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FoxfireTheGreat

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  1. Take this guy's advice. Wait till lvl 60 and pvp with pve gear. Playing against a bunch of players in top pvp gear. That's how it's done. That way everyone in Ranked Lvl gear can stomp you.
  2. So what I did was replaced crystal in MH and OH with same stat crystals and my dps went right back up..it's like they only work on the ships dummy once. 2nd parse, it drop down again then i replace via collection the crystal, back up again.
  3. Has anyone else noticed a decrease in dps from upgrade from 180 to 186 rating gear. I've had guildees say they're having resource issues too. I'm not changing stats around, I'm just going from Dread Forge to Dread Master . I've gotten a couple of pieces and my dps has gone from 3700 to 3300-3400 and i'm noticing ammo issues (which could be causing dps drop). Edit: this involves a commando.
  4. It's an excuse to to push back movie to 2016. CONSPIRACY!!!!!
  5. Remember Lost Island HM when it was fun. It was like an ops for 4. You got top lvl chest piece after last boss. Only had to have 4 peep instead of dealing with 16 and the potential idiots you get from a larger pug. I wouldn't mind seeing FPs with Underworld drops at the end. Hard ones with ops quality mechanics. it's not really solo stuff, but you wouldn't have to wait for ops night with the guild to run it.
  6. Tool tip says it reduces heat generated by Rail Shot by 6 and Tracer Missile by 3. Anyone else find that it doesn't work, at least for Tracer Missiles? I couldn't find another post on this subject. Edit..meant to put in Merc forum..srry about that.
  7. With the nerf to balance force management, I was able to get more dps from Infiltration. If I get use to the rotation I think it'll be fine.
  8. One thing I noticed on LR-5 was last 5% plasma bombs would drop double time. I thought it was a purposeful change to make it hard again. But, I switched to next toon and ran and it was like before. Also, once (donkey Kong) did step back right before smash and we took a hot soup bath.
  9. Who remembers the skill that causes one of your enemies to fight for you. Was in Jedi Outcast..JEDI academy. Wouldn't that be cool skill for consular. Maybe work on standard or weak for lvl 1 and strongs for lvl 2.
  10. I've found that its best to just let that person who likes to talk all the time take the lead. You can't really shut him up anyway. You all got one I'm sure, LOL. But seriously, if you run the same group all the time everyone knows their part for each fight.
  11. You should have no trouble with hm fps. I switched from dps to heals and ran a hm ev with only 2 pieces Columi heal set. Rest was dps stuff. And, other healer was sorcerer in recruit gear. We did fine. Only hm you might have trouble with is Lost Island.
  12. As far as uptime to this debuff, simply adding immunity would prevent multiple back to back cast. Also, I don't think other classes would need similar skill for balance. Don't remember saying anything about shadows doing lower dps. My suggestion was a way to make them equally useful in an ops. 4 classes doing same dps. One has an attack buff. Some can mitigate dmg and heal. Shadow brings just the same dps. Who do you invite to ops.
  13. If you are using a dps stance, wouldn't it be better if your taunts had the same effect as in they do in pvp. This would make Shadow dps more useful in ops. Think about this. Sage dps can shield. Commando dps can offheal. Sentinels have big attack buffs. For those who don't know, in pvp ,taunts cause a debuff that cause your enemy to do less dmg to your allies for an amount of time. What do you think ? Typed from my Droid so please excuse grammar errors.
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