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L-RANDLE

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Everything posted by L-RANDLE

  1. A larger supply? For what? Meds don't sell right now with a "low" supply. Do you think adding more will change anything besides making them cheaper? Is that the reason you are complaining; they are too expensive? Go to a med vendor and you will pay 4x the amount. Furthermore, if the reusable ones were now consumable, what would that change? Fairness? What's next, my AoE is overpower'd eventhough that is what I spec'd to be? Quit playin'... If you want meds or Stims, go to Sith Meditation Sphere. They sell for nothing (probably barely over cost, if at all). PS: I USE THE CONSUMABLE ONES BECAUSE THEY RETURN HIGHER HP THAN THE REUSABLE ONES AND THE DIFFERENCE IS NOT ANYTHING TO SNEEZE AT. THEY ARE NOT THAT EXPENSIVE TO MAKE (e.g crafters have a meds advantage regardless of a having a reusable or not, just like your mods) THE MONEY I DON"T SPEND ON MEDS, I SPEND ON ARMOR AND MODS YOU MAKE.... LET"S STOP THE NERF(TURD) IDEAS.....
  2. RE stacks of 5,10, 20. It usually yields schematics better....
  3. There is no item that is an "in-combat" revive. What you are referring to is a skill obtain by a certain class. There are med-units/med-pack that can provide you and your companion with HP while in combat, but nothing really close to the total max HP you can have. There was also some people saying the reusable paks cooldown is independent from the consumable ones. [Mike Gundy voice] "THAT'S NOT TRUE!" Once you hit a medpak, all other are on the same cooldown cycle reusable or not. I am a LVL 35 Sage and being a Biochem major is a necessity since our HP is lower than most of the other classes, but that aside, sounds like the nerfing cry is because we save on consumables. Yeah, I might not need to constantly buy meds or stims, but I need to buy armor, and mods and weapons. Its pretty much vice-versa for other professions, so we are back to square one..... *** are we talking about here? Oh yeah, post 50 professions. I could possibly see the post 50 complaints, but they should be with your own profession, not M-A-Triple D that you can't make anything worth selling (plus I question whether ANYTHING is really selling right now). This thread is full of nerf-turd... Don't hate the player; Hate the game.
  4. Agreed, My reusable does not give as much "raw" HP benefits as a consumable one... So it is not "as-good" but it is a small perk (cost savings) for being a medicine man.
  5. I guess I was getting a bit off topic though. Somehow we need crafted material stats to out pace vendor alt items or drops. That is my eyes is an easy patch and it does two things: 1. Increase the demand for crafted goods: thereby stimutating the market. 2. Redistributes some of the wealth making the economy more stable. It is obvious that BW caught people exploiting the system, so they have some means of detection and control. They banned/suspended accounts for doing it. Hopefully the credits in those accounts were deleted. I see the "threat" being somewhat squashed at this point. Why not change slicing back, continually monitor "exploiters" and ban accordingly, and/or have a random credit lottery with the exploited credits? Seems like that would win more souls on any side of any fence...
  6. lol there is.... http://www.swtor.com/community/showthread.php?t=120099 Read between the lines: I'm a cynic at heart, but I only can act upon what they have officialy posted...
  7. Exactly Velsael. You can't stop gold farming. Only slow it down. Nerfing slicing did not nullify farming, and that was BW's "intention". It now has lead to them increasing the RL profits, not only because the farmers now need multiple acounts, but the "real" player has to keep playing longer to acheive the same goals pre-nerf (which also leads to more RL profit). But the damage is already done, now that they turned off the ATM machine, I would suspect gold farmers are now making more RL money than they did pre-nerf (which is opposite of what BW stated they were trying to accomplish). Mats=credits and vice versa. I would suspect that now instead of credit farming, they will start material farming and selling for RL money. It is a much slower than the credit thing, but now you have many that will be trying for few resources. I am more than sure that people are still on the servers farming drops (to stay ahead of the nerf bat) and just trading them straight up for RL money eventually. Moral of the story for "real" players: Save or sell (GTN) your mats, buy storage instead of High-Level Speeder Training (only 10% speed increase)/Skills you dont use in-game, farm materials for stuff YOU need (mods/stims/meds which all can = credits if you sell them to vendor or AH), and make stuff that YOU (or friends) will use. This will help you be a nasty slider to the nerf bat and will give flexibilty to still make money to function...
  8. So with this, an alt is capable of still funneling credits to your main and beats pre-nerf slicing? If so, then the nerf was really uncalled for because we are back to "nerf everything" right?
  9. So in the end, all of the time invested (whether brainless or not) has been wasted by said players. They should complain. I would hate to have to backtrack from lvl 50 just to skill level a trade, and all of that would have to be done just to maintain? If I were a high level slicer, I would respec to something else and farm my azz off. Since you are at level 50 farming is easy on level 30-40 planets. Go get materials and sell them level up your new trade.
  10. I just though Celebrus calling players "exploiters" was harsh, I mean how can someone call it like that when they have more than likely used game guides or cheat codes before. The "Butt-hurt" comment was classic. Reminds me of the Rude Jude-Mayweather interview..
  11. A bit too harsh..... Realize that non-slicers can go Ron Popeil style and "set it and forget it" to get materials (=credits) in a similar fashion (all which are "brainless"). So whatever you chose, you do this in some fashion. Dissin' peeps for being "exploiters" is just dumb, especially if you ever played Contra. I am pissed I missed out on the ATM giving out free money, but I won't accuse them of being "exploiters" Don't hate the player, hate the game.....LOL
  12. You miss their point... Some peeps dont want to grind and/or craft at 50, they want to do other things and don't want to have to do either or both of those because of repair bills. Us lower levels come accross enough credits/material to maintain our stuff throughout gameplay, so it may seem like slicers are complaining about the nerf, but they WERE screwed on this...
  13. Sorry forgot one "I" ........FFXII (Tournsol) EDIT: Yeah I mean the console (PS2) FFXII it is not an MMO, but most of the same "farming" rules apply...
  14. I also said earlier that eventually (in all RPG's) credits become trivial anyway. Raise your hand if in a RPG you reach 9999999 credits before you were "really done" playing. The only real complaint that I can understand is the LVL 50 peeps who now have to become farmers just to maintain, but they can farm a lot faster than I can, so go farm/respec or quit (which BW seems not to care about). Those are the options. Slicers should just keep playing and try to make it through this storm..
  15. LOL... Leper, you been cracking me up in this thread.. Remember acocuntants/economists base a lot of their theories on imaginary widgets and gidgets too. That doesn't do anything to inspire my confidence either...
  16. Agreed. The alt thing really made me upset. People should cry foul about sending credits/materials via alts versus complaining that slicing was OP. That is the true "fix" that was needed and would have turned off the "ATM" and made the profession managable. I have to manage my credit input and output and grinding is the only way sometimes. Welcome to the club slicers. I just can't believe people will quit over this. When I arrived at Tattoine, I realized, I had to go to back to TARIS, and NAR, and TYTHOn because I skipped a bunch of missions and did not have the resources (credits/weapons/armor) to even quest, let alone farm. It is a part of the game, as with most RPG's!! I mean on FFXII, it took me like 20 hours to get the best sword in the game and that was not even for gil (credits), sometimes you got to grind **it out baby...
  17. LVL 31 SAGE BIOCHEM AND BIOAN. Like I said before, it forced everyone to grind now. As a crafter I expected to have to grind. Slicers didn't want to grind (per say), but were lead astray (in wasted time) by the nerf. YES it was a commie thing to do, but slicers just need to get out your hammer and sickle and get to work ((courtesy of the dictators (BW) who really control the game))! That is why they probably are not responding. Some people like it, some people don't, but the purpose was probably to slow the influx of credits into the system. BW is slowing the game down because credits were probably at a point that it should not have reached until March/April (assuming fixed money sinks would absorb a standard amount in the same time period). This would lead to losing subscrictions at a fast rate because everyone is "rich" too soon and lose interest before BW makes its profit and was probably planned by BW or EA. And yes I am a cynic, as wealth and power makes people(BW) CRAZY and DISMISSIVE!!! :-P to that!! My crafted items are not worth the time right now (which sucks), but I still grind for materials because I'll just hold on to them for later use, whether that means selling a crafted item or selling materials for credits. Hopefully I am making the right choice, but no harm can come from hoarding, right?
  18. From a lvl 27 Bichem/BioAn who solos a lot: e.g. "casual" and does not feel slighted I chose them (I want to sell my implants **mn it): Pansophist, you make excellent points, but I want to take it a few steps further. What people are really losing sight of is that this response has nothing to do with catering to one "sect" or another. It is not a fight between casual v. hardcore, slicer v. farmer, or any one else. What it is really about is real world profits (I'll explain more on this in a moment). Pansophist is right, a cap was required. The nerf effectively was a cap. It has now limited everyone to becoming farmers (material or money; your choice), and unless you are high level, you can't farm effectively on higher level planets (Farming on Alderaan for me at lvl 27 is not feasible). So imo that is somewhat of a soft cap. For the peeps saying "wait till you get to level 50 before you complain" YOU have the "farming advantage" right now. It also has now made alts purely for role/questing/guild balance and not cash cows, but therein lies the rub. Lvl 50 players repair bills are so costly, that their farming gains could be muted to almost non-existant and alts are still just for using in specific instances. It is a problem for the higher levels (and it needs to be addressed: maybe a repair crafter? I would do that. Repair high level equipment and they give me money instead of the money sink that vendors are). For the non-slicers who did complain, well, sucks that we didn't pick slicing, but keep in mind the slicers invested time and resources for slicing and now need to respec/start over to remain viable, or live with the decreased profits. That sucks for them. Now my (and your) potential crafting profits are decreased. See why everyone poo-poo complainers regardless of the subject?!!!! Now back to the real world profits issue. The nerf was probably a ploy by BW to "SLOW THE GAME DOWN" people..... I am not a hardcore MMO guy, but I am a hardcore gamer/RPG player and the one thing we all have in common is that we become INCREDIBLY addicted to getting the "best stuff" the game has to offer, and will not stop until we have it all. The nerf has now lengthened the amount of time it will take to get stuff, which means more subscription time, which means more REAL money for BW, EA, etc, if you have a problem with that, then by all means quit playing after the first 30. Also for the potential quitters (tounge & cheek ), you are probably a smaller minority than the "whiners" who called out for the nerf, so BioWare probably is not overly concerned about losing a very, very minut amount of people. What happens most of the time is we accumulate so many credits (through investest real time gameplay) that being "poor" now becomes trivial. I don't know if these MMO's are the same way, but if it is, its only a matter of time before all lvl 50 are able to do what they want and not care about credits. Businesses (real or virtual ones) operate to make money, so if it is too easy to accumulate things in a subscription based game, then your subscriber based falls more rapidly than you would like it to. A lot of peeps have said slicing should have been addressed pre-launch since they (BW) knew it was an issue. Do I dare say the nerf was planned? All signs point to them using it to initially influx credits in to the game (and that is why they probably are not responding to anyone on this issue). Once it was seen to be abusive or achieving the influx goal, it got nerfed. Overall the nerf was somewhat of a commie thing to do, but everyone needs to realize in any game like this one (where players control 10% or less of the actual content) they function somewhat as dictators. If everyone just busts out their hammer & sickle, and get to work, you'll be fine....LOL.... Just some conjecture to try to lighten up the mood from a MMO noob... Keep playing all!!!
  19. LOL, This is definately the funniest response I have seen so far...
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