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Maxell_Snow

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Everything posted by Maxell_Snow

  1. I had thought the legacy system would really add some dynamic content to the game for me but with the bulk of the legacy content being community requested fixes for needless timesinks, I think I have to call it quits. It is a shame really, I enjoyed the game a lot. However a lot of BW choices in game management have shown me this game will not meet my expectations. After playing a single mmo for 8 years I have come to have certain expectations on the dev-player relationship. The choice to have the 'summit' in Austin be guild based and invite only smacks of a control system on BW's part on the playerbase. Open discussion will always be stifled because people in attendance will have to answer to their guild leadership. Not every player is part of a large guild simple because of the dynamics involved. Does that make them a less significant player? Less knowledgable? The quicker travel, gtn on the ship, junk vendor in the field....all needed fixes to a limiting game system. Players have to grind up a bunch of alts to get to this level participating in the same noob content over and over and over. Maybe it is just me but everytime I have to go back to the starter planets and have to listen to gen chat, I think omg why am I in this game. Crafting system, workable, I enjoy it and found re to be spot on before it was tweaked. While a simple system it was never intended to be anything more than a sidecar skill to your main. With the apparent willingness of BW to bend over and listen to the trolls on the forum that want handouts all the time it is my belief that this will continue to occur until the already simple crafting system will be dumbed down even further. Again another reason to move on... csr help has always been spot on too. You just have to know how to ask. Why they continue to allow ticket sto 'disappear' when they get moved to another queue is beyond me also. This would go a long way to fixing the qq on the foums and frustrations in game. All in all it isnt a bad game. I am just not satisfied with the mgmt I have seen. Hopefully the mentality changes and things get better, I wish you all remaining the best of luck.
  2. So you would expect the GTN window to be manipulated to notate which schematics you know? What of the player that buys and resells schematics?
  3. SWG had decay for about 2 out of the 8 years it was around. but I do agree with you, this is a far cry from SWG.
  4. ....or maybe their master plan is to have players actually utilize the MMO part of the acronym used to describe this game genre. Oh noes we need to interact with other people if we dont want to take the additional time to level an alt...
  5. You have got to be kidding right? It is mind numbingly simply to gear up as you level via the mission commendations planet to planet. Crafters will never craft 'for the server' because that is not why they choose to focus on the crafting gameplay. The game is structured so that no single crafter can really manage a product line for a server unless you use a lot of alt toons to farm materials. The crafters know that players can get mods for their orange gear with comms and usually do not bother with crafting green mods, because, duh, they wont sell, or they will not sell at a high enough price to compensate for their time spent doing it. This game does not, nor will it ever have a 'crafter class'.
  6. All this information can be compiled via torhead, or first hand experience. It is not my job to present you metrics to satisfy your lack of knowledge about the biochem profession. I know EVERY tier of blue medpacks sold as quickly as I could make them with a single toon running missions (full staff of companions). I would say I was a casual player to "semi too nerdy for my own good" about playtime for awhile. I know I had contracts for 10 stacks of blue medpacks and blue stimulants that I could barely keep up with. I know the prices, or at least net income (that means price - cost) reduced by about 400-600 weekly for a few months in a row. I found I could run missions and sell loot and make more profit...better use of time for credits...Rolled on a new toon with an artifice and the same exact model applies to enhancements all up and down the level chain, except the prices have not been reducing. You made the choice to stick with a profession so you could try to get your extra little stat boost. You are complaining about the crafting system from a self-supply perspective and that is utterly not the intent of crafting in an mmo. It may be the use you personally decide to stick with and by all means, you have that right. However just because your chosen needs and desires do not mesh with how the system is set up you want more more more.
  7. There is no issue here except your misconception about how economics work in mmos or in rl. EVERY product line will NEVER have the same number of buyers, or for that matter suppliers. To expect an MMO to structure a game so that someone will be x amount of medkits from me and the same exact amount of chest armor pieces from you is beyond short sighted. Consider that the game economy is in its infancy. People will realize that medkits will sell, duh because they are truly the only consumable in game. Eventually more people will flock to biochem reducing the price. I have seen this on 2 servers I have played on already. It will get to the point that it will take me selling at least 20-30 medkits to net the same profit you get on one high end piece of equipment. There is your balance if you are smart enough to realize it should be biochem profit = synth profit instead of biochem items sold vs synth item sold. One of the more heavily populated rp-pvp servers it took finally tracking down a random guy in a pug to make me an orange chest piece for my mid level smuggler because I hated my superman cape. Nothing is on the GTN because you guys are too myopically focused on end game crafting only. This is clear because every example you use is rakata this or rakata that. Perspective ftw.
  8. and this is the key to why people do not understand companion skills. It is assumed that end game pve/pvp content should be equal to crafting. It isn't nor should it necessarily be so to be deemed a success. Crafting is about supplying your fellow player with items that are needed, it isn't just a side profession to help you kit out your own guys easier. This could not be more apparent at end game crafting. and to the 26 tries for an augmentation slot that bop's...what do you plan to put in that slot and have you ever considered that the skill bonus may not be worth the heartache or cost of what you estimated to be 2mil? Is there a single player in this game that runs numbers on stats and toon effect before they max out everything just because more is better?
  9. Honestly, and i dont want to say this is all the min/max'er pvpers out there, but I am shocked more people do not know enough math to realize exactly how much of a difference in toon stats they are qq'ing over...
  10. My point is you are potentially asking for a new game mechanic to be established: 1. a counter to indicate when a title should be granted (toon crafts x amount of y = title) 2. a way for a title to be granted based on a count of events. Depending on what type of titles you are asking for #1 creates an increased dataload for every single character. This is not as simple as mirroring an existing mechanic. So combine the actual player benefit with the potential dev time involved, imo makes this request pretty redunkadunk.
  11. ...and if a title will make or break your business due to the added advertisement, I would say L2beacarebear. Advertisment doesn't fly with the state of gen chat, trade chat channels, and smart use of the GTN. How would you propose they are awarded? As of right now re'ing in crafting MAY award an exisiting, known recipe on a successful re. Simple mechanic that if it was intended they wouldn't be so surprised by it and jumping to fix it in 1.2. That being said, you want them to spend time working out how crafting titles are awarded instead of balancing crafting professions and correcting ingame crafting?
  12. Why should bioware reward you for your choice in limiting your crafting to 'end game gear'? Yeah so what if your top tier stuff doesn't sell because end game loot is better, guess what....plenty of other tiers to make and sell. I am on a high pop server and could not for the life of me find someone to craft me a simple orange medium armor chest piece. I hate wearing a cape as a smuggler, what can I say...if you people complaining would take a peak at the entirity of your profession instead of a small, limited segment, the QQ wouldn't be so laughable...each and every single time...
  13. If it is well known that production companies 'tweak' accounting numbers to minimize profits, why wouldn't actors be smart enough to sign for compensation based on gross vs net? Why is it Lucas's fault? Believe me, I am in the camp of Mr. Greedy, can't have two star wars mmos out at once is a money grubbing sycophant but the actors need to protect themselves just like any other worker...
  14. um sounds like the product line is underpriced. Simple as that. If he buys out and the items do not resell at his higher price then he will relist at the lower price. The point is, they WILL eventually sell for the appropriate price as dictated by market demand, wether it is the manipulator's demand or the population at large.
  15. diagree entirely...I keep my companions running diplo. missions as much as time and inventory space allow. Not only do I have an excess of blue materials to the point I'm selling stacks of 50, I also have a solid stock of purples that sell well. That isn't even the best part....once you hit 400, you can't keep a blue companion gift up more than a day...price of the rare purple ones makes it even better...
  16. It wasnt difficult to achieve over a course of several years in an other game that had a miniscule fraction of the player base that TOR does. In the last 2 or 3 years as that game's player base dminished and this one is developing I am seeing rp changing more towards guild centric, hosted, planned events, rather than open ended encounters in different environments. My intent of this thread is not to QQ but to ask how other players are doing it. Some gave examples of planned events, others offered eve-like rp chat channels. Telling me to figure it out for myself is not really constructive, do you think it is? I would expect a little more out of someone with your writing abilities, really I mean it as a compliment.
  17. Paige- All your examples reflect singular 'events' and not ongoing plotlines. It is rp, but rp'ing on a heroic isnt what I am really talking about. I guess I am surprised that on a rp-pvp server, ajunta pall, there is not more open world rp of some sort. Everyone's answer seems to be either find a good closed system rp guild or join eve-based rp channels. For a game that is supposed to be the next great thing, I am surprised the mechanics for rp'ing are limited to this. If you do not join up with a rp guild you are limited to rp'ing with people that are levelling along with you on the same planet or the utter goober fest on carrick. Which, hey I have no beef with ooc in gen chat but if the player named pizzathehutt would stop piping up, people wouldnt be quoting spaceballs for hours.
  18. Maybe I am not explaining myself well enough...In EVE you land at a station, you are not walking the halls with a first person perspective. You can 'tabletop rp' by shifting from chat channels representing different locations on the station or what have you. In TOR you land at fleet, you are standing at fleet and limited to the environments at fleet unless you are able to just tuck yourself in a corner and jump into chat channels to rp. that is the difference. As you said, you rp'ed the first few levels. Of course, easiest resource to rp, easiest environment to access. Easy to do on a first person basis with /say. Beyond that what do you do? When you are done and part ways, where do you go? Fleet? Your hanger? or do you sit in your ship and jump in a rp channel while you send your companions out building for you? This is the transition I am having issue with coming from a sandbox game where you could make any environment you wanted. Guess the answer is back to EVE like chat channels and just do it while I hit my dailies...
  19. I know this may be difficult for some but try thinking outside of your glowstick box and recognize not every player is a force using fanboi. Plenty of reasons if you are a trooper, smuggler, bh, at the very least...
  20. No such thing...a 10% success rate can make you possibly not get a good roll for 1000 re's. Unlikely yes, but not a fluke. This is not directed at you but a lot of people do not seem to realize that it is largely determined that re, for each try has an equal chance. So re'ing something once will have the same chance of success as re'ing something the 50th time.
  21. I do not know about your server but I have no issue selling companion gifts on the GTN at 2.5x mark up. No, I am not driving the price that high, that is just where it seems to float for purples, probably 1.5x to 2x for blues...
  22. Why does everyone think the sole intention of crafting is to make end game gear? In the two crafting profs I have rolled through I have sold every item I have chosen on the GTN with ease. Plenty of people have no interest in pvp or are not yet ready for HM dailies and such. Level 49 purples will sell just fine to those if they are made available.
  23. What lowers the priority even more is when there is a valid work around as has been documented in this thread and many others. 3 month old game will have crafting issues, none have avoided it at launch.
  24. That's the point. The toxic posts about how bad this game supposedly is are rooted in the vocal minority. You do not hear about a product unless it is bad. How many of you post on a game forum or any product outlet and say, yeah decent job, I like... People get on the forums, yelp, fb, etc when they are pissed, simple as that. This game isnt WOW and it isnt SWG, nor will it ever be either. Anyone expect it to mirror what they want and like from those games are setting themselves up for failure. New game, new dev team, new everything. They cannot say 'let's do it like wow with a star wars skin' and call it a day.
  25. I was thinking in terms of cross factional but my hands didnt type it clearly, you of course are correct
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