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Jonnio

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Everything posted by Jonnio

  1. If you're sick of multiple threads, then ignore them...As far as this one, I was not complaining about the nerf, but rather discussing the constant misinformation that I see in all of the pre and post nerf slicing threads.
  2. Just because you lose money vendoring mats is your problem. I know of folks doing UWT and just recently talked to a guildie who is another gathering profession who are millionaires off of their profession, but yet slicing is the OP one because our profits didn't come from the GTN.
  3. I am sitting on slicing to see how it goes -- However, you are saying that you agree with me...Slicing will see exodus to the point that the supply goes down in order to regulate the prices, that's exactly my point. I don't think that everyone will drop, but enough will that the currently reasonable prices on slicing items will diminish... However, see my post above and you will see that since this isn't simply supply/demand economics there is more involved. The items in question have a finite value in terms of their resultant reward. Slicers are not creating best in slot gear that has no ceiling on price and is strictly regulated by supply and demand. The missions that we find have a measurable value in terms of how many normal missions would have to be run for the same results, so we have an absolute ceiling set by Bioware.
  4. It's actually neither, it's common sense, but thanks for calling me a liar or a moron. If slicing is a net loss in credits then people will drop it. In order for it not to be a net loss then the price of the missions/schematics will have to go up. Pre-nerf if a slicer crits they got a nice lockbox and maybe a mission. The lockbox is the reward for the run and the mission is a bonus, and on most servers they are priced as such (slicers in my guild were just giving them to guildies because they sold for minimal amounts in the grand scheme of things). Unfortunately there is a max that those missions are worth, based on their return in materials. Much like I am not going to send out 50 slicing missions to sell a reward for 500 credits, an intelligent player won't be paying 25k for a mission that will net them 10k in materials. At the point in time where it costs more to get the rewards then the market will tolerate, people will drop. If folks like you want to "fill a void" by losing credits for no return then feel free, but most intelligent people will not. If the void being filled is the profitability of selling missions/schematics at extremely high prices, then you have proven my point.
  5. 1) The problem wasn't the amount of credits you can earn, it's that you could be a level 10-20 earning them, creating an artificial disparity where low level players were earning max level profits Based on the reported repair and skill costs at level 50, netting 200-300k in a week is peanuts and probably won't keep you afloat. As it stands post nerf slicing is likely not viable for max level characters in order to prevent the level 10s from being "rich". 2) There are very few people who used nothing but slicing to get to the often referenced 500k+ credits at level 20. I was on vacation without a computer that couldn't actually play (ran about 1.5fps), so I spent my off time doing nothing but slicing missions with 2 companions. I netted just over 280k, plus some missions that I have yet to sell...I maybe would top 500, but I doubt it as my server has a glut of missions and (do to point 4) I now plan to keep them for alts. 3) Slicing mission profits cannot be directly compared to Bioanalysis/Diplomacy/etc... The other professions each have a point, gathering mats to sell or use in crafting. The slicers aren't giving net profit after the expense of leveling a crafting profession, so you can't compare the two. The only way to truly compare would be to take a slicing mission's profit and go buy comparable level goods on the GTN or to gather and sell. In my guild we had a member doing just that with UWT and he earned more credits then I did by a pretty large margin. 4) If a lot of people drop slicing or stop running missions that is bad for everyone - the market on the rare missions will dry up and the lvl 50 augments will be unavailable. Why are the crafters rejoicing at the loss of an inexpensive stream of blue/purple missions?
  6. Blame yourself for not pre-ordering with your friends or blame them for not waiting for you. My friends that got in on day one hit level 15 and are waiting for me to catch up. Bioware has gone on record saying that's exactly what they are trying to avoid. People get invested in their servers just like they do their characters and it's actually VERY unhealthy to have a ton of low-pop servers. It's equally unhealthy to have everyone stuck in queues all night. Much like above if you read more than you wrote you would know that today's e-mails will get up through November and tomorrow's will cover the rest. That means I am getting the 5 days promised early access even though I was indecisive on which version I wanted to buy. The only people getting in one hour early are the people that pre-order 1 hour early.
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