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Infanta

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  1. Awesome vid... i cant see your spec very well (im at work though so will fullscreen at home ) .. can you link? (edit: ignore, i see first few posts ) Your play is a lot smoother than mine.. what video card setup are you using? I had to laugh at your empire ilum 1v1 ... same on our server except its a mass empire zerg in central. That gunslinger that was highest ranked valor looked to be DF... surprised he lost with LOS.. Why no scrambling field (or did i miss it) So, whens the next installment
  2. Im currently 23 ss / 18 sab and finding it pretty fun. Anyone comment on how it compares (contingency charges/shock are nice)
  3. For republic, I feel great knowing that I helped that imperial zerg complete their daily and weekly. All they really need to make it better is to add sandpaper...
  4. Someone here posted my build I copied I think... Mix between SS/SAB.. with contingency charges.. works ok. Also decent for PVE.
  5. Sabo charge dot etc are not included
  6. Ilum is just SO much fun!!!! I love lagging into a sea of red imperials outnumbered 3 to one. The system works! </sarcasm>
  7. Infanta

    Ilum.

    From a republic side ilum is being outnumbered and lagged, trying to do the daily by picking off slow people before the MASSIVE zerg kills you. I preferred the old ilum.. it sucked, but it was quick.
  8. For straight up dmg per energy I dont think you can beat SS... but imo you trade it for reduced movability, less aoe dmg (although X flyo is still awesome no matter what spec). I have not really used a high sabo spec except for pvp and it lasted an hour or so DF, done some hardmodes/pvp. It is hard to manage energy but once you get the hang of it is pretty potent, very mobile etc.... I pull aggro more on DF though than SS. I suppose it just depends on playstyle.
  9. It is clunky in PVE as well, I go DF its just a small dps loss (imo) with the ability for movement (trick though is energy management). In PVP cover is clunky... but its cool thing that defines our class... imo it just needs to be tweaked. I like the idea of auto-cover if ability is used... but it should be an option (like cover bar). I do think some skills (the aoe pulse/knockback) should be removed from cover..maybe speedshot as well. Another option is to remove cover from all abilities, but give cover a range bonus if used
  10. I have found DF to be better for me in PVE and PVP at the moment (especially for movement fights). Cover is clunky but works ok, they just need to remove a few talents required from it and smooth the transition from person/cover/ability fire (and its annoying camera lock?)
  11. I cant remember it was a while ago. I think I just used vital shot a fair bit, pulsed when he got close and kick alternatively.
  12. I run a heavy DF build... sucks for changing targets though, energy cost is high.... I ran a full 31 SS build and with rapid fire (which you dropped) it was a very bursty (but not mobile) spec. I have yet to do a full sabo spec for any great measure of time.
  13. Im tempted to respec to 31df/10 sab http://www.torhead.com/skill-calc#700ZrIZGbbkrrhzGR.1 Just not sure if i want to drop some skills for sharpshooter. Comments
  14. The only reason I would go scoundrel is for healing. DPS, they are comparable with us if not better on burst. PVP meh, it will all balance out, if not bring a friend, if they bring a friend bring 2.
  15. I didnt realise it moved your energy... dissapointing... might be better then to get themal grenade cooldown. I also dont think the 2pc champion "dodge" bonus is working. ATM I have 3x champion and 2xfield tech (thanks PVP bags). The flyover bonus is awesome in pve... in pvp i find it mostly useable on objectives or on myself to persuade melee classes to leave me alone... most people know to avoid the animation now.
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