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Swartsin

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Everything posted by Swartsin

  1. I agree, spending boring hours to complete a season objective is killing any game fun one might have. Spawn times for gamblers are too slow, rng for when they actually cheat is terrible and number of gamblers in a casino is terribly low. Only way I would see to have a chance of completing this, is logging in at hours where few other people are awake to play, since as of now the spawn points are filled with players waiting for gamblers to pop up and hence competing against each other on who click the fastest when a gambler cheat. Few would actually find this a fun way to spend their game time.. I'd rather do wz pvp, or even ranked wz pvp.. and I truly deeply hate wz pvp in this game, but at least it holds more action that this! Only mention it to put into comparison on my own preference regarding this slow boat season mission.
  2. Since the developers are asking for our reviews and idea's on how to better balance the new Conquest system, here's some of my thoughts & idea's. Focus on the thought that people with many Alt Characters would like to be able to complete Personal Goal. As it is now, it takes many hours a day to complete the goal with more than one character a week. 1. Crafting: This used to be a great way to complete the personal goal with all alts, provided to have materials in stock. True it was used tip the balance on the score board a lot, but it was also the best way for a small guild to end on said score board. The new crafting objective of 50 items for a low gain of conquest points is a step in the right direction, but consider that 8 Companions can only be set to make 40 items combined at a time, unless waiting for some of those items to come in and set to craft more. My suggestion for a tweak is: 40 instead of 50 items needed and increase the conquest point gain. Should also be unlimited repeatable, needless to say. It still takes a lot of time to gather the needed materials, so should not be a balance breaker. 2: Heroics. Is another way for alts to complete personal goal. Unlimited Repeatable and maybe always have Heroics on the Objectives. The Heroics now is 1 a day per legacy repeatable, that's a laughing stock towards the Planetary Missions where 4-8 is needed to be complete to earn that. Personally I've not done more than 1 if it earned Conquest Points since the new system, because I have a lot of alts and Conquest Points are needed for my Guild, so those are my priority. 3. When you removed the Guild Bonus from Invading a Planet, you removed not only what a guild might focus on of Objectives but also cut down the conquest earnings, a lot. Earlier it was possible to reach personal goal within hours for a character, now it takes days, sometimes almost a full week. The newly increase of point rewards is a step in the right direction, but it could still be improved. I'm not saying you should get the Guild Invasion Bonus back, but you should still consider what an objective used to be worth with former bonus' and what they are worth now. Ever since Conquest was introduced, that has been what kept me going as a Subscriber since Prelaunch. I used to spend like 6-8 hours a day working on conquest for my small guild, we even managed to win some planets before conquest crafting were diminished, back when repeatable crafting was for all weeks. Since the changes I haven't played at all, have only logged in every Tuesday to set my guild on a planet, for those who wanted to reach their goal, which were very few, if any. In short, the new system greatly favors the larger guilds and make smaller guilds despair. Lowering Personal & Planet goal ain't the root of the problem, the problem is how long it takes to reach Personal goal and how much is repeatable for all Alts.
  3. Another idea would be to create a Subscription Token only sold on the GTM by use of Cartel Coins, with a 2 day cool down before it can be given/traded to others. This way we would actually be able to buy subscription time for our close friends, as I've personally wanted to do many times since game launch, for Christmas or Birthdays. Of course many would use it to earn credits from the GTN, as with all other tokens/items from the GTM purchasable by Cartel Coins, but it could result in more steady subscribers in the end, as the game is most fun when subscribing and people won't truly feel that until they've tried it. A 30 Day Subscription Token for a high Cartel Coin price shouldn't be impossible to create, though it might be difficult to implement as the Subscription could then be activated/prolonged in-game and so far it has only been an Off-game thing.
  4. Black/Black dye is the most expensive of them all, either by Cartel Coins on GTM, or credits from GTN, so it would be nice if they in ALL cases indeed made your armor pieces truly Black & Black, but they Don't!! On most gear it only makes the existing gear color into a darker shade version, on other gear, such a Dreadseed armor (the one we dig up on various planets) it becomes dark grey and darker grey, NOT BLACK. For this particular armor the choose character picture, where we see the character we choose to load into game, the color dye does not show at all, it's grey and red as it is basic. On various other multi colored armor pieces, some color/lights or whatever, is not affected by the dye either. The show effects pop up is often giving an incorrect picture than the actual effect. I had hoped my female gunslinger would run around in a true black and black outfit, but it's actually dark green and dark brown based from the original mixed gear pieces and yes I do use the dye on Chest-piece and unify afterwards. If I use a Black/something else, like Pink or Red, or Brown etc.. the black part is truly black and the second part is truly what it should be, but for Black/Black it often, very often in fact, is not really black, as described above. Would be nice to get some color experts to look at the designs
  5. Though it's "just" a solo mini game, the Space Missions Upgrade tier 7 have been missing the Beam Generator since the full pack was removed from GTM and replaced with Vendor / Cybertech parts back in patch 1.6 or 1.7 if I recall correctly? Recently I wanted to play those solo missions on new alts and they could not find a way to get the last grade 7 upgrade. It's a part that increase the bolt damage a lot, though has less bolt shots per second than the tier 6 Beam generator which is a reward from a first time doing one of the tier 5-6 missions. Think the tier 6 had 12 shot's per second and tier 7 has 10, the damage output difference is important though to beat tier 7 missions, so would be nice to be able to have a full set of tier 7 upgrades again, like adding the missing part to the fleet vendor? Would be about time too, years since the part was overlooked
  6. For those who care about Conquest, this is a Major bug, especially since Nar Shaddaa Heroics are part of so many conquest week types. If conquest crafting was always repeatable it would not matter so much, neither would it matter if loving PvP, but for players with many alts who doesn't have time to wait for ques every day, it does matter to be able to gain daily cp through heroics, and for NS it is only guaranteed with Imp players, so yeah some of us would call it a Major bug.
  7. Many have given their view on when Nar Shaddaa auto completes through Galactic Command, but non have nailed it 100% yet. I've got 22 characters of various sorts, all lvl 70 of course, so all can use Galactic Command and here is what I pieced together: Nar Shaddaa Planetary Missions auto completes on all Republic Characters who have been created as level 1. Republic Characters who have been made with a lvl 60-65 token, as in started as lvl 60-65, does not get the auto complete. Imperial characters doesn't appear affected by the auto complete, I got 10 of those, 9 started as level 1, one started as lvl 60 by use of a token, non of them get the auto complete. It doesn't matter where the character is placed when using the Galactic Command for Planetary missions, it matters if they are Republic and if they started as level 1 or by use of a lvl 60-65 Token.
  8. So you are using the failed system to get fast CXP on your Republic Characters... good for you, unless they decide it's taking advantage of course Here is how it is NOT "better for all of us": This week has Nar Shaddaa Heroics as a Repeatable Conquest Objective. The failed fix means people with many Republic Alts will have a harder time reaching goal on them all, where Imperial players will have a much easier time, so in this aspect, the game "favors" Imperials which can not be seen as fair play.
  9. Better yet, make a drop down menu option like there is on Flash Points through the Galactic Command. You are right, it is super annoying to click and decline until getting a specific Planetary Mission, the drop down menu suggestion should be pretty simple to implement, even as there are a lot of "planets" involved.. the drop down menu should only show the ones still available of course. This would also help us with many characters keep track of what character has already done certain Planetary missions.
  10. It would be nice to know what exactly moves the bar in either way, how much you have contributed yourself and what you earned when your side wins. Several guides tries to inform us, but so far I have not seen any consistent proof in-game. If my side wins, I was supposed to get: CXP: I got no way of seeing or checking if that happens. CXP boost: this appears to be consistent, as I get 23 CXP per Champion instead of 20 and when the 60 min of side victory is over, they go back to 20 cxp per champion. Command crate: Sometimes I find I got a command crate at log in, where I was sure to have opened those earned before log out, if that's from DvL I could understand, but otherwise appears random if I get a crate from my side winning. Side Tokens: Also here it would be nice to be notified in the chat field when ones side wins, so far I only know if going to Inventory and check my Currency. The guide info on: "Pick your side, it's as easy a click with the mouse to participate" , is seriously lacking, especially if we have to earn a certain number of CXP and or LS or DS point to be eligible for the rewards. If that's the case, then please give us a way to check up our own contribution and total status, instead of just the 5 star status bar, which btw is totally annoying when it pops up all over the place.. would be nice with a way to hide or minimize it. Not knowing exactly how this whole new DvL works, makes it impossible for me to jump through my alts for crew missions etc. I feel compelled to stay with my present character until my side has won and I get rewarded for its work for it, even to stay an extra hour just to be sure.. if the rewards kick in when a new round starts up. So please dear Devs, give us a full explanation on how this reward system is supposed to work, for as of now it appears totally random.
  11. I can confirm this weekly is still broken, did Mass Exodus twice on Republic side (once with 2 characters), all 6 missions, and no conquest point rewards for any of them. Since my guild is trying to invade Makeb on this weeks Balance of Power that is 4500 conquest points each character is not getting, not to mention stronghold bonus, which in my case would be 7875 conquest points each character is now missing from their total. I think the whole thing is bugged because it completes in the field, instead of the original programming where we would have to go back to the Orbital station and talk to the droid to get a holo call for completion. I've invested time in 22 characters for my guild to do well in conquest, I do not see how they can reach their personal goals without doing PvP, since most weeks no longer have repeatable crafting. I was thrilled to do the math that they all should be able to get enough conquest points for their personal goals by doing all the heroics included in Balance or Power, plus the Staged Weekly, but with the Staged weekly being bugged for conquest points, there just isn't any way I can complete their goals in time.. and yes I hate PvP and hate it even more because being forced to do it for conquest every week. Please fix the bugs and give us an alternative way to solo reach our personal conquest goals, like more heroics to every week on the objective list. We would still have to spend time playing to reach the goal, but at least it's an alternative to repeatable PvP matches.
  12. I got Treek to Influence Rank 50 on bother Imperial and Republic side yesterday and I can confirm it doesn't give any achievements with her, even as all the guides I could google for those hidden achievements suggested so. There was plenty of places however, which suggest this achievement to be bugged.. as an achievement hunter I would like to see it fixed soon.
  13. They made a decoration slot machine, from which you could gamble your way to Contraband Reputation Items, amongst other things. However, that's the only rep item you could get this way, as far as I know. And I agree, we should get an alternative way to acquire any kind of reputation item, maybe through more kinds of decoration slot machines, or make the reputation items drop as rewards from flashpoints/Ops/Heroics as suggested above, or make a new vendor who simply trade reputation items for crystals, or even those new special "gifts" earned from Heroics at level 61-65? The gifts we have to give the 4 contacts in the expansion to increase our Influence Rank with them to 10-20. There are many ways they could let us get such reputation items, question is if they would ever do it? I fear in their minds it is like "They had their chance to buy packs when they were on the Cartel Market, all who didn't spend all their Dollars or Euro s on packs back then, have missed their chance for such reputation!"
  14. So for the past week the game launcher had this on it: Save 25% - Two Days Only Get 25% off all existing Cartel Market Packs - November 26-27. With a picture collage of some very old Packs, making me clap my hands in anticipation for getting the chance to buy some of the packs I missed and maybe even get some older cartel market reputation completed . However, non of the older packs returned, only the same new packs, which indeed got a +25% discount to them in the time frame. So why place the pictures of the older packs and use words like "all existing cartel market packs"? It gives your costumers false hope of getting something back for a short while, which is otherwise denied us. It feels like we are being lied to and few consumers would stand for that. To me it would be like a supermarket chain who advertise "25% off all our cheeses this weekend!" but when I walk into the supermarket that very same weekend, they only have a huge stock of a smelly cheese few would actually want.
  15. I got the same issue and have a in-game ticket for "Mission" for 9 days now, they sure must be busy reading tickets since mine haven't been seen yet.. Anyways, will try the advice given here, though even as I got to fleet, just not through the emergency fleet transport, the option to reset mission was still greyed out for me, as in impossible to reset.
  16. There is your problem, as War Supplies, or Invasion Forces, only gives points if you log in to collect them before the event is over. They do not passively get completed while your character is logged out of the game.
  17. I too dislike War Zones with a passion! Since pre-launch, back in patch 1.2, I had only played One War Zone. After patch 4.0 I was forced, against my will, to play a lot of War Zones to meet my personal goal, which might destroy my love of this game if it continues. I love the story parts, the PvE, in this game. This is the greatest game I have yet played, because it includes so many different possibilities, so many aspects, and no one was forced to participate in a certain aspect if it was not to their liking. Now however, people who wants to complete their goal on more than 1 character, would be forced into PvP and that can't be intended? I do have a suggestion: Make all the Weekly Heroics, from the new Weekly Heroic Terminal, a conquest objective every week. Have the objective repeatable so people with alts can use this to complete their goals, without being forced to do War Zones, or GSF. This way, we still have to invest time into reaching the goals. It would take massive grind time for players with many alts but at least it would be an option. Also, I get the idea that players who love War Zones and GSF, would be annoyed to see a lot of matches filled with people (like myself) who has no love for that game part and hence have little clue to what they are doing
  18. I agree, the new conquest system clearly favours PvP as the only infinitive repeatable objective type, be it War zone or GSF related. Furthermore, Heroics has become Weekly, so completing personal goal through these is also impossible. I was one of the big time crafters for cp since conquest came out. I used it to make all my alts complete their personal goal, placing my guild on top 10 and thus earning Encryptions to help my guild in the project of making Frameworks and open Guild Ship doors. Those days are over and I must say I can clearly understand the unfairness and imbalance infinitive repeatable crafting held to conquest, especially for those competing to win the planets. However, I see a possible solution to make everyone able to complete their goals each week, also with alts, without bringing back repeatable crafting: Make all Heroics from the new Heroic Mission Terminal a part of every weeks Conquest Objectives. Not just some weeks for one planets Heroics, in fact you could cancel the single planet Heroics which some weeks has. The missions on the new Heroic Mission Terminal are weekly, still takes time to complete (though travel time has been reduced, no need for speeder navigation time anymore, yay! ) and every character can only complete each of them once per week. You could set the basic point reward down to 250 for each of them and still keep the planet bonus which some conquest week types has for specific planets. This way, people still have to invest actual play time into completing their personal goal without being forced into playing war zones or GFS for hours each day. It would give a fair alternative for almost any player to participate in conquest, especially for those, who like myself, really dislike War Zones.
  19. The green version is identical to Ruusan Relic of Focused Retribution, which is 30% chance to gain 800 Primary Stat for a short time, while the Reactive Warding should be an Absorb shield which absorb a huge chunk of damage for 6 seconds. Another topic post about this informs that when successfully RE'ed into Blue and Purple schematics, the tool-tip goes back to what it should be, but can not yet confirm on this. Would be interesting to test if made Blue and Purple Relics does what their tool tip states, or what the green version has of effect.. not much use for a Tank to get extra Primary Stat
  20. Mission Log cap have been 25 since day one, but weekly and daily missions available increased in a huge factor since then. So I agree for the need of increasing the cap, it would in fact be a natural thing to do and I can't understand either why it would reflect on game performance? I would even be happy to spend Cartel Coins for a character or account wide increase, as its frustrating to keep track of what missions to abandon to make room for others while waiting to complete those that need larger groups, such as World Bosses or Ops for Vehicle rewards, or just Weekly Ops and World Bosses in themselves. I'm a Pre-launcher, been subscribing ever since starting and still have 2 vehicles rewards stuck in my log, due to the fact that its difficult to get groups for those, unless I want to spend a whole day or week begging other players to join up for them. Just to place into perspective how long it can take to get rid of some of those logs taking up space in the 25 cap and no I do not want to abandon those 2, as the first parts are completed, like World Bosses I only need to kill the Nightmare Pilgrim 3 times, that would take 3 weeks in theory, but in reality a lot longer as a suitable group would need to be found first and those who are able to beat him, surprise surprise.. have already done it the needed 3 times so they would naturally want to do something else, something that challenge their game time.
  21. They totally broke it! With one of my toons today, we skipped the droid boss and was locked inside the room, as described in the other posts above. My next toon also got Taral V, and I urged the team to kill the droid boss but we had same problem of locked doors. Exit Area got us back to fleet, but r-enter flashpoint got us to same spot on Fleet. Thats one Flashpoint down with this new patch update. Kaon also can have an issue with the last conversation. Directive 7 certainly have an issue with the last conversation! Got it twice in a row, first team abandoned after 5 tries to get the fight startet (The conversation was simply stuck from progress strait off). Second team managed to get the conversation done, by multi clicking insanely on spacebar to skip skip skip the conversation, when all team members did that, it progressed to next options and so on. And of of course Esseles can cause some players to crash to desktop when last conversation begins there. Many notes and topics on that already. So just how many Flashpoints must be broken / un-finishable before something get's done? It really feels like every time something get's "fixed", something else breaks down It's getting more and more difficult to remain a loyal costumer of this game, which is very sad to admit because personally I've been here since pre-launch, subscribes by 6 months at a time and a collectors box owner. I truly love this game, but when certain vital parts of it become unplayable, my patience begins to rust.
  22. Ah.. but costumers who loose heart and confidence in the game, because of such long due oversights, might end up not supporting the game because of it and hence.. fixing the problem would earn them money, with the right point of view But who knows.. maybe they end up making Codex Bundles on the Cartel Market, as an easy and profitable fix?
  23. Sure is annoying, a year has passed and this issue haven't been addressed at all. Have written several tickets on this issue myself, each time I got a reply.. I was asked "can you please specify all the codex you find bugged?" And the first time, which was on March last year, as I recall.. I was told I had found a new bug.. despite the fact that several topics on this forum already existed on the issue, as well as codex guides on other sites, informed "this and that Codex in currently bugged". Reading the 2 replies from an official in here, makes me think.. more than 6 months ago is the latest and promises a near future fix. 6 months ago!? Every day and from every patch update, I loose confidence in this games future, as every "game fix" appears to break something else and old stuff, like these broken codex' never get any attention, despite the fact that this game try to appeal to explores as well. Heck I recall the ingame loading message "Complete a whole worlds codex and receive an exp bonus!" Just too bad nobody could ever achieve that goal, as at least 1 codex per planet was, and still is, broken. I wonder what happens when all the new "costumers" this game try to capture, figure out that this exploring part of the game is impossible to complete? How many will loose confidence in the game, how many will quit and play something that indeed can be completed instead?
  24. The names are slightly different on Republic side, but I hear ya.. and stand with same problem, only I see a 3rd in my terminal but cannot accept it, since being "not eligible for this mission", even as it stands there to be accepted. And yes I have plenty of room for it in my mission log and yes have completed everything else up to that point in regards to the new heroic space missions. So more would have been what they had in mind. My guess is all 6 missions were to be included in weekly play, but somehow.. (hopefully a bug, hopefully something they fix soon).. we get blocked after the 2 first weekly's are done.
  25. I was able to get all the rank 7 upgrades without spending Cartel Coins, for one toon so far, 4 of my alts pooled together their resources in forms of Daily Commendations, Fleet Commendations and credits, purchasing ship upgrades and schematics for my smuggler cybertechie.. luckely I had enough resources stashed away to get the rank 7 full ship outfit within a few hours, including crafting time of the 3 items from schematics. True they cost a bundle in mats, but.. doable if spending time on it. Mats can be gained from rank 8 crafting boxes, 200 Fleet commendations each, can give from 1-5 of either exotic mat needed. Upside to this is, all of the rank 7 ship upgrade stuff is BoE, meaning it can be mailed to alts until bonded by equipping a ship. Downside is: Even with the full rank 7 outfit, the missions themselves are pretty frustratingly difficult, some off them pure hairpullers.. and the rewards.. well.. had to complete all 6 before any weeklies showed up, which appear a tad strange.. and afterwards, it only show 2 weeklies, one consisting of the hardest of the missions on its own, and the second is, surprise, the same mission + another of the more difficult ones. Considering it's weekly stuff, then yeah the reward seam a bit low.. for only 2 actual rewarding "weekly" missions. More disappointing was discovering that a third weekly was in the rooster to accept, but could not be accepted because of not being "eligible". I had 17/25 missions in my log, so had plenty of room for it. My inventory had more than 20 empty spaces, so could not be the reason either. I had completed all 6 "trial missions" and the 2 weekly missions after that.. so why a mission pops up that cannot be accepted is beyond me. Hope it's an error.. as 6 missions indicate those 6 missions would be included in the full weekly, not just 2 of them, with a 3rd that can't be accepted. If all 6 were mend to be available as weekly's, then the combined end reward would be worth it, lots of fleet, black hole and daily commendations, but for only 2 a week.. not so much.
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