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MustHaveEnergy

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  1. RISE FROM YOUR GRAVE:rak_01:
  2. I would like to make a list of the reasons you suck. 1. queue sync and win trade Anyone want to continue the list?
  3. Unfortunately, with your proposed mercenary and commando changes, one of those classes could, theoretically, join a warzone and capture a node or throw a huttball. To solve that, I suggest a stacking dot be applied to those characters after they click the join warzone button.
  4. Agree that the Rocket Out utility should be baseline or Masterful. The only things I can think of that will balance this class are an invulnerability DCD or some other massive cheese. Some cheesy ideas: 1. Electro-net target cannot damage or stun you. (Go away, Mr. Marauder!) 2. Kolto overload turns all damage taken into self-healing. (Tunnel moar!) 3. You cannot die during Energy Shield. 4. Chaff flare charges reflect damage. (Goodbye, Mr. Operative!) 5. Make Progressive Scan baseline. (Maybe we can finally out-heal a Juggernaut with this one.) Some less OP ideas: 1. Extend Stabilized armor to any or all snares or slows. 2. Extend Arsenal's chaff flare bonus to all Disciplines. 3. Unite Energy Rebounder and Jet rebounder utilities and make it Masterful. 4. Electro-net damage should not go through/break your concussive missile. 5. Kolto Overload as an extra CC break.
  5. I always feel that sting of serious disappointment when Heatseeker and Rail Shot fail their crits.
  6. A lot of PvP mechanics really ought to be rethought. Some classes are getting extreme amounts of cheese that don't really add much to the game and detract a lot from the fun. All the CC's and immunities and counters just seem to make fights more random and drastically increase the learning curve for newbies... especially those instant 60s. I'm sorry to say this, but the game was a lot more fun in 1.0.
  7. Well, that would solve one problem out of eight.
  8. How this thread has grown since I first posted in it. Just rolled a level 1 toon... Easy = boring. Probably gonna unsub soon. Oh well.
  9. Last time was a PUG. We finished Project Sav-Rak after many wipes, and my allies were jubilant, until I told them that he was not the hardest boss... I tried so many times to explain the satchel charges, but the tank just would not listen.
  10. Something tells me everyone saying there's no problem has not actually played any of the content. It's basically cookie clicker with conversations now.
  11. The thing is... if they e-mailed him an offer AFTER those dates, that's kind of... dishonest.
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