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muradi

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Everything posted by muradi

  1. http://www.swtor.com/community/showthread.php?t=312166 Maybe because it's never and/or I like solo game more (despite having my own guild of 12 with 6 healers in it), but I've been enjoying the sent a lot more.
  2. I have a war leader watchman sent and focus guard... First I gotta let you know, if the mara/sent knows how to play rage guardian, and they're a pro they will work around all this. If I had a clone and him and I played watchman sent vs focus guard, sent wud win 60%. As the jugg, first you don't want to let them get on you - force push, saber toss and leap gives u a few gcds of free dps. I usually let them leap to me, if they do this and pop cloak of pain they will surely loose here's why; they leap and pop cloak of pain, I push, that's 2 secs or so, I wait for a few more secs and cloak of pain is off. Mind you , they have 25% base + cloak of pain (20%) + defensive roll (30%). That's tankier than the tankiest tank. They'll sh*t on u if u don't work around cloak of pain. Ur smashes that hit for 5 k (unbuffed) will hit them for 1.8. And that mara/sent is dumb if they dont have defensive roll. If he gets on u he'll dot u up and u dont want that. I usually pop saber ward right after the force push combo and do my smash. And this point I am a force push, saber toss ahead, we both did a force leap, I probably only have 1 stack of deadly saber on me due to the initial leap, and he missed his other attacks until my smash. Here's the trick, most mara/sent don' know how to/when to phantom that smash. But if they do, they are so pro. And they will get you hard. But this is a guide vs not so pro mara and sent which are 99% of them so don't worry. And if they are pro, u know that they will phantom, u can bait them into it. After smash u need 9 secs of filler, what are u gona do? Well, automatically u have the free blade storm after smash. Then Force stasis should take 2 gcds, and u need 2 fillers somewhere before the next smash which will probably won't work cuz he'll have popped saber ward. Best of luck executing all this. U gotta be fast. Remember, force push is ur clutch vs mara. They hate knockbacks and being kited. That's their major weakness. Most ur attacks are force so pacify and saber ward will not effect you much, exploit this too. Your Aoe mez shud prove useful once they pop undying rage. Now here's what a smart mara will do: - Phantom 1 of your smashes. - Not use cloak of pain until later in the fight or until after force push. - Not open with force charge or warding call+charge if they mess up (i'd rather do double zen for another 18% heal). - Use pacify and saber ward effectively so u dont' build rage (u are doing this too per the advice I gave u) - Saber ward still absorbs some of the smash, use it for the smash they're not phantoming. - Not fuggin stun break force choke!!! Save it for guarded by the force so the jugg doesn't mez u when u use guarded by the force. In summary, you have a good chance against most maras/sents. You'll be fine. When you meet that ultimate mara/sent, submiss to their superiority and enjoy S&M. I rolled a sent after making a war hero focus guardian. Solo game I have 5x more fun and I don't looked back. I do not know how he'll do in a group but I contribute as much solo as a marauder vs me on the guardian in a 4 man with 2 healers - about the same amount of dmg taken and deaths in wzs. Honestly the prime advantage of the guardian is dmg reduction for ur healers and guard busting with the aoe, and the fact that he does it better than a same spec sent. P.s. I don't think u have the slightest chance in immortal or vigilance specs. It's a walk in the park me on sent vs 2 immortal geared juggs with cds. Vs vig is always easy, cuz of pacify and saber ward working so well against physical attacks. And to all the above nubs, in theory it's possible to work around the aoe bomb, but in practice those pro rage juggs/focus guards have had way more practice at landing it then you nubs avoiding it.
  3. jugg/guardian aoe dps can poo all over bh/trooper. Played both at 50, geared. Double aoe bombers with 2 healer 4 mans will be metagame in ladders. But, what about sins? Played a commando healer, sent/mara and guardian, all in every spec - 2 at war hero. I find sins a nuisanse rather than a threat.
  4. with sent u get pvp with mara you compete for chests and sh*tball give me a break with the walls of texts, this is all that matters. 1 more thing, Annihilate animation and effect shakes the screen and makes the mara scream. Merciless slash doesn't have that awesomesauce, in return it might be a bit faster - dunno.
  5. muradi

    Guardian vs Shadow

    Guardian DPS >>>>>>>>>>> shadow. Survive-ability is very low though. All else you've listed you'll be satisfied with.
  6. http://www.swtor.com/community/showthread.php?t=312166 I honestly don't know how I feel.
  7. http://www.swtor.com/community/showthread.php?t=312166
  8. holy mother of god, there are ton. Thanks guys.
  9. I need some help coming up with the list, please help. Warrior: Smash, Cyclone slash Commando: Tracer Missile and ? Vanguard: Flame throw, aoe stun, Sorc: Force Storm and ? Assassin: ? Operative: The ship bomb thing and? Sniper: same as Op?
  10. http://www.swtor.com/community/showthread.php?t=312166
  11. Once I re-read it, it's actually looking pretty sloppy, sorry lol. Guess I was in a hurry catching my train of thought.
  12. http://www.swtor.com/community/showthread.php?t=312166
  13. http://www.swtor.com/community/showthread.php?t=312166
  14. http://www.swtor.com/community/showthread.php?t=312166
  15. http://www.swtor.com/community/showthread.php?t=312166
  16. http://www.swtor.com/community/showthread.php?t=312166
  17. http://www.swtor.com/community/showthread.php?t=312166
  18. http://www.swtor.com/community/showthread.php?t=312166
  19. http://www.swtor.com/community/showthread.php?t=312166
  20. http://www.swtor.com/community/showthread.php?t=312166
  21. disabled in pvp... It's just bad.
  22. I have a war hero Guardian and a war hero Mara in full gear. DPS comparison: Anni Mara single target is maybe the same, or a little higher. When berserk is up I think it's higher for sure. The dmg creeps up on you, u give the "*** is melting me" reaction. Rotationwise, I'd say u depend on deadly saber as much as a Focus guardian depends on Force Sweep... The whole skepticism about FS is bogus, 9 sec cd on FS and 12 sec cd on Deadly Saber. U need those clutch moves to do real dps with either class. Imo that whole argument is null and void. U can have DS up full time, but it doesn't tick as hard, u still need Annihilate blah blah blah... Both classes need cds for dmg, it's not only guardian needing FS. Moving on... With Annihilator mara, it's a huge c@ckblock when ur target gets guarded. The advantage of the Aoe bombs is undeniable; u blow up tanks so bad with it. Imo with rated wzs this is what u need, any good made will be utilizing guard, and bombs are the only weakness of guard. Defense comparison: Lol. All I can say is, the 2 classes would be comparable only and only if the 30% hp buff was a real heal and 40% defense buff for 10 sec thing was a baseline ability. Mara is hella more survivable even than a tank spec Guardian. Chasing ppl: Focus spec + Force push vs Anni, Guardian chases ppl so much better. Force Push and resetting the charge deal is too much clutch. Mara really gets kited and kb'd too much. Group Utility: While I like Mara's utiliy, taunt and guard is a must have before the speed buff, no debate there. I weigh the speed buff equal with aoe snare. There are situations, and this and that, hands down I'd rather have a guardian vs sent if there was 1 spot available in the made, and there were no tanks. Given that Focus Guardian is the only tank that can do sick dps... Anyway, different discussion. Solo Mara, any day, way more fun when solo. You just don't die lol . With guardian solo u just blow up. Ppl avoid maras more it seems. 1 v many fights I rate them equal here maybe mara a bit better with the exception of fighting a duo or trio which have guard. Aoe bombs just blow up multiple ppl and tanks hard, vs mara has the surviveability to pull it off, but guard just f's up mara hard. I rate them equal here. Duels btwn them I wudn't say mara>focus guardian. I'd rate them equal. Pll underrate Force push and saber throw in a 1v1. As a mara u can work around FS, but FS can also work around u... There's too many factors.... And it's probably the ultimate 1v1 showdown - the fight can go any way. If I had a clone and we dueled mara v guardian I'd say mara wud win 55% of them, if not 50-50. I know 4sure i'll give any pro focus guardian and anni mara hell with my other toon. Bottom line: Soloing : mara Grouping: guardian
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