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noequity

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  1. The issue with the channeled trooper abilities -- mortar volley and full auto -- is part of a larger discussion taking place here: http://www.swtor.com/community/showthread.php?t=119676 Many classes report ability lags, delay in channeled abilities, animation having preference over cast bars, and other timing related glitches at great length. I believe there are over 3000 replies and counting. I would humbly suggest that troopers post there as well as it may help fix the general game mechanics underlying our trooper specific problems.
  2. I'd like to point out a thread that discusses how the timing issue affects the trooper: FULL AUTO AND MORTAR VOLLEY: Blatantly Broken To wrap it up: Mortar Volley is channeled for 3 secs and releases 3 mortar rounds for aoe damage. Now instead of releasing 3 rounds during 3 secs the game mechanics is such that no rounds are released for a stunning 2 secs worth of animation (approximately). The last round actually fires roughly 1 sec after the animation is over. If I had a credit for every time I prematurely aborted Mortar Volley after the bar indicated the end of channeling but before the third round is fired I'd be a wealthy trooper, indeed. (Note: I didn't read all of the thousand+ responses, so if this has been pointed out I humbly beg your forgiveness.)
  3. Hi, ich wüsste auch zu gerne wie das weg geht. Wenn im Kampf ein Ticket aufgeht und ich erst klicken muss, ob ich das wirklich schliessen will, dann hilft das nicht wirklich weiter. Ich habe bereits überall gesucht, aber finde da keine Lösung Bin deswegen schon leicht genervt!!
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