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Arstechnica

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Everything posted by Arstechnica

  1. What if those stats where placed into other items like implants? This way you are swapping out less items. Just needs to be looked at b/c clearly they have given us the ability to have one character play multiple roles yet you are having to carry more items, maybe this is what they want, but I dont think so.
  2. Would it be a better idea to have only 2 armor classes i.e., Force armor and Tech armor for Tank Healer or DPS characters? This way your character can make the switch to healer, tank or dps without having to carry and level up 2 or 3 different armor sets? Or is the idea of having 2-3 sets of armor intended for one player with the ability to possibly have 3 different roles?
  3. Either for free or sell through the cartel, I don’t care. I need another chance $$$$
  4. I dont see Powersurge icon in the ability list. It is set as an Active icon, even when I select it to modify the ability; in the loadouts, it is not showing up on the abilities list. Anyone else have this issue?
  5. Suggestion - Make Ambush instant upon entering cover. How - This ability can be unlocked via tactical, implant or load out.
  6. Well, the other DPS sets look (IMO) less attractive. The only set that looks interesting is The Notorious set, it gives power surge a 2nd charge, granting 10% AP for 6 secs - cant occur more than 1 once a minute. So, the Apex set looks good because everything else looks so bad. I am trying to get it myself, best way is to just buy it from that vendor that comes and goes. The Apex set uses vague terms like "more effective" which needs more clarification. People hide insecurities with obscurities.
  7. I love doing Dailies with the many droid companion available on the cartel market. I believe most of them have some sort of weapon slot that you can add color crystal and a weapon tuning. This weapon isn't actually visible on the droid, it is rather implied but since you can modify the color of the droids blaster, please consider allowing the weapon tuning to show its effect as well.
  8. In the up coming 6.0 Mercenary Changes, Set Bonus and Tactical Items (PTS), all Mercs get access to a tactical called "Missile Blastback" Description reads: Missile Blast knocks its target back and refunds some heat. Might I suggest some tweaks to this Tactical. Current range of Missile Blast is 30 m. There needs to be a specified distance of the knock back, I would suggest decreasing the range of Missile Blast to lets say 10 m but be more specific to the distance of its knock back, lets say 10 m or give it an even longer knockback but also a cool down. I think the cool down is a must in either case.
  9. Please consider the activation of Priming Shot to trigger the insta cast of Fusion Missile. Basically the mercenary will be allowed to choose which ability to instacast: Tracer Missile or Fusion Missile. This request comes with the possible future 6.0 update of Fusion Missile spreading Heat Signature. Personally I am a huge fan of the Fusion Missile visible animation look, very class iconic. Currently I am stuck using Power Surge to instacast Fusion Missile but 6.0 looks to be encouraging the use of Fusion Missile as part of a secondary rotation. Thank you for reading!
  10. Sell player houses on the Cartel that allows individuals to plant a house on a planet.
  11. Some of the naming needs to be looked at and given more thought. 1. Maim - which throws a vibro knife for a 10 m range 5 sec stun. To stick with the Sniper feel, perhaps a renaming would be something related to a particular round that would mimic the short range 5 sec stun. Examples: Frangible Round, Point Blank, Double Tap, Magnetic Round.
  12. Would be really cool if we could purchase any faction aligned ship as long as you met certain criteria. Has to be previously unlocked via story Complete the class story line
  13. Please move the Legacy Stronghold storage downstairs next to the Guild Storage and Personal storage.
  14. I imagine this is how I will find out the game is no longer live. Will be in a SM KP trying to heal ppl and... lost connection to server. No warning.
  15. Have Fusion Missile and Tracer Missile share the same cool down. Priming Shot makes the next Fusion Missile or Tracer Missile instant if it hits the target.
  16. I really like the animation on this attack. When doing dailies on my own I often will use the special to allow Fusion Missile to insta cast rather then channeling it. When Fusion Missile is allowed to be insta cast, the animation works even when the character is running. Would be very nice if this attack was insta cast and put in the Assault rotation maybe allow us to choose either or to reset Blazing Bolts.
  17. Put some use to the back pack missile. I often combo it with the insta cast ability in PVE just see the animation and sound effect.
  18. It looks like a doll being pushed forward at times. I know it’s called Mad Dash, but damn a force wielding swordsmen should look better then that. Not sure what but I think better is definitely doable on that one.
  19. I just bring back the old animation, speed it up to the point that it is like an insta cast. As I recall the old animation, sped up would look brutally effective.
  20. 1. Knockdown if hit from behind and stealth 2. Some kind of mechanic that will refresh Acid Dart or Acid Grenade for both Concealment and Lethality. 3. Rest on Holotraverse if you deliver the killing blow.
  21. 1. Knockdown if hit from behind and stealth 2. Some kind of mechanic that will refresh Acid Dart or Acid Grenade for both Concealment and Lethality. 3. Rest on Holotraverse if you deliver the killing blow.
  22. I would be willing to pay good money for my BH to actually have the honor to have a Fire Spray (Slave 1) Ship instead of the D5 Mantis. This option could even be a Cartel item only, pleases please consider this. No BH is complete without a Fire Spray
  23. This is just my personal opinion, I am sure there are many that will disagree with my objection to the blue flames being emitted by both blasters when super charged gas is maxed - the cylinder is green not sure why the gas/vapor is blue. I would almost prefer maybe brief glow when charged then just the icon on the buff tray will suffice. At least match the green cylinder with a green vapor/gas.
  24. How about allow crafters to make and sell these slots as upgrades to any weapon, similar to augment slots. But high end tunings are gotten through cartel - maybe allow crafters to make simple tunings as inserts.
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