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HavTaurog

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  1. My friend plays a JC and I took pics side by side with him, and the jedi knight robes look ridiculous with that giant butt.
  2. i know there are other more important issues, but this is one that's bothered me for a while now. i think it's a bug in the jedi knight robes. no other class that i've seen gets this. robe butt. seriously, put on a robe as a jedi knight and you'll see what i mean. you get a giant bubble butt. because no other class gets it, i'm almost positive it's some sorta glitch in the robes. or maybe i'm wrong and they're supposed to have giant bubble butts that look ridiculous and not like a jedi.
  3. Hey, okay I might get flamed for this since I was the one who asked for the darkening skills of doom. But, just to clarify, this wasn't exactly what I had in mind. What I said was that some skills like Takedown or Headshot, which light up only when certain conditions are met (low health or incapacitated target) make it hard to tell if they're ready to use because the cooldown bar's so small, that around 5 seconds, it's near invisible. So, for these particular skills only, I would say to leave them darkened while they're still cooling down, but don't make All the skills darken every single time you fire. That'll cause headaches! Sorry for the mess, all! Hope this gets fixed
  4. Thanks. Found it. How do I delete this thread?
  5. Hey, these are just two suggestions I had. I'm really hoping the developers will see this. The 1st suggestion is a UI issue. When a skill is cooling down, there's a line that goes down through it until it's ready to be used. Some skills are grayed out during this process, but some do not remain grayed out. An example is a skill like Headshot which is active when the target is incapacitated. While it's cooling down, if you incapacitate the target, it will light up again. The problem is, that the bar going through it is so thin that around the last 5 or so seconds of cooldown, you don't see it at all. I've died several times thinking I could use a skill when it wasn't finished cooling down. My suggestion would be to keep all skills grayed out until you their cooldown time is over because sometimes the bar is hard to see. My 2nd suggestion is for sniper/operative skills. Eviscerate and Headshot do exactly the same thing except one is a knife action and the other is rifle. The problem is that they both use up the same cooldown time, so if you wasted your money buying both skills, you'll find that you can only use one of the two. Since Headshot does more damage, I think more people would use that one once they get it. Wouldn't it make more sense to give Eviscerate (knife action) to operatives and Headshot to snipers, instead of giving people the option to waste their money on a skill they'd never use?
  6. Hey, these are just two suggestions I had. I wasn't sure where to put this thread, so I'm placing it in General and really hoping the developers will see this. The 1st suggestion is a UI issue. When a skill is cooling down, there's a line that goes down through it until it's ready to be used. Some skills are grayed out during this process, but some do not remain grayed out. An example is a skill like Headshot which is active when the target is incapacitated. While it's cooling down, if you incapacitate the target, it will light up again. The problem is, that the bar going through it is so thin that around the last 5 or so seconds of cooldown, you don't see it at all. I've died several times thinking I could use a skill when it wasn't finished cooling down. My suggestion would be to keep all skills grayed out until you their cooldown time is over because sometimes the bar is hard to see. My 2nd suggestion is for sniper/operative skills. Eviscerate and Headshot do exactly the same thing except one is a knife action and the other is rifle. The problem is that they both use up the same cooldown time, so if you wasted your money buying both skills, you'll find that you can only use one of the two. Since Headshot does more damage, I think more people would use that one once they get it. Wouldn't it make more sense to give Eviscerate (knife action) to operatives and Headshot to snipers, instead of giving people the option to waste their money on a skill they'd never use?
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