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sthmnky

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  1. Day two update. I reset the mission and came at it for a third time. After retrieving the uniform from Dantooine I traveled to Kessan's landing and QT's to Oribina Cove. From there I drove to the curators entrance and the quest did not update to reflect the need to put on the uniform. This time I went in without it and the quest updated to include the need to equip the uniform...but doing so did not take it off the list and the curator will not talk to me. I have also tried showing gear as outfit but that did not affect the issue. The link provided above does not seem to relate as my weapons slots are showing as they should. Can not progress this quest.
  2. I am experiencing an issue with the "Eyes on the Prize" mission for Lane Vizla not recognizing equipping the provided courier uniform. I am careful to equip the uniform in my gear slots before I enter the curator's instance. I can also see it remove the requirement from the quest once equipped. However, once I cross the threshold into the instance it puts the requirement right back into the list as if it never happened and I can not take the elevator to the next stage. I have reset the quest twice tonight retraced my steps with care only to get the same issue each time. This is also the second character to be effected by this. The first time it happened, I was able to progress by resetting the quest.... but that isn't fixing the issue tonight. it is very inconvenient to have to go back to square one each time when it may or may not fix the issue. I see others on Reddit discussing this problem but I am not seeing it mentioned here. Additional info: unequipping and re-equipping does not take it off the list, nor does a phase reset.
  3. Just got vote kicked from a deathmatch in which I was on a bomber setting up a heal/reload nest and leaving mines around. It was the start of the match. That should count as participation in my book. The person who initiated the kick was in chat advocating that the group fly in to the enemy formation and die just to get the match over quickly. While I see that you can't do this support activity on a bomber any more, the vote kick feature is being abused by people who are just trying to cycle matches as fast as they can....that is it's own form of abusing the system. I have the screenshot of the person calling for suicide deaths to "just get it over with". This is where we are now in the rotating saga of funneling people into content they don't want to do. I feel like systems like Galactic Seasons is not encouraging people to actually engage with things like GSF and pvp but more incentivizing them to just get through it in various ways not intended...and...are a disservice to those actively trying to do the content.
  4. Star Forge also experiencing this issue
  5. Hello everyone, I am looking for a little insight as to why I can no longer reinstall the game. I have downloaded a fresh version of the launcher from the swtor.com and set it to run as admin and launched it as admin. I have also checked to make sure that my antivirus is not blocking it. The error I am receiving is: Failed to contact the alias service Read operation Socket error This problem began when trying to address the empty server list bug that I posted about separately. In trying to troubleshoot that issue I attempted to do a fresh install not once but twice. With other trouble shooting actions taken in between reinstalls. The final one resulting in this new issue. When I launch the Add/remove program app in windows I can see there there is one entry for swtor for 19 gigabytes and when attempting to uninstall that it also throws up the error message: Windows cannot find 'c:\program files (x86)\electronic arts\bioware\star wars - the old repulblic\BitRaider\bin\brwc.exe' I am not sure if this broken file is preventing further reinstalations or how to get rid of it since I can not find it on that file path. I am a sub in good standing and my account works fine on other machines. Does anyone have any insight as to what might be going on?
  6. just updating this thread because I still don't understand why this problem suddenly developed out of nowhere. Continued fix attempts included restarting the comcast modem/router as well as changing ethernet ports just in case. I uninstalled and reinstalled the game. The problem still persists. I sent an email to support who responded with an unhelpful email about how to troubleshoot the launcher. I do not believe the problem is anything to do with the launcher at all. The email did not address my actual problem, and it looked heavily like an automated form letter.
  7. Based off those links I tried deleting the Bitraider file and restarting...no luck. I also have the launcher without the "st" in the corner and so...tried to initiate the launcher repair feature but it is grayed out and not clickable. So far the problem persists.
  8. Hello Everyone, After a period of letting the game sit idle, I returned and attempted to reconnect from the server screen. My intent was to log back into Star Forge server. When I hit the Select button from the server screen the client closed requiring me to restart from the launcher. Everything started up normally however, the server list is empty. Prior to this I had played the game normally in the morning from about 9am to 11am Pacific time, left for appointments and left the game idle. I returned in the afternoon to find the problem as I described it above. The launcher works normally, I get the LotS splash screen that lasts slightly longer then normal, and then the empty server screen. There is no error message to indicate why the server list is empty. Pressing select prompts you to select a server from the empty list. This is the first time I have encountered this bug. My details: Processor: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 3.50 GHz (64-bit system w/Window 10 home) Graphics Card: Nvidia GeForce GTX 1660 Ti Sub Status. Subbed continuously for at least a couple of years with no change in status. What I have tried: 1) Updated windows and checked graphics card drivers to ensure they were up to date. 2) Made sure both game and launcher were running as administrator. 3) After research...made sure both game and launcher are running in the same compatability mode. (Windows XP service pack 3) 4) After further research....Checked to confirm that antivirus and firewall were not blocking game .exe or launcher. 5) Several pc restarts. 6) Checked to make sure other online games run fine. (They do) 7) Wookiee Tantrum *edit* …I failed to mention an important detail. I play SWTOR with my husband in the same room, on separate PCs that are connected by Ethernet cable to the same Comcast provided router. My pc is the only one to encounter the issue, his is plays as normal.
  9. Problem was fixed. I did not complete class quest and level 10. Once I made it to the fleet, everything was there. My apologies for being over dramatic, but with so many foundational changes I was prepped for the worst.
  10. I began an Operative and played until the class quest took me to the fleet. This was at level 12 without using any xp buffs. The pacing of level grants feels fine. What does NOT feel right is the granting of abilities within that window(lvl 1-12). During all of Hutta I only had three basic abilities...rifle shot, knife attack, and grenade. Stealth was granted at about level nine, at which time the trainer became unusable with a system message claiming I was not a disciple of that class. At level five I was granted rewards for at least two quests that were not usable until level seven. This is not a big deal since leveling moves fast at this stage. However, it would be better if all quest rewards were usable when you get them. the overall experience was not terrible, but some fine-tuning is required.
  11. So I logged in to the pts to test lvl 1 characters as requested and had a little look around the new interface. While I know that legacy social perks were being removed, it actually looks like it's all completely gone. For those of us who have spent a lot of credits on rocket boots, field droids, and hk/treek unlocks, this is really disheartening. Does anyone have any information on these abilities? Did they move? Will they be given back at some point or are they just gone? if so, that was a very uncool move and rather sours any good changes that come with this expansion.
  12. I play both DPS and tank Jedi Guardian on live and have been very concerned about the feedback I have been seeing online. Therefore, I felt like I needed to see for myself what was and was not different in this iteration of the combat streamline changes. Per the forum instructions, I created a Jedi guardian, selected package B, and kitted her out as well as I could like my tank on live. Here is where my concerns began. But first...the questions: Does this feel like a Jedi Guardian? Please explain why or why not. In terms of offensive abilities, everything I have on live was present, and felt as if it functioned identically to my live character. However, notably missing were many utility abilities that I use often. Even taking my character to Onderon and killing the mobs there made the loss of those skills instantly apparent. And here I refer to an interrupt. Who would consider this an ability to prune on any character let alone a tank? Is there anything that feels missing or out of place in the combat rotation? Slash is still there and I never use it, not even as a filler. However, Resolute(CC break), Blade Blitz(movement cd), and Force Kick(interrupt) were all missing. I use those three abilities often on both tank and DPS and do not feel they should be role dependent. Their absence was immediately noticed when taking on trash mobs when I could not interrupt the healers. I do not understand the logic of removing these abilities. What are your initial thoughts with the effectiveness of the Jedi Guardian against enemies? From what I gathered from my one evening of play against Onderons open world mobs, my Defense Guardian took little damage and was able to hold the attention of anything encounterd. Not having tried her out of more difficult content, I can not offer an opinion on whether she was tanking as expected. There is a reason for this explained in the closing below. How are you enjoying or not enjoying this class? Everything felt as if it worked the same as on the live server and was enjoyable as a tank with the exception of the alarming loss of important utility abilities that extended fights and made them more frustrating. I could see their absence being game-breaking in most group content. In closing: The gear set I selected from the supplied vendor was Lord of Pain. This should be a tank focused set. However, it came with no tank armoring, mods, or enhancements inside. Instead, it was filled with DPS gear. I was specced as a tank in as much as you allowed us to with the preset ability paths...but pulling other types of gear yielded the same result. With a Bulwark ear, 2 Bastian implants, and two tank relics, off I went anyway to Onderon. My opinion is that it is very difficult to gauge tank gameplay without the stats that contribute to its class mechanics. As such, this felt like a very flawed test. Perhaps the fact that we could not access and choose a discipline the normal way resulted in the system recognizing the correct gear to fill the sets with? Either way, I am not enjoying this iteration of 7.0 combat streamlining and also see it not being well received on the live servers( I.E. angry mob with torches and pitchforks). I am cautiously looking forward to the next testing phase in the hopes that the missing abilities get reinstated and we learn more about what this system will look like in its fullness.
  13. Thank you for the thoughtful reply. I often am the tank in this and as such always interrupt full auto. That mechanic is clear enough. But knowing what was building the stacks was a mystery. Also having to re explain it to each new group mate was a chore. I will focus in on the roots in future runs. thank you.
  14. Does anyone know...or has anyone reliably reproduced what makes Gorga Brak gain "Stand and Fight" Stacks in Spirit of Vengeance hard mode? I have done this FP several times since its release, with a good healer and various group configurations. Each time, the only thing that got us through, was throwing ourselves at the boss over and over until he eventually does not build stacks enough to wipe the group. I've read the Vulk guide, scoured Reddit, and tried every suggestion imaginable to try and reliably reproduce what builds those stacks...all to no avail. No one seems to know for sure. after getting my own complete 25-time achievement, I swore to never go back into that thing again. Yet today, a guildmate needed help and I was appalled to discover that nothing had changed and nothing new has been discovered. In the Vulk guide, commenters noted that the ability description for the bosses Energized Grapple ability states that if it is dispelled, a stack of Stand and Fight is applied. But what counts as a dispel?..traditional cc breaks don't cause stacks in most instances. This led some to think that perhaps it was something automatically triggering from certain secondary effects automatically applied from player abilities (or utilities) that could be dispelling the grapple without the players awareness. Or...even that some channeled player abilities being cast during the bosses channel of Full Auto may also be to blame. So many theories....no conclusions. Confused yet?...so am I and everyone I have ever run this Flashpoint with. If this is functioning as intended, then I am asking if anyone knows what the correct mechanics are meant to be. If it is NOT working as intended...how has this not been addressed after all this time? I can understand if no one really knows what's broken...but can we at least acknowledge that it is? Dev response would be appreciated.
  15. To answer that thought...Yes, dye modules would be consumed when applied to a universal dye kit. My intention with this system was to create a way to allow us greater flexibility in character customization, without taking away from crafters, needing any form of deep systems reengineering, or negatively impacting CM sales. But thanks for the feedback, I appreciate the conversation around this.
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