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DaemonSpark

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10 Good
  1. spam general, someone should be able to pull you if you are visible. or invite you to a duel then pull you out.
  2. Devs, Any word on unlockable weapon tunings in Collections?
  3. Tried this for an hour earlier today, 2 Lvl50's, 2 Lvl 40's, 2 Lvl 30 companions. 250K total after 1 hour. Not worth my time. Was watching a movie and fiddling around with it. Likely, if I was botting, I would have had a ~15% efficiency on clicking, thus, max 300K per hour. Heroics average around 750K per hour, so is it worth our time debating this nerf? I can name 8 characters who have been farming Yavin on the EH for 5 months, somehow they are still not banned, WTFO?
  4. Bug behind the spoiler tag.
  5. Reposting, as true to form, grant came on the 5th of may... Previous award dates: 7/14/2015 (Started 6 month recurring subscription) 8/15/2015 (32 days, issue begins?) Missing Balance: 2 days 9/17/2015 (33 days) Missing Balance: 5 days 10/20/2015 (33 days) Missing Balance: 8 days 11/22/2015 (33 days) Missing Balance: 11 days 12/25/2015 (33 days) (Merry Christmas) Missing Balance: 14 days 1/27/2016 (33 days) Missing Balance: 17 days 2/29/2016 (33 days) (nearly missed February, good thing it is a leap year) Missing Balance: 20 days 4/02/2016 (33 days) (no March) Missing Balance: 23 days 5/05/2016 (33 days) Missing Balance: 26 days So far I'm missing 26 days of subscriber rewards, 2 months shy of an entire reward missed.
  6. Alliance Targeter's Blaster Pistol (This would a nice BoL as well)
  7. Snowstorm Assault Speeder still at 1000CC to unlock, no sale on Platinum items?
  8. Started a new bounty hunter to take advantage of double XP. Completed lvl 10 and chose mercenary. Opened the supply bag to extract the offhand blaster with the intent of putting it in my Niko Blaster. Ctrl-Right Click, and opened the mod window. Right click and the extraction cost, 15 Credits pops up in a new window, but I click accept and nothing happens. I have 15K credits, so that's not the issue. Thinking it must have something to do with the new weapon tunings. Tried again on the class blaster at the end of the intro quest, nada Anyone else having this issue? Are token mods not extractable as well?
  9. Posting this as an FYI, this does not appear to be fixed. Nothing thus far for me, day 31 and counting. Previous award dates: 7/14/2015 8/15/2015 (32 days, issue begins?) Missing Balance: 2 days 9/17/2015 (33 days) Missing Balance: 5 days 10/20/2015 (33 days) Missing Balance: 8 days 11/22/2015 (33 days) Missing Balance: 11 days 12/25/2015 (33 days) (Merry Christmas) Missing Balance: 14 days 1/27/2016 (33 days) Missing Balance: 17 days 2/29/2016 (33 days) (nearly missed february, good thing it is a leap year) Missing Balance: 20 days 4/02/2016 (33 days) (no March) Missing Balance: 23 days It is now 5/3/2016 (31 days), and the post by Eric Musco in dev tracker that the issue had been resolved seems pre-mature. So far I'm missing 24 days of subscriber rewards, if the May reward comes on the 5th, it'll be 26 days, nearly an entire reward missed.
  10. There are two conquest missions for this weeks "Revenge of Revanites" for HM Flashpoints Assault on Tython and Korriban incursion. Both of these conquest missions are "Defeat the Republic or Imperial Commander (Hard Mode)" This is the bonus boss. For some reason, you have to kill him twice in two separate flashpoints, or once on each of Imp and Pub side. Should the text be updated to "Defeat the Republic and Imperial Commander (Hard Mode)" Currently, when you kill the bonus boss once, one of the two "0/1 Defeat the Republic or Imperial Commander" sub-missions changes to a green check. This just seems unintended.
  11. Appears to be happening in Operations as well. Only the bosses are dropping credits
  12. Did the same thing a few months ago, misspelled the name of an alt by 1 letter. This was before the very nice update to the dropdown that allowed all legacy chars to appear. Ty BW. As it happened, I emailed 750K creds to this mystery toon. 30 days later, I was blessed to get them back, as it happened to be one of the non-active toon names. You can try CS, but if you don't have the time/energy to bother, it may come back when you're least expecting as a nice bonus...
  13. I concur, it is quite time wasting to craft the bonded attachments, and then have them bound to the craft. As such, I have a bunch of artificers, cybertechs and bichemists, but one each of armstech, synthweaving and armstech. Granted having an armstech is useful due to the bug of artifice dye modules requiring armstech components. I would however, refine it such that three types of components are crafted, and have two crew skills each utilize them. As biochem would be the only one using cell grafts. Suggest Synth and Armor tech combine with their own recipes to craft Armor Components (screws, nuts, bolts, rivets, leather hinges, etc). Artifice and Biochem combine with their own recipes to craft Natural Supplements. And Cybertech and Armstech combine with their own recipes to craft Technological Assemblies. Granted these names are made up, but it would seem logical to have 3 components for 6 crafting specs.
  14. Yavin 4, nearly every player is a bot
  15. I'm more worried about the 5th stronghold. Would seem likely, however undesirable that they will change the conquest allocation from 25% bonus per stronghold to 20% so that the max conquest bonus remains at 100%. Personally I'd prefer to spend time/credits getting the bonus to 125% rather than having to regain my 100% by sinking more credits into a stronghold I'll never occupy.
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