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Fallenius

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Everything posted by Fallenius

  1. A reverse weapon tuning for weapons that already have an effect by default. I want to use the DLA-13 Heavy Blaster Rifle from the cartel market but since it have this anoying lasersight, it kind of destroy the look for me. Same with some of the event weapons. Would be nice if we could have a weapon tuning that turn those effekts off.
  2. Yes. Critical Armormech 10 and Critical Cybertech 10 are broken. They Don’t even show up as amplifiers when equiped. Needs to be fixed asap.
  3. It have been like this for over a year now. Started a lvl 60 character with the token and can’t play any main missons from vanilla. But i can ofc play all side quests except the Taris Bonus Mission. You start it and the waypoint updates on the map but not in game. Nothing happens when you click the npc.
  4. Well this is the frustration answer and i get you. Yes they are prob understaffed but if they just created a new material inventory, then they can create an app. People think that apps are rocket sience. If you combine the changes they made in 5.10.2 and 6.0 i would say that they have very good knowledge of how the engine works. To change these things they had to rewrite some of the underlying code. It’s easy to complain about things we don’t understand but in 2019 they have made changes that most people don’t think about. VFX Preview window, DYN changes and now the new material inventory window. All these things have been in game since launch so changing them must have been alot of work.
  5. This is pointless. I just maxed out Artifice. I could buy the 168 schematics from start (at 600) and thats all. So from 600 - 700 i got nothing, well one new dye modul and som bonded attachments that i never even liked before the expansion. I know that you can craft some schematics to get the new amplifiers and someone mentoined 176 gear. But there where No 176 hilt schematics at the Artifice vendor, so i guess you get them from deconstructing 168? I agree that the crafting system with all the materials needed is BS. But also the disapointment, standing infront of the Artifice vendor, hitting 700, clicking the vendor and then empty window. Should there not be some kind of end reward when maxing out any type of progression. The crafting in SWTOR was never good. First of all they need a smartphone app for this. I know people are gonna say. This will not work. YES IT WILL. Just like we can add cartel coins to our Account from the website. The only problem is inventory and online state of your character. So make it simple. When you open the app, you login > choose server > select character name > and then companion crafting window and material window pops up. Here you manage everything and it’ts running by it self like a small game on it’s own (your character will not be online). All final items go into the renown stash or something similar. You will be able to deposit crrdits to the app just like you do with your legacy bank. Ofc you will not be able to gain any influence on your companions while sending them on missions from your phone but who cares. Second thing that needs to be changed is item value. Either you can craft gear like you do now but then it needs to be High end gear otherwise it’s pointless. Or split things up and remove all the armorings, mods and enhancements and focus on augments and these new Amplifiers for crafting. The gamerule for gearing could be... Armoring, mods, enhancements = vendor purchase barrels, hilts, relics = loot (Flashpoints, operation etc) Augments, implants, earpiece = crafting then it would be a valid market for crafters to sell things they make.
  6. The hangar is useless since you enter the bridge when you go to the Guild Flagship. It’s great that we can change arrival point in strongholds and it would be awesome if we could do that in the flagship aswell. In addition to that, add a centerpiece decoration with just 1 imp/pub shuttle for each faction. There are shuttles on the fleet, most planets and in the small cutscene when entering the guild flagship so it would make sense to have that option for decorating. There are already 2 starship hook decorations with multiple shuttles but this will finally give you a way to display how you travel to the coruscant and the dromund kaas stronghold.
  7. Yea. You can really see that the ships are to big to fit the hangar. Scale is a problem in swtor. Many things are not scaled correct. I just assumed that the stronghold things was posted here. I will have a look at the suggestion box.
  8. The hangar is useless since you enter the bridge anyway when you go to the Flagship. It’s great that we can change arrival points on strongholds and it would be awesome if we could do that on flagships aswell
  9. Yea. just as you said. Now we can change arival point. Sure we can put a fighter on the landingpad or whatever but most planets you land on have the shuttle as entrypoint. It’s either that or ”planet starport”. 1 exception is Oricon that have a beacon for some reason 😂 My point is that Since all stronholds doesn’t have starship hooks Then centerpiece hooks with shuttles seems like a good idea. I would also like to see an animation when you use quicktravel, fleetpass or priority transport. Like a shuttle flying in while you wait the 5 seconds to depart.
  10. There are already 2 starship hooks with multiple imp and pub shuttles but a single centerpiece hook with just 1 shuttle for each faction would make sense since you have shuttles on the fleet, most planets and in the small cutscene when entering the guild flagship. It will also finally give you a logic way of displaying how you get to the coruscant and the dromund kaas stronghold.
  11. We have many big strongholds and i think it would be nice to have more smaller types. About the same size as courscant and dromund kaas (but with 1 starship hook). I like the idea of having an extended jedi/sith training area that is player controlled. Other locations like Ossus or Dantooine would be nice since we don’t really have a good Jedi stronghold. The yavin one feels more like a sith place in the old Republic era.
  12. I Tried to play the videos on 2 computers in both Mozilla Firefox and Google Chrome. Nothing happens
  13. Same here! i can't connect to the server. Tried to log in on 2 computers
  14. I don't know if this is intended or not? But since companions can use other restricted gear, it seems a bit odd when for example Mako can't use the Trainee's Blaster Pistol when it says Requires Smuggler, Bounty Hunter. Would be great if you either remove the class restriction or make the companions fit to the class they are supposed to be.
  15. Yea to be honest i think it's fair to put it in the Cartel Market. Infact everything that have been a temporary reward or a reward that only some players could get, should be available in the Cartel Market. Ofc it needs to be priced in a way so if you did an extra effort besides logging in at a specific date, the price should be higher. Some achievements are also connected to these rewards and there are no way for a subscribed player to complete all achievements in the game if they didn't take part in these 1-time events. So it's not really true when they say that you will have full access to the game if you are subscribed, since achievements are part of the game.
  16. I like the stage, but it can only be placed on centerpiece hooks. I think we should be able to place it on large hooks aswell. Nar Shadaa SH, only have centerpiece hooks at the balcony :/
  17. The Decorated Demolisher’s Blaster Rifle MK-3 have no other version of the weapon, except the Republic Command Carbine, wich is no longer in the game (and that was only on the Republic side) I would really like to see a moddable version of this that can be obtained by both imp and pub players. Add it to the Adaptive gear vendor on the fleet and remove all the class restrictons for all weapons. All the Armor sets can be used by companions, but none of the weapons. https://torf.mmo-fashion.com/decorated-demolishers-blaster-rifle-mk-3/ https://torf.mmo-fashion.com/republic-command-carbine-2/
  18. Ok so this is mostly for RP reasons but also for the new player feeling after finishing the starter planet questline. The first moddable weapon you get have changed a cuple of times already. And now they are even legacy bound which is great! But the Red Blade Carbine https://torf.mmo-fashion.com/red-blade-carbine/ and the Red Blade Sniper Rifle https://torf.mmo-fashion.com/red-blade-sniper-rifle/ that you get as an Imperial Agent doesn't feel like imperial weapons at all. Infact they look almost the same as the Accurate Boltblaster’s Blaster Rifle MK-2 https://torf.mmo-fashion.com/accurate-boltblasters-blaster-rifle-mk-2/ that you get as a vanguard trooper. This Blaster rifle is a perfect starter weapon if you play as a republic trooper since Havoc Squad is using that in the "Hope" trailer https://vignette.wikia.nocookie.net/starwars/images/5/5f/HopeTrailer-TOR.png/revision/latest?cb=20121119190532 (the color is different though) The Red Blade Carbine Should be switched to the Republic Command Carbine https://torf.mmo-fashion.com/republic-command-carbine-2/ and then rename it or atleast remove the "Republic" part of the name. The reason why this Blaster Rifle should be an imperial starter weapon is that all Imperial Troopers in the SWTOR Cinematic trailers are using it. https://cdn.pbrd.co/images/HouGJ1R.png It's an easy way to get different blaster rifles on both sides that all players can get. It's also good for roleplaying guilds who wants to have the same weapons for the whole squad or even the whole guild. Another solution is to put the Republic Command Carbine (renamed) in the Adaptive Gear vendor at the fleet and make it obtainable on both sides. Replace the Trainee's Blaster Rifle with it instead. This bring us to the weapons that you can buy from the Adaptive Gear vendor. I like the Trainee's Assault Cannon https://torf.mmo-fashion.com/trainees-assault-cannon/ that is used by one republic trooper in the "Return" trailer http://www.swtorstrategies.com/wp-content/uploads/2016/11/Bounty-Hunter-Trooper-Class-Changes-in-SWTOR-KOTET-750x410.jpg and the Trainee's Blaster Pistol https://torf.mmo-fashion.com/trainees-blaster-pistol/ because it's the most common Imperial Officer pistol in game. Why are all the weapons in the Adaptive Gear vendor class-restricted? it's a bit annoying since you can't give them to any companions. It's the same with many Crafted Armors. the class restriction makes it impossible to use on companions All the weapons mentioned above is already low lvl, so it's not like we are giving new players expensive endgame/cartel market gear. One more thing that ive seen threads about before, is the Imperial Trooper Armor https://torf.mmo-fashion.com/imperial-trooper/ Every time someone bring this up, people get angry. But to be honest how often do you see a player using that armor. It's sitting in the collectors edition vendor on the fleet and is used by no one. I know that some people will say that you can't play as an Imperial trooper anyway and i have seen people post go to ebay and buy the collectos edition. But this is a role playing point of view and if you want to gear your companions and your guild members similar to each other and other npc's you have a hard time doing that on the imperial side. A good way to bring this rare item to more players would be to put it as a direct sale armor on the cartel market for 1000 cc or even 1200 cc. Then old timer Collectors edition players, will still have it for free meenwhile the rest needs to buy it. You can even put up a republic counterpart for the same price. Take this one for example that patrols the republic fleet.https://swtorfiles.jedipedia.net/npp/1200/16141027741323287854.png If people still feel bad about sharing the Imperial Trooper Armor to other players after 7 years since game release, well then put up a new armor at the collectors edition vendor. Maybe a Squad Leader version of the armor that makes it unique or something else that's considered more rare
  19. Some of the Direct sale armors are missing in the cartel market. Is this a bug or is it intended?
  20. This have been a problem for over a year now. The pvp achivements at the Gree event are broken. you can't progress in them since they require a bolster that were removed.
  21. With all promises that the Devs made, It Will be fixed. They already told us that the only companion changes, are that gear no longer have any influence on the companion. If they removed the option to equip any gear to our humanoid companions, they would have lied to us. And lying is nothing you should do to a Customer. But what makes me really pissed!! Is that we are stuck with these companions and cant even modd them untill next update. For the Love of god. How can you screw up so many things in one update????? - companion gear disabled (maybe for life, who knows) - cutscenes that only promises different outcome. We haven't seen anything interesting yet. - the new companion interface is not logic at all. Someone just poped the bottle, got drunk and screwed it up. There are so many different kind of companions and some of them can't even be summoned. - we can now recruit companions from other classes (why?) there are no reason for that. It is a stupid idea. - WHY ARE WE STILL WORKING WITH BOTH FACTIONS!? People are playing imp or pub for reason. It makes no sense to run around adding imps as a pub player. And have a mixed faction base? Excuse my language here but ***!? - why add another way of conversing with different npcs. Now you have the regular old fashioned dialogs, terminals, click and read npcs (rishi and yavin) and finally the old kotor dialogs. This just confuses people. - planetary lvl adjustment???? Again why? Just skip lvls completely then. Why have a lvl system when the lvl changes for every planet you get to. Have you earned a max level, you earned it period. This is the worst update to any game I've ever played. To make an expansion that is as broken as this one is just a shame. I actually hope that they just set us all back to lvl 60 and let us have all our companions back and do this all over again. The story is grate! But we have already played imps and pubs side by side. No more please!!! You are killing the main thing about games and Star Wars. Fix this before it spreads and people stop playing.
  22. I must say that i feel sorry for so many of you. You have become mindless robots that are so brainwashed that you can't see the bigger picture. All you can see is how to make things easy for yourself. You don't care about entertainment anymore. you just care about yourself. But then again you are children. Children with no real life experience what so ever. So who can blame you? Some day you will grow up and understand but untill then i have nothing more to say. Take care and enjoy your mindless gaming. And for the record, Blizzard is already planing to remove PvP gear from WoW (not that i care. I hat the game) but since this game is following the same structure it's just a matter of time untill it happens to swtor aswell.
  23. K you still don't get it. But maybe im not good at explaining. I don't think that open world PvP is pointless. But the Wazones yes. I have done everything else. and i mean everything else in the game. Ive got 1 pvp set (exhumed). And i got it before the 3.3 update. And sure i can switch the gear around to all my characters when kotfe comes live. But i think that improving something is good. And you can't argue that it would have been more fun to have people fighting back rather then just standing still and waiting to get killed. And in the answer on the top post i also gave an explanation about how PvP could be fun. What most people don't understand is. If to many get bored, they quit playing, if they quit playing then eventually there will not be enugh players left and then they will have cancel the game. Apart from the Warzones i like TOR. But if you and apperently a few more like the warzones so much then keep it and add some 198 gear to it.
  24. Hehe. well then they can have them same gear at the ranked warzone vendor as the ops vendor. problem solved. It's not the point. I have a PvP set on 1 of my characters. ive got 8 in total. And sure with kotfe i will be able to just switch gear between my characters but why not make something new like the answer i wrote in the top post?
  25. Yes. Read my post again and you will understand that i like pvp. Thats why i play on a pvp server. What i don't like is to play Huttball or running around back and forth on a small field doing the same thing over and over again. Why not make PvP fun? thats all im saying. If you are happy about the lame pvping then keep doing what you do. you will get tired of it eventually.
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