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  1. Like they tell us in advance when the transfer system is going to be down for maintenance?
  2. I concur. Bioware should institute a lock on the players in groupfinder that prevents them from logging out during an Op. I had NO idea this had been allowed in 2.0. Shameful. Lock those people in until the last boss is down, like before! Because... That IS what you're saying, right?
  3. "...or look thru hundreds of silly combinations till he finds one." Yeah. I think he covered that.
  4. TL-DR=If I can't roll anyone else 1v1 with minimal effort and only half my cooldowns, class is broken and my dollars walk. Lemme guess, WoW got your business as you played your pally/DK in Season 5? Ah, the good ol' days...
  5. Hm. I've Sacrificed and then Sith-racial Punished Khem Val for hours on end whenever he's disapproved of my light-side decisions. He truly loves it. Well, big guy, looks like 1.2 puts an end to all that! Damn you, BioWare! (I, for one, am OK. It's the unfortunate legacy of MMO forums past that people feel the need to fight tooth and nail for every perceived bit of "unfairness" they see coming down the pipe. Inq/Con are still plenty strong.)
  6. You don't "crouch," you use" take cover." You missed your place in the DPS pecking order and forgot about those poor, poor Sentinels. You think you have no way to control a melee that is on you. You seem to think that being a "sniper" should mean you can kill someone before they complete the run to you (and you often can, if you pick better spots)... As regards your quoted assertion, no, you don't, and no, I wouldn't. Your mistake is in thinking, "I can't imagine there being anything about Gunslingers that I don't already know!" instead of realizing that the amount of info you don't even know that you don't know far outweighs what you do. If you just don't like the playstyle (cover mechanic, whatever), go Commando/Merc. Otherwise, spend some time getting to know your Gunslinger better, with an open mind, and don't assume that you've got it all "figured out." None of us are where we can learn nothing more.
  7. No, they don't. All crafting skills POSSESS a supporting gathering and mission skill, and you can't take more than one crafting skill, but there the restrictions end.
  8. =/... SWTOR hasn't been out for three years. Do you mean to say that, in your mind, you've just lumped SWTOR into WoW (or whatever MMO you're coming from... sounds like WoW) and are thinking that lightsabers got added into the mix somewhere along the way? New game, new game developers. If you want to do your rant, fine. That's probably in large part why designers provide these forums - to give folks a place where they can let off steam without disrupting the game as a whole - but try to at least contain your comments and observations to the game you're currently playing. Bioware doesn't know and to a large extent likely doesn't care what the folks in Irvine or wherever did 3 years ago. They have a plan to implement in, oh lessee, their SECOND CONTENT PATCH EVER, and it may work or it may not. Prolly not, but still, too many people predicting Armageddon are less likely to be listened to, not more likely.
  9. That would be great, except it's wrong. When you state that offhand accuracy is main hand accuracy minus 33%, what you're saying is that offhand accuracy is 33% less than main hand accuracy. That is NOT the same as main hand accuracy minus .33. .33 is one third (rounded down) of 1. You are subtracting a fraction of one. I'm sure I'd be real impressed that you were speccing engineer IRL, if I wasn't speccing physicist. What you're studying to be doesn't make the math right. If it's not your math, stop defending it. If it is your math, look at it and fix it. THAT'S what an engineer would do when presented with a problem in their calculations. You do know you'll be working in teams, right? If offhand accuracy is 67% of mainhand accuracy, then it is mainhand accuracy times 2/3, ROUNDED UP (so it's not 66.666666666...). And if you're a STEM student and don't just intuitively see that... Well, wow. Where you're going wrong is in this "at soft cap" thing. You seem to be interested in an equation where a=1.0, or 100%, and then subtracting .33 from that. The problem with that is twofold. First, while .33 of 1.0 may be a third of that value, it is NOT a third of any other value of a. Which brings us to the second problem. In that situation, you are treating a as a CONSTANT (1.0), NOT a variable. If you were treating it as a variable, you would multiply it by 2/3 so that it winds up being 67% (rounded up) of ANY value a. And the only way you're gonna differentiate in terms of a and get anything that means anything is if a is a variable. Do you see? 'Cuz if you don't, PLEASE consider liberal arts. =P
  10. This is 100% (That's times 1.0) correct. If you're going to set up an equation and say there is a 2/3 modifier to a variable, you would NEVER simply subtract an approximated value for 1/3. You're subtracting 1/3 of 1! What if it isn't 1 that you need to modify? Plus, when you differentiate, that subtracted value GOES TO ZERO, while when you are multiplying by 2/3 the a goes to 1 and you are left with 2/3... That is simply gone done the first way. Also, it will affect the final answer as when you distribute your .3 you're not multiplying into a term that is then multiplied, you are multiplying into a term that is subtracted... and that disappears when it shouldn't in the derivative. This reduces your eventual final answer significantly... by a factor of .1, as it turns out. Look, it's natural to feel the grass is greener on the other side. There are legitimate gripes GS can have about their Imp counterpart's abilities. Instant EP and a non-stop-us-in-our-tracks-while-the-kick-goes-off stun are real downers when you don't have them. Also, as there is greater spikiness to the GS damage (individual hits will be greater or lesser depending on off-hand hits/crits), it may seem unimportant to realize that they will average out over time. But, please, don't quote bad math and say "This proves it!" There may be a few of us on these forums who can set up a differentiation to determine rate of change with respect to accuracy. And as smart players choose GS... =P
  11. I wondered how his ability would stack up. Oh, well. Creepy Dr. Jekyll it is, then... =P
  12. THIS!!! Oh, GAWD please tell me that he doesn't do this running around... Because, to be honest, Dr. Lokin kinda creeps me out... So, I've been thinking of dragging the droid out of the yacht to play.
  13. At some point they must have changed the way Accuracy works. In beta it was hit rating to 100% and spell pen where it lowered resistances after 100%. Now it seems to be armor pen over 100%. So, maybe they altered the stat but haven't updated the gear to reflect it?
  14. Handlebars. She's a Twi'lek. My sniper is Ranged. Go figure.
  15. To put this into simple math terms, if you build up by only choosing one side's points, we'll say light, it will take you a time period to reach 10,000 points. To switch to the other extreme, you must first build the other side, dark side, to 10,000 points. Now you're neutral again. Then, you have to chew through all 10,000 of those light side points you still have (by getting "more" dark side points, which just removes light side points) until, in essence, you've gotten 20,000 dark side points. So, from a pure ratio, you'll do twice as much to get to the other side as you did getting where you are. In a practical sense it will be harder than that, because you were were probably running lots of missions as you leveled the first time around and you won't be able to do that as you change sides. Have fun!
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