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Talinis

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  1. I think what is most entertaining about this whole thing is the ignorant notion that huttball is more objective focused than any other map. Huttball has extreme amounts of combat as you try to prevent the ball carrier from getting to the goal and for others to keep him alive. And it is very possible to solo score in huttball, I have many times. You don't necessarily need more than 2 people playing the objective in huttball. Then you have Yavin, Novare, Civil War, Void star, hypergate and odessen where someone or more than someone has to sit on the objective to guard it. Sometimes, no one comes to that point half the match so you sit there twiddling your thumbs. Meanwhile, most of the players just mash south in novare coast or the middle in hypergate and the middle turret in both yavin and civil war, no different then those that sit in the middle in huttball. Voidstar routinely has players that don't call out sides and let enemy bomb their way in. Others have people not defend a turret and lose their team the match, no different than huttball. Once again, I think a personal bias is showing because you are unable to see things in a level and even light. These are reg matches. There is no ranking if you lose. Most of the time you don't even get extra conquest if you win; you just get a few more unassembled and command xp. Big whoopdy do. If you want to play the objective, then play it. Otherwise just mash middle like in every single reg map ever. And every map should have an equal opportunity to pop.
  2. Actually is the exact opposite of a flawed premise. There are 9 maps. Every map should have an equal opportunity to pop. The maps themselves differ enough to create a change in scenery and play, even if the STYLE of objective is the same. Sure, I get another huttball, but the way I go about the objective is different and how to play the map is different. The flawed logic comes in when you believe that styles should be balanced over maps. The problem is that a game like hypergate, THAT IS THE ONLY MAP for that style. That gets infinitely more stale then having several maps rotating for the same style. Meanwhile, if you happen to like Vandin or OG huttball, what is being suggested is that you see that map once every 21 matches or so, which is bull to say the least. At least with the current set up, each map is rotated through roughly every 9 games or so, given RNG. Please use some better logic next time. The same style on a different map is still a different game. By the way, you complain about getting huttball all the time, I'm 99% sure I'm getting novare coast much more than any other map. Will start to get a sample size. EDIT: First day of games as follows: Odessen: 2 VoidStar: 1 Hypergate: 1 Novare: 3 Yavin: 2 Civil War: 2 Vandin: 1 Quesh: 1 Huttball: 1 Arena: 3 Seems pretty balanced so far. Vandin was the last map to remain at zero before it finally popped in second to final match.
  3. I think option 1, where each map is weighted equally is the objectively best route to take. Each map is uniquely different even if the objective remains the same on some. Having novare coast or hypergate with the SAME MAP pop literally every other match instead of just a lot of the time would make me likely quit PVP all together. I would hate to play the same literal map over and over. At least with the current system, you get a nice variety of maps and change of scenery. Also, what I think we are seeing here is people are biased against what they don't like. When you dislike something, it is easy to focus on that and feel like you are getting it all the time. For example, I really don't like novare coast. So when I queue, it basically and almost literally seems I get novare coast every third match at the very least. Some nights I do 10 matches and half of those are Novare coast. Now part of this is also due to the random number generator. Some people complain about the huttball maps popping more than the other maps. However, as you can see with Trixxie's numbers, what she is really complaining about is actually unfounded confirmed by the data and just personal bias toward a certain type of gameplay. As you can see with the numbers, both void star and hypergate individually popped more than any huttball map. Since we know the system is basically a random number generator, we know with such a small average that it is easy to get unbalanced pops per map. As I stated earlier, some nights I get 4 out of 7 matches as Novare coast (literally 3 in a row), other nights I only get it once. But it shows we are getting a healthy change of map rotation. Again, I think the best solution is to keep each map weighted individually so that everyone is able to get a wide variety of maps, even if they may not like a certain playstyle, until a system is able to be developed to opt out of certain maps. Otherwise, the queue will literally be just odessen, novare coast, void star and hypergate map repeated over and over. I get novare coast and hypergate enough as it is. As much as a few others want to make huttball pop as LITTLE as possible, an objective and fair mindset would see that all maps are favored equally for now. Thank you for your time Eric!
  4. I honestly dont mind the bugs because most of them are irrelevant or have workarounds. Hell, my shortcut to launch swtor will never work even if i copy the exe itself so i have to launch from the file directory. But it doesnt dull my enjoyment as these are all minor things. Ive played games since nes and dealt with many worse bug riddled games. They could work to improve the bugs but the team is very small so they have to prioritize major gamebreaking ones over minor inconviences. They also need to continue to churn out some kind of content to keep people playing so.
  5. Except it doesn't punish anyone who plays alts. You get the same list of activities as everyone else. Whether I play one character or 10 characters, I get the same list of activities and lock outs. Oh, Yes, I get it. You can't just log on and get easily capped with 15 characters and have to do a bit more work. You are already getting 15x the rewards that someone with one character would get if you put in the work. Nothing is really alt unfriendly about it. You put in more work if you want extra rewards. Think of it like a system like this. The first tier is pretty easy to obtain and I get one encryption for the week say 10000 points. But i want more out of that week, so i aim for tier 2. Now tier 2 is triple the points (30000) but I get another encryption. But I need/want more, so I shoot higher, and that one is even more points (50000). Now, at the end of the week, I got 3 encryptions and it resets next week and starts over at tier one for only 10000 points. It's a time vs time scenario. Do I cram more this week to get things sooner or do I wait over a longer period of time to and just slowly build up by getting the easy rewards. As for being conquest king and winning lots of planets? Oh yes, we certainly win lots of planets /s. We only barely make top 10 leaderboard and usually don't even do that. Everyone's enjoyment of the game is subjective. What your guild thinks is good for the game and what my guild thinks is good for the game is wholly different. The fact of the matter is what is FAIR to the game is that those who only want to play one character shouldn't be punished more for playing that way. Our active members who like to play only one char are already giving up extra rewards from other characters. I and some other guild members have gotten over 100k a week on a single character. But I'm punished because I didn't spread those points to other alts. In your words, I am being forced to play a certain way (playing alts). Is that fair? Because you choose to play multiple characters that you get 10x the rewards that others get? You want more rewards, you should have to work harder and making it harder to achieve for multiple characters is only fair. It's not like it's hard to get several capped with max stronghold bonus anyway.
  6. Ossus had 10 instances because it was the new hotness so everyone was completing the content. Now that it's been out a while, people are doing other things and then hitting up ossus when it's time for dailies or other activities instead of sitting on the planet the entire time. Ossus is not the hub for everyone to sit at 24/7. So it is no surprise and very much expected for it to drop off. Quoting release numbers and numbers it is at now is a very, very poor way to get your point across because of this. It is like people quoting fleet numbers. I am almost never in fleet unless it is for a specific need or getting ready for ops. People sitting in fleet means they are there for some of the vendors, they are RPing, looking for ops/groups or they have nothing else to do. In fact, many prefer to just sit in their strongholds and afk there.
  7. The thing about the conquest changes is that they should've been in the game to start when they first did conquests. Allowing alts to circumvent 1 time weekly and other once a day conquests was a poor design and I'm very very very glad that they fixed that. The old system punished people who wanted to main one or two characters. Why should I or anyone in my guild be punished and be considered a detriment on getting conquest because they like to play one character? Some of our most active players only play ONE character. It should be equal across playing any amount of characters. The new system allows everyone, many alts, 1 main or a newbie to the game to get involved and we like it. Sure, the very competitive guys hate it because they lost the ability to "cheese" but it was the right change.
  8. We do get regular content drops, just not as frequent as you like them perhaps. and it's not necessarily set up just for one boss. We don't know what else bioware has planned. Perhaps Bioware may not end up doing a new set of levels (75) with the update and we may just stay at 70. The expansion most likely won't be a big one and if they did a level reset, they'd have to rebalance all the old content or have basically nothing to do at level 75 (which would take more time than adding master mode gods). Everyone knows they are limited in man power. And remember, the games forums are a very bad place to get a consensus. People that are unhappy will go write up complaints about it, but people who like something are very unlikely to go out of their way to go post about it. They would much rather be in game enjoying themselves instead of writing a "Thank you Keith" post on the boards. Even if a change was very well received, u'd still rarely see thank you posts. How people are in life, with any aspect. The other issue with these forums is you have to be a subscriber. So it ends up being a cesspool of the same few people spouting their opinion, right or wrong. I don't believe anyone in my guild even goes to these forums. I do because I'm the guild leader so keep up on stuff for the guild. But that's about it.
  9. Keith is the lead dev for SWTOR, like Ben Irving before him. He has some of the biggest pull on the direction of the game. The developers also stated that the time they needed to do master mode did not take away much of any development time from other things. Mostly because it was probably just stat adjustments and other easily doable stuff. There haven't been difficult things to do in this game in a long time; A truly hard challenge for higher tier guilds. And with how little development time was needed, they would not have really been able to get anything else out the door instead of it. And yes, Keith does play this game, which is refreshing news since they tend to understand the game better than people who don't. Which is why things like the guild changes (which haven't been any since launch), ops, pvp updates, imp/pub and other things are coming back into the game which haven't really been there since 4.0 launched. The gearing changes are entirely separate and were planned to go into the game with or without gods from the machine master mode. The gearing changes were to keep people interested and chasing content and also make prior content easier for more casual guilds. Most mmos do this. Look at wow, every patch adding a new tier of gear which is only obtainable by the hardest bosses. No one has a problem with wow or any other mmo doing this but they seem to have a stick up their butt when this game does it. This time they decided to gate it by rep so everyone could get it (which is more than what most mmos do) because everyone had a hissy fit over the command system. The new tier level was also designed for the NEW OPERATION boss they are releasing (again nothing to do with master mode). They stated they were already working on the new group content (new op boss) and that the master mode being added did not affect it in the slightest. As for anyone thinking they speak for a majority when they cry about conquest changes or anything else can go stuff it. It's always been a known fact that forums are a small minority of vocal people that are up in arms about the game and never representative of the game itself. Every game forum I peruse is like this. People who like the game are on the game enjoying it, not sitting on a forum in their free time. I run a smaller guild (50ish actual people) and no one complains about the conquest changes. In fact, my guild is way more active with conquests now. Everyone likes the guild changes and perks. They like the story going back to imp/pub. They don't care or complain that a new tier gear was added, just something else to shoot for.
  10. Knowing that they are a ranged class with powerful DCDs, they should be one of the lowest specs in terms of damage. Ranged is always an advantage over melee and this HAS to be taken into account when balancing a class. Since melee start at a disadvantage from range, they need either more powerful defensive capabilities, more damage, or both. It is like that in every game. And seeing as how many CC abilities and DCDS they have as well as range, they deserve to be the bottom of the barrel dps. Someone has to be the bottom and their kit basically says they should be. Remove a CC from their kit, remove some DCD power and they can add back dps. If we are talking ops, they still deserve to be on the bottom end simply due to ranged mechanics being far superior to melee. Boss mechanics highly punish melee more than they do ranged. For PVP, they should just play healer until Bioware finally properly balances healing by upping the healing penalty to 30%. Also ranged is a MASSIVE advantage in pvp.
  11. How is Eric supposed to say anything more when there literally isn't anymore more to say. They are working on it and it is still taking them some time. Do you want him to literally come on and say they are testing this "insert technical thing here" every time they try something new? He is already coming here every half hour to keep us posted that they are still working and that he is still there making sure things are getting done. Second, I'm a guild master so I definitely play the game. Not a very big guild but a guild of around 50 people who PVE and reach medium yield conquests. Everyone in my guild who wanted to got theirs done already. Maybe if you would stop complaining all the time, you would've had your weekly conquests done. Sure, people in my guild are bummed we can't get on. However, they did other productive things with their time instead of blaming bioware and sitting here trolling the forums. I'm here to provide updates for guild members instead of everyone having to peruse the forums themselves.
  12. First off, the new servers are mega servers. When the game first came out, the server capacity was about 10 - 15 times smaller than it is right now. So if a server is at medium population, that means that it is about holding 5 full origin servers. They have been that way for a long time. Out of the prior 21 servers, the ones that were mostly dead were the ones that had very few original servers combined (some only had one because they were very specific like pvp-rp). Harbinger was massive because it had a total of 20 ORIGIN SERVERS combined into it, which is why it was always full load for a while. It was to be the west coast PVE server. Star War's the Old Republic's population is estimated to be close to 200,000 active monthly users, putting it only behind bigger mmos like WoW, ESO, FFXIV and a couple others. Second off, Bioware doesn't want to the servers to go down as much as we do. They didn't screw you out of your weekly goals. If anything, you did because you had the entire week to complete it and you waited until the last minute. Your ISP could've went out. Your hard drive could've malfunctioned. Your router could've fried. And then you wouldn't've been able to complete your quests. Don't wait until the last minute and blame others.
  13. Makes sense because unlike swtor which is a just for fun game, the internet is extremely important for many people such as the ability to complete their work, operate their business, pay bills and a plethora of other things.
  14. It's almost impossible that it's the servers themselves. Remember, the servers are located in different locations and there are 5 different ones meaning that each one would have to have the same fault. If it was one server, yes, but because it is all of them, it is something to do with the login retrieval of the server list. Not with the actual servers. Especially since people who are connected are able to stay connected, meaning the connection to the servers is there. My best bet is something with the login error that occurred earlier is also the reason for the server retrieval error or the fix they implemented is the reason for the list to go missing.
  15. Grind is a very important part of mmos, as it keeps people playing while they develop new content. Every single mmo uses some sort of grinding as a way to keep people engaged and playing the game. If you were able to just get everything instantly, there wouldn't be any reason to login after a week for a lot of people. You want the BEST gear, then you have to grind to get it, it's that simple. The best gear is hardly necessary and if you want it, you have to work for it. That is not just the norm, but the expectation when playing an mmo. In this case they are using a rep grind. Some other games you have to down the hardest raid content in order to get it. Would you rather it only drops in NiM GotM? It sucks that the server is down but we had all week to finish the relatively easy dailies. And computer bugs happen. And it is not always easy to fix them. A single misplaced comma somewhere could affect something totally different from where it is placed in the coding. You don't think the team working on the login wants to get this done and go home or work on something else productive? You're frustrated by not being able to login and they are just as frustrated with not finding the solution.
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