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Berika

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Everything posted by Berika

  1. "The Lemming" Title..... sweet Troll guys
  2. Poor attempt at levity. Perhaps a little jab at players who play for reasons other than PVP. Go back to Pot5.
  3. /Salute to you It's refreshing to see a member of LD that isn't on forums epeen stroking or talking smak. Best of luck in your future ventures.
  4. The exit door is that way -------> Don't let it hit ya on the way out.
  5. LOLZ.....PVP E-peen stroking on a PVE server is always hilarious.
  6. Kitru and Keyboardninja discussed this in a couple PTS threads. For PT tanks, going into the last couple weeks prior to 2.0 is Defense over Shield with absorb being a laughable waste. The devs stated that they were making changes to some specs that they did not include on the PTS. Kitru and Keyboardninja said they would get back with us after release.
  7. I understand what you're saying. I enjoy my Troopers and BH's and don't get the same enjoyment others get by playing a saber-jockey. It goes without saying this game has been marketed for it's story and pretty much everything has been to encourage players to play multiple toons from day one. If that's not your thing then don't do it. Have fun and play it however you wish.
  8. ^^^ This without a doubt !! On a brighter note, might as well get as many achievements as we can while the game is still young to keep ahead of the curve.
  9. These guys did it right. Better luck next time. http://www.youtube.com/watch?v=ji0opmQzhuk
  10. Video #1 - Nice teamwork. Hurry and ROFL stomp these pugs so we can epeen stroke on fleet again. Video #2 - Snooze fest. Waste of time. Everyone knows guarding nodes is boring. Video #3 - Complain, whine, Boo-hoo, LD-fiddy be carryin' all yo sorry pugz. Lost all respect for you and your guild. Try sharing the knowledge and techniques like CM and a few others then perhaps you guys can enjoy yourselves instead of "Hard-core don't apply for our guild unless you were born with a mouse in one hand and keyboard in the other."
  11. This is from page 29 post #286. I've messed around with it for dailies and such but it hasn't been recommended since last June
  12. For PVE dps, Pyro is best. You'll get more overall dps by dropping the top tier talents and putting the points to max out the dps talents such as Steely Resolve, Rail loaders, Puncture etc. There are several threads that can explain the details to you. For PVP dps you're better off going with a basic full 31-pt Pyro spec. Burst is king in PVP. I have 2 level 50 Vanguards (AS and SS) so I leveled my BH as the AP spec. For an overall spec AP is what I'd recommend. I did about 50/50 PVP and PVE during my leveling. A nice middle ground of damage and toughness. I used dps gear and a shield with Ion Cylinder. I had none-zero-nadda problems with any of my quests at or slightly above level by doing this with Mako healing. It hurt my dps a bit but I just stayed with Ion Cylinder to be used to the heat management for PVP. During PVE groups with a dedicated Tank, I swapped to HEC. There were a several times the Tank went down or D/C'd and I was able to finish the fight by swapping to Ion Cylinder and already had my shield equiped. Elitist Jerks may talk smak if they see the shield but turn around and sing your praises when you save the wipe. in PVP, AP also has the advantage of not being too gimped if using Ion Cylinder. Some players swap to HEC as needed but I prefer to run Ion Cylinder when running AP (drop the HEC talents). Between damage, taunts and guard, I never go without my 8 minimum medals. Even in the pre-made Saber-Jockey smash fest as of late. Manage heat and you'll do fine. My first 2 points went into Combust then straight up the AP tree. Like everything in the forums this is an opinion. Use this and any other advice you receive as guidelines not gospel. You know the age old debate....Tough as nails VS Blow it up quick....Experiment a little and tweak it to suit your playstyle. Field respec for talents is the bomb!!! Good Luck and hope you enjoy your BH.
  13. 2-pt Weapons Calibrations: Increases Alacrity (yes its meh but casters always want a faster cast) As I said, very few if any add this into a build 2-pt Parabolic Combat Stims: Returns 1 ammo when stunned (or rooted or knocked down, some classes can dam near refill an empty ammo bar by spamming you) You're dead long before then 2-pt Degauss: Removes movement impairing effects on use of Reactive Shield (utter crap because someone can immediately re-snare you) Agreed, it's worthless. That's why it on the suggestion list 2-pt Adrenaline Fueled: Crits reduce the active CD of Adrenaline Rush and Reserve Power Cell. (touch this and die, its an important ammo control which reduces RPC to 30-40s in a fight since assault has no constant boost like gunnery) You're the first I've seen speak it's praises but you have a point Why is Sweltering Heat not in there? 2 points for a weak snare that commandos cant even proc when they want. The whole point of changing Charged Bolts into a spammable attack like Ion Pulse is for the better damage during movement as well as the constant snare from Sweltering Heat like a Vanguard. Any change that is made will not make all players happy. PVP'ers will QQ constantly. By offering positive suggestions and keeping the subject at the forefront of the discussions will eventually bring change.
  14. A simple solution to improve Gunnery and AS Commandos viability for PVP is to make Charged Bolts instant cast like the Vanguard's Ion Pulse. (it shouldn't effect PVE much) A more complex solution which achieves the same goal: Remove/Swap one of the seldom used, some have debated as useless, talents from the Commando AS tree. 2-pt Weapons Calibrations: Increases Alacrity 2-pt Parabolic Combat Stims: Returns 1 ammo when stunned 2-pt Degauss: Removes movement impairing effects on use of Reactive Shield 2-pt Adrenaline Fueled: Crits reduce the active CD of Adrenaline Rush and Reserve Power Cell. Replace one of them with a 2-point talent which changes Charged Bolts into an instant cast to keep it on-par with Ion Pulse play style. Preferably it would proc Plasma Cell 100% of the time like Ion Pulse. Even if it doesn't, the instant cast "decent" damage would be a positive improvement in play style (skipping the the elemental vs weapon damage discussion.) By making this "Burst Shot" into an instant cast, the cast reduction can be removed from Muzzle Fluting in the Gunnery tree which can stay the same for Grav Round. Burst Shot being in Tier-1 might be of some use for a Combat Medic. I've yet to see one admit they activate Super-Charge Cell to access the Charged Bolts cost reduction. However, as a lower Tier talent it could possibly result in strengthening Gunnery spec. too much (PVE). If that were to happen (Bio-Ware can do the math) the talent should be high enough in the skill tree for it to deter Gunnery from hybridizing it. Just a couple more ideas to toss out there in the hopes the Devs will pick something up and run with it.....in a positive direction. cc: Suggestion, PVP forums
  15. A simple solution to improve Gunnery and AS Commandos viability for PVP is to make Charged Bolts instant cast like the Vanguard's Ion Pulse. (it shouldn't effect PVE much) A more complex solution which achieves the same goal: Remove/Swap one of the seldom used, some have debated as useless, talents from the Commando AS tree. 2-pt Weapons Calibrations: Increases Alacrity 2-pt Parabolic Combat Stims: Returns 1 ammo when stunned 2-pt Degauss: Removes movement impairing effects on use of Reactive Shield 2-pt Adrenaline Fueled: Crits reduce the active CD of Adrenaline Rush and Reserve Power Cell. Replace one of them with a 2-point talent which changes Charged Bolts into an instant cast to keep it on-par with Ion Pulse play style. Preferably it would proc Plasma Cell 100% of the time like Ion Pulse. Even if it doesn't, the instant cast "decent" damage would be a positive improvement in play style (skipping the the elemental vs weapon damage discussion.) By making this "Burst Shot" into an instant cast, the cast reduction can be removed from Muzzle Fluting in the Gunnery tree which can stay the same for Grav Round. Burst Shot being in Tier-1 might be of some use for a Combat Medic. I've yet to see one admit they activate Super-Charge Cell to access the Charged Bolts cost reduction. However, as a lower Tier talent it could possibly result in strengthening Gunnery spec. too much (PVE). If that were to happen (Bio-Ware can do the math) the talent should be high enough in the skill tree for it to deter Gunnery from hybridizing it. Just a couple more ideas to toss out there in the hopes the Devs will pick something up and run with it.....in a positive direction. cc: Suggestion, Class forums
  16. A simple solution to improve Gunnery and AS Commandos viability for PVP is to make Charged Bolts instant cast like the Vanguard's Ion Pulse. (it shouldn't effect PVE much) A more complex solution which achieves the same goal: Remove/Swap one of the seldom used, some have debated as useless, talents from the Commando AS tree. 2-pt Weapons Calibrations: Increases Alacrity 2-pt Parabolic Combat Stims: Returns 1 ammo when stunned 2-pt Degauss: Removes movement impairing effects on use of Reactive Shield 2-pt Adrenaline Fueled: Crits reduce the active CD of Adrenaline Rush and Reserve Power Cell. Replace one of them with a 2-point talent which changes Charged Bolts into an instant cast to keep it on-par with Ion Pulse play style. Preferably it would proc Plasma Cell 100% of the time like Ion Pulse. Even if it doesn't, the instant cast "decent" damage would be a positive improvement in play style (skipping the the elemental vs weapon damage discussion.) By making this "Burst Shot" into an instant cast, the cast reduction can be removed from Muzzle Fluting in the Gunnery tree which can stay the same for Grav Round. Burst Shot being in Tier-1 might be of some use for a Combat Medic. I've yet to see one admit they activate Super-Charge Cell to access the Charged Bolts cost reduction. However, as a lower Tier talent it could possibly result in strengthening Gunnery spec. too much (PVE). If that were to happen (Bio-Ware can do the math) the talent should be high enough in the skill tree for it to deter Gunnery from hybridizing it. Just a couple more ideas to toss out there in the hopes the Devs will pick something up and run with it.....in a positive direction. cc: PVP, Class forums
  17. Question. Does the 30% speed boost of Hold The Line stack with the 15% of Battlefield training talent for 45% total? or Do you just gain and the extra 15% difference when Hold the Line is activated? Thx in advance
  18. Stockstrike: classified as "Tech" attack, instant, kinetic damage Full Auto: classified as "Ranged" attack, 3-sec. channeled, weapon damage Replacing SS for FA would be hindering for a Vanguard's damage based on current game mechanics. Instant vs channeled and tech damage vs weapon damage. The channel of the Pulse Cannon attack is only tolerable because it's a Tech attack (leveling my 2nd VG as Tactics this time). A Vanguard's forte' is Tech attacks. I do understand why some players would desire something like the change you suggested. There are tons of threads discussing and some QQ'ing over "Ranged Tank" etc. that players thought the class would be when the game first started. It's a melee class and the suggestion you propose would most likely not provide the desired benefit based on the overall intent of the class design.
  19. "Setting up" is a positioning and occasionally a timing issue to ensure the mob(s)/player(s) are going to be struck by Tactics main attack, the Pulse Generator stacked Pulse Cannon. Very easy PVE. A little more difficult PVP.
  20. Has anyone come across a list of which servers are consolidating to which?
  21. These forums would have two-thirds less entries if it wasn't for all the PvP QQ'ing. /sigh
  22. ^^ Pure LoL. Kudos for creativity. The Jedi messed up by believing an interpretation of the prophesy instead of the literal wording of "Bring balance to the force". Yes, Mace (and everyone else) were doomed for a long time. Before Anakin, there were thousands of Jedi and only 1 Sith with his apprentice. (The reason for there being so few Sith was explained in KoToR) Because of his actions all that was eventually left after the purge and great hunt; Sidious and Vader vs Yoda and Obi-Wan. Similar to the flood involving Noah, these actions purged the increasingly decedent/arrogant Jedi who were beginning to stray as Obi-Wan QQ'd to Yoda and Mace in episode III. (Luke and Leia don't count. They were merely potential force sensitive infants/children as were others scattered around the galaxy) Of course Yoda and Obi-Wan threw balance out the window again by orchestrating Luke's rise to "power" and eventual rebuilding of the Jedi temple where more were trained which began the cycle anew. Although, they did appear to have good intentions by doing so.
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