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Fallenius

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Everything posted by Fallenius

  1. The problem is that it's pointless. What have you accomplished if you kill a person in open world that have no pvp gear and you have. Nothing because you know he can't kill you. So if you read my answer in the post above, then you will understand what i mean
  2. The PvP gear could cost 1 credit i dont care. It should not be in the game. People are just used to it because other games have the same system. If you are doing quests and then see someone you want to attack, then you don't want to equip a whole new set of gear and it's the same the other way around if you get jumped then you can't switch since you are in combat. Big open world online games used to be about combining PvP and PvE. There are still people screaming for other players to queue for warzones, even though they lowered the prices. Warzones are boring to most people. Why not change pvp to something like this. - Place a base on all PvP-flagged planets, that can be conquered by both factions. If lets say the Republic have captured the base then all pub-players on that planet gets a small xp boost and a buff (like the flagship buff or something). The people that are capturing the base gets some commendations or something similar that they can use to buy whatever. -Each base can have turrets and npcs that can be built/hired by people that have advanced in diffrent crewskills. And the same for the other side. If you are about to attack the base you can build/hire tanks, walkers and troops. - Open up player bounty boards, where you can find bountys that other players have put on people that killed them in combat. Money will be transfered from the player that set the bounty to the player that completes it, and you can only set a bounty on a player that have killed you. This is just some examples. But the main thing is to get people to play together. This would make PvP alot more fun. And as a low lvl character you will benefit from high lvl characters that have occupied the base.
  3. I think that to many people are affected by WoW (including devs) Warzones have nothing to do with an mmorp at all. Im sorry, but when i started to play this game and picked the PvP server i assumed that when you run around questing you will bump into other players that you can kill or be killed by. Well of course there will be high lvl characters around that can gank you and i have no problem with that. But to put "Warzones" into an open world game that have specific gear for killing other players is just lame. At least let the gear stay in the Warzones where it belongs. I enjoy open world PvP and an mmorpg is the best place for that. If you want to queue for battles that last for 15 min, there are alot of games that is suited for just that. I understand that once added its hard to remove game content so please just disable the expertise stat outside warzones so we can enjoy real PvP and not some gearbased ganking that requires 0 skill. and to the people that says, i can't do OPS with my gear so you can't kill me with your gear. Well then maybe the open world players should have an option to send in random NPC bosses to gank you when you are doing warzones.
  4. I think that to many people are affected by WoW (including devs) Warzones have nothing to do with an mmorp at all. Im sorry, but when i started to play this game and picked the PvP server i assumed that when you run around questing you will bump into other players that you can kill or be killed by. Well of course there will be high lvl characters around that can gank you and i have no problem with that. But to put "Warzones" into an open world game that have specific gear for killing other players is just lame. At least let the gear stay in the Warzones where it belongs. I enjoy open world PvP and an mmorpg is the best place for that. If you want to queue for battles that last for 15 min, there are alot of games that is suited for just that. I understand that once added its hard to remove game content so please just disable the expertise stat outside warzones so we can enjoy real PvP and not some gearbased ganking that requires 0 skill. and to the people that says, i can't do OPS with my gear so you can't kill me with your gear. Well then maybe the open world players should have an option to send in random NPC bosses to gank you when you are doing warzones.
  5. An old thread but there are some good points here. I think that to many people are affected by WoW (including devs) Warzones have nothing to do with an mmorp at all. Im sorry, but when i started to play this game and picked the PvP server i assumed that when you run around questing you will bump into other players that you can kill or be killed by. Well of course there will be high lvl characters around that can gank you and i have no problem with that. But to put "Warzones" into an open world game that have specific gear for killing other players is just lame. At least let the gear stay in the Warzones where it belongs. I enjoy open world PvP and an mmorpg is the best place for that. If you want to queue for battles that last for 15 min, there are alot of games that is suited for just that. I understand that once added its hard to remove game content so please just disable the expertise stat outside warzones so we can enjoy real PvP and not some gearbased ganking that requires 0 skill.
  6. I know that you get it from imperial agent class quest. But on torhead its Said that you can get it on republic side on balmorra (quest: mandalorian terror) well Ove Done it on 3 Characters and i only get a helmet. Anyone know if there are any other ways to get it?
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