could let Smugglers use blaster rifles and Operatives use blaster pistols; and so on. I personally hate that my choice of class (largely) restricts my primary weapon choice. To me the Vanguard should be carrying the giant assault cannon, catching attention across the battlefield while the Commando strikes light and fast with the "lighter" assault/blaster rifle. I hate that my "operative" lugs around a rifle instead of the pistols spies we're used to seeing spies carry. I would even be happy if this was a Legacy unlock. Confusing for PvP? Maybe, but doesn't that just make add to the challenge? People will soon recognize signature attacks/powers but if its that big a deal, enforce the default weapons for class powers that stands now while in PvP scenarios.
  12. My characters all seem to have transferred ok. Of course I lost the main character name I use on nearly every MMO I've ever played, that I HAD on west coast servers from release until I transferred to the APAC servers... But since I'm being forced to move back and someone else has taken the name in the mean time, on all the west coast servers, I guess I just have to suck it up. That's not going to annoy me every time I go to log in at all. Not like I've games to play that aren't annoying to log in to. Awesome example of customer focus and community relations.
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