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Bobty

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Everything posted by Bobty

  1. Strange how some people are making it out to be some horrible game breaking issue if companion loot rolls took priority over what effectively turn into vendor rolls. As it stands I tend to just roll greed on the relevant companion appropriate gear and just hope I win it given there was no agreement for the group to roll for companion gear if no one needed it themselves. That said one of my friends rolls need on companion gear once everyone has passed without even asking which I disagree with on principle. I would say if anything BOE gear should be exempt from companion rolls then it would be fine for secondary rolls to be for companions. This would still also mean the group could trade you for said items if they were happy to. I politely asked if I could have an item(a BOE) a group member won for my companion and the player agreed to trade me for it yesterday. *edit* Also has some people have mentioned this discussion shouldn't be exclusive to level 50 players. Another thing that is reasonable to bring into play is how some people enjoy gearing their companions and if it is not adversely effecting other players(aside from a couple of 1000 lost from vendor loot) then it isn't really unreasonable to ask that players be given another roll option for companions.
  2. It gets so boring pointing out how bugged other MMOs content was on launch it is beyond a joke. But yes, if you live in a rose tinted bubble SWTOR is the first MMO with major issues on launch....
  3. Oh definitely I am glad that WoW never ever had any bosses, especially in say tier 5 that had mechanics so bad they were considered broken...
  4. Well yes, but if I was to play Devil's advocate I would be disgruntled about a lack of endgame content. It goes back to my original point which was that there is no reason not to release content, just as much as there is no reason for BW to stop working on existing bugs. Unless however there is some fundamental flaw causing current raids to not function properly which will carry over into new content.
  5. I'm a 50 BH Tank aswell. Quite often I am tempted to drop my current group to fill one of the many groups looking for a tank for the last spot(but I don't because I am grouped with friends) I would have to assume it varies greatly per server.
  6. Strangely enough this works in pretty much all MMOs. Sometimes you get a second person confused about why the group doesn't have other members, but it generally fills out in no time.
  7. Yes because anyone that cannot do their job utterly flawlessly, especially in a large scale and complex project must be incompetent.
  8. Yes and we are also talking about a developers first ever attempt at launching an MMO. I had literally 0 bugs with any single player Bioware game I have ever played, excluding failing to sign in to that console thingy on the Mass Effect menu screen. It does sound like people are demanding things work pretty much 100%, given that the game is working pretty damn well as it stands as a whole.
  9. Yeah pretty much. I suffer from pretty bad social anxiety but online interaction does make it quite easy. granted I struggle some times when I have to stand up against other players, but this is more of an assertiveness thing than anything. It really isn't like real life anyway. When things get too hairy you can always quit out of the game, as opposed to sitting there with your skin burning.
  10. Pretty much this. It is on par with likening the monkey island engine to that of crytek/frostbite or even half life 2.
  11. There is a reasonable chance they don't, at least not fully. For instance the creative team, responsible for all the artwork, stories and models/instances certainly would have very limited input in troubleshooting bugs. It is the same as how people in the company I work for who log and work on cases are not the same people responsible for setting up new projects and implementing the systems. Whilst I do agree that fixing what is currently broken should take precedence it almost seems a bit glib to say "stop work on all new content till everything is working 100%" as if a script writer will have a remote understanding of how the chest unlock mechanics work.
  12. The only reason I am really keeping it is because I have the feeling that it will be buffed(along with the other crafting skills that aren't bio)
  13. This thread could be summed up by: "WAAAAA there is a useful crafting skill in the game, it should be nerfed." For reference I am Armstech and will be for at least a couple of month in the hope they buff it and other crafting skills as opposed to nerfing the one notably decent crafting skill.
  14. Yeah I loved the tedium of running round for hours collecting mats to level proffessions or the extreme challenge that came from buying all the mats off AH to power level....
  15. I forget which one of my companions it is but his reply is basically always "meh, stuff" which works either way
  16. One thing I never understand is the "well slicing stimulated the economy at low levels" arguement. What so everyone takes slicing up until the point questing brings in decent money? It is such an illogical arguement to bring into play against slicing being OP at low levels it makes me sad(for the people using this nonsensical arguement)
  17. By making them have some sort of perk they tend to by definition become overpowered for certain classes. I don't think anyone enjoys being forced into a crew skill when raiding, it isn't much better than having a semi useless crew skill at end game.
  18. Yeah this is a pretty fair way of looking at things. Problem is the flipside is situations where one crafting skill is massively superior for some or all of the advanced classes(without causing too much furor this may already be the case)
  19. It's quite obvious the interface issues will get sorted after all the engine issues do. The purple crafting materials tend to be for purple craftable items. If i recall correctly I could make a purple reverse engineered barrel and blaster out of that.
  20. Sounds like you want to be one of the crafters on my old WoW realm back in the day that got in with the top raid guild at the time. Then got access to patterns and materials no one else could. From that point they were able to absolutely monopolise the market and name their asking price.
  21. I am wondering the same although I am currently only level 44. It seems outside of really unreliable crafting crits there isn't a whole lot of benefit. Will be interesting to see if people end up crafting literally 1000s of an item in an attempt to crit or if Bioware will put some sort of hard cap on the amount of attempts required.
  22. The problem is the sample size at the moment. It is like in WoW when people would say "I have 0 hit rating but I did 10 attacks on a target dummy and they all hit so that means I am hit capped" Although this example is combat mechanics it is essentially the same as it is probability. Where it was fair to argue that even a sample size of 10 or 100 thousand was not really accurate enough. Not trying to confirm or refute the topic but I am certain over time people will be surprised by what is proven to be true through crafting.
  23. Made purple blaster pistols before, I have a purple blaster rifle waiting for my IA when I start levelling her.
  24. Too early to tell. I couldn't find a crafting material I needed for armstech the other day. Ended up having to spam 15-20 investigation missions to get the epic material I needed. I am certain that the market hasn't yet been realised. The Market search tool also doesn't work properly/well which doesn't help.
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