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kreeshak

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Everything posted by kreeshak

  1. The justice system he entirely supported and loved, that wronged him, out of love for the others which he had forgiven to set an example. It is identical to jesus sacrifice to save mankind kinda of logic.
  2. Socrates before he died, he had a chance to escape, yet he didn't and drunk the poison. He had forgiven his co-citizens for the bads they put him to and he wanted to set an example of love and forgiveness to his students.
  3. Love and forgiveness is not faith related reason. It originated by Plato and Socrates before Jesus.
  4. I dont have time to address everything (I will when I find time) but quick response to this: I haven't read Hume, but since you brought it up what would Hume do to the sinned woman that was about to get stoned to death? Jesus preaches about loving and forgivness. Does Hume teach hating and eternal doom?
  5. He is NOT dragging anyone. If you have a big participation you will not play with or against them. Your current experience that the occasional bad will drag you down, is derived from alienating bads and demoralising them out of ranked. Your best interest is exactly the opposite: more people participating will guarantee that you team up against similar rated people.
  6. I don't have swtor specific experience, but wow forums were spammed by bad players crying over getting destroyed by premades or geared people or twinks. They felt that new players should play against new players. Forgot to say that even in arenas bad players complained when they were facerolled by good players who dropped their MMR or rating on purpose. It is realistic to say that bads want to play with other bads. And even if they are not loud enough, they will get bullied, demoralised and unsubscribe saying "**** swtor/wow this game sucks. it doesn't give me a chance to win"
  7. missing the point. The bad doesn't want to get carried. he wants to play with other bads just like himself. Or in PVE terms a bad does not want to get carried. he wants to find similar players to have fun.
  8. It does, or it would. The problem is that there are not enough players playing. So instead of you waiting 4 hours to play to someone similar rated you end up playing with or against whoever is queued. If 100-200 bads or noobs played, you would not team up with them. They would team up against each other. When you intimidate noobs, you actually hurt your chances to play with or against someone on your skill level.
  9. kreeshak

    Smash - a nerf?

    they should nerf smash further && they should nerf enraged defense as well [sARCASM]
  10. I totally agree with the original post. All of the arguments against it are flawed. For example: But how do you "measure" skill? For every person *you* think is not worthy of ranked, there will be someone better than you who thinks the same about yourself. So by your reasoning you should immediately stop ranked. who gives *you* the authority to do that? From the bible jesus preached:
  11. I can't comment on what will happen on tuesday and 2.7 bolster. However on live, I would spend all my points on the two obroan relics, because you can use bolster on everything else.
  12. You can find my opnion regarding the topic at my signature. I can understand rage quitting sometimes, but more often I disagree with the reasoning.
  13. is the above OR worded wrong, and should be a (logical) AND?
  14. Quoting this for eternal justice!
  15. I completely agree. I think that a big factor of why people would consider that PVP failed or fails is exactly this. They fail to see the bigger picture. I am not defending the game, I am just advocating that PVP would be way more fun if people haven't been negative. Other than negative dudes, the game could improve. One of the things I don't enjoy is that extremely often I am not in control of my character, and I don't have the tools to kite as I would enjoy to.
  16. I also have positive experiences like you, however for his defense there are off-times when pubs just have slightly better teams. But that doesn't justify negativity, name calling, overeaction and stereotyping that the whole imperial side is thaaaat bad.
  17. Not only should one of them have helped, but I would go to other extreme that there might be cases that gambling or bluffing to leave a nod, completely undefended might be worth it. If you are losing the match, and the rest of your team can't cap a nod, why does it matter if you lose 0-3 instead of 1-2?
  18. tip: there exist bad pub players. Try to use them to your advantage. For example do you see a baddie republic guarding a nod, go for him and who knows, that might cause *their* good players to ragequit, to your advantage.
  19. I will agree that in extreme cases with low sample size, faction imbalances will create problems. However I think you overestimate how many people are going to reroll. Random (or close) distribution is random. I dont know specific swtor number but for a 1000 people who pvp server, it would take 100 people to reroll to effectively make 50-50 into a 40-60. 100 people I consider a big number. Also you can't control the distribution of good/bad people that reroll. For every good person that will reroll there might be a bad person that will reroll. And finally wow europe according to statistics has more than 150000 pvpers. On that particular game it would be impossible to distribute the good players into a faction and the bad players in the other faction no matter how hard you try. Yet there are people that moan about *their* faction on both sides.
  20. No I am not claiming the OP or anyone is bad. I am claiming that a large number of people are making the wrong judgements in their experiences. It is convenient, extremely easy, to blame the team or the faction when you lose. It is hard to try and figure out what *YOU* could possibly do, as a better player, to turn the course of a game and avoid defeat. I am not experienced enough to describe the above in swtor terms. In WoW terms, when you are losing arathi basin 2-3, and you are solo guarding a nod (because your bloodthirsty bad teamates can't appreciate the value of defending), do you stay and guard hoping your bad teamates get an extra nod? Do you gamble and leave your nod at the opponents mercy, to contribute that extra that will turn the game? Decisions like that can win or lose games. You adjust your gameplay factoring your team's incompetness into the equation. I've had plenty of games, that I overestimated or underestimated the capabilities of my teamates and opponents. But I don't look to put blame, I am analysing how *I* can contribute more on those judgement calls. Finally statistically if you tell a group of people to select black or white, I suspect they will be split in half. One player might choose one faction, another will choose the opposite. There will be people to deviate from the averages and reroll to the winning faction. However even if a 50-50 distribution turns out 45-55 or 40-60 then in a number as big as 1000 or 5000 people that will be 400-600 in the first case or 2000-3000 in the second. Do you really believe that all 400 PVPers on the losing population faction will ALL be bad? Do you really believe that all 600 PVPers on the winning population faction will ALL be good? Statistics will not agree.
  21. I PVP in RTS, FPS, and MMORPGS since 1998. I am new to swtor. No I am on the losing faction. Every other game people in chat say "usual emp noobs" Also 4-5 weeks is enough time to get past "dont know what he is doing". That doesn't mean there is not potential if I become more experienced to increase my win rate. As I said in WoW I experienced 65-70% win rate regardless of faction, cause I switched factions often.
  22. This. There are more bad emp players in TOFN than pubs. There are more good pub players in TOFN than emp. However if a new, inexperienced player like me, can achieve 50% win ratio (or close) if someone achieves 30% then perhaps he should strive to improve, instead of having dillusions about serious faction imbalance.
  23. Perhaps my own experience is decieving me. The 65-70% stable win rate at wow regardless of faction is real. My casual swtor experience is great, when everyone seems to whine the pubs are better. Perhaps the problem with swtor is the lack of numbers with not having x-server queues? Perhaps in WoW someone who knows what he is doing can have more of an impact than in swtor? Mentality certainly is a factor. Two different players at 50% win rate. One could see the glass half empty, another half full.
  24. based on a rare occurance with a combination of negativity derived from an unlucky moment The point is whoever you think is not worthy to be in your ranked team, when you solo queue, could as well be in the opponents team. And those not worthy, in your opinion, people should be encouraged to play so the whole ranked ladder becomes lively and meaningful with shorter queues and better matchmaking.
  25. Getting carried much? I A L W A Y S do my WZ dailies in 40 minutes on my imp char at the same server it takes you more than two hours. While that imp char is my first char in this game that just dinged a few weeks ago. Which confirms my point, that the problem is not the faction but the said individual (with the wrong perception of their capabilities) In wow I have a steady 65-70% win ratio on my warrior that switched factions often. It is not the faction - it is YOU. I can't stress it loud enough.
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