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Daiyukie

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Posts posted by Daiyukie

  1. Any chance you could share your spreadsheet or formula table for us to tweak our numbers?

     

    Something totally different, but maybe with your expertise you could explain how I've seen some OPs and Scoudnrels obtain over 2k bonus damage? I'm referring to the number you see if you look at them on fleet or in a WZ (inspecting gear). The highest I can achieve is 1689 out of WZ and 18xx in.

     

    They probably have their relics procced when you look at them. There's no way to get that high with current stat budgets, but the relic boosting by 700 stat points gets me around 2000 bonus damage on my stat screen, so it seems likely.

  2. "If the Taunt debuff is applied to another player, their damage is reduced by 30% if they are attacking another target but you."

     

    That is why you hit the tank. Pure and simple. Doing 80% less damage to the healer is not going to allow you to kill them anytime soon.

  3. You get max benefit if you have the best purples for your level. If you are level 25 wearing level 20 purples, you won't get as much bolster as you would when wearing level 25 purples. You will get slightly more benefit from purples than from blues and from blues than from greens, but generally having the proper leveled gear is more important than the quality.
  4. Back in the early days of Warhammer Online, the Bright Wizard was hitting other players way too hard. Come to find out that resistances weren't being applied correctly, so that needed to be corrected. Simple, right?

     

    Common sense says you fix the resist problem, and then see where the damage is at.

     

    Devs fixed it. And instead of putting that fix live and seeing how it worked, or even testing it, they went ahead and nerfed Bright Wizard damage on top of the resist fix and pushed it live, which, as expected (duh) caused Bright Wizards to go from the top damage class in pvp to the bottom damage class in pvp over night.

     

    This is the same dev team. Be careful what you wish for.

     

    Almost like how adrenals were the real problem when the game launched but when they fixed adrenals, they also nerfed Operatives consecutively and a meme was born?

  5. That right there is a fun strategy. I've never successfully executed it (it's hard to do as a Scoundrel healer, admittedly), but when I fully twink a toon, I'll give it a shot!

     

    Great suggestion Darth Bloodloss!

     

    That's literally all I do on Novare. Even 1 on 2, sap whoever you don't want to open up on, try to blast the first guy down and then gee tee eff oh if you didn't get lucky crits. It's great when it's 1 on 1 and the same guy just keeps running over, apparently assuming the *** whooping he got was a fluke every time.

  6. wait wait, are you saying that lethality dots are reapplying AFTER force shroud? I thought that this thing cleared them entirely without chance to reappy compared to normal cleanses.

     

    I believe you clear the original and the reapplication gets resisted by the active Shroud, but I could be wrong, I haven't played my Shadow in quite some time. I always found it more reliable than Dodge though.

  7. No...

    The bad ops were all Hidden Strike > Vanish > Hidden Strike killing people because they don't know how to play. The class got nerfed from this group, the bads as I reffered to them.

     

    Now that they actually have to fight outside of stealth and, oh noes, use some skill, they can't live up to it and either have rage quit or retooled, likely assassins as I've seen a bunch of people I know on my server did.

     

    Don't get me wrong, there are still bads playing concealment and come out and aHS you only when you're at 50% or something like that them run away. They are annoying, they keep up doing it because it makes them feel better about themselves, but it doesn't make them good and as such others are still calling for nerfs.

     

    What is this I don't even

  8. Yeah I got what he meant:

     

    5k Shoot First crit +

    5k Flechette Round crit =

    10k total damage, one attack

     

    Just saying I've never had Flechette Round or Acid Blade, on either my Op or Scrapper, tack on a second simultaneous 5k crit. Maybe 2k if I'm luck.

     

    That'd mean that I'd literally be able to kill a player in recruit gear in 2 attacks. They usually have around 14.5k health, depending, and FR > SF followed up by a single Back Blast would do them in. Never had that happen, unless the guy who has experienced this is extremely lucky.

     

    Don't get me wrong, recruit geared players don't last much longer than that, lol, but not 2 measly hits.

     

    Of course it doesn't tack on an extra 5k crit, he means 5k damage over 6 seconds..

     

    Also, I've two-shotted two separate people in my entire time playing Scrapper and they were both recent, since I never got to play Scrapper before the famous first over-nerf. I assume PvE gear because even recruit gear lasts longer than that, as you said.

  9. Gear means nothing in leveling pvp, and your right about level - i had more talents and skills but thats it.

     

    Go into a Warzone, take off your equipment, look at your stats. Put on your level 20 PvP gear, look at your stats. Put on your level 48 blues/purples and look at your stats. Matters quite a bit if you actually pay attention.

  10. One thing that can get me on my scoundrel is the timed bombs or detonator things. They stay stuck and will pop me out when they blow.

     

    Just stealth right before it blows and you will stay cloaked. There's a grace period for a second or two after stealthing where nothing pulls you back out except a stealth scan.

  11. Playing the most difficult class e.g. Merc, has a certain kudos about it, that no other "easier to run" classes have and should be respected. I get the impression that being a Mara, Sentinel, Smuggler etc, etc are most easy classes to learn in PVP. The real hardliner PVPer is the Merc simply because it is so difficult to operate.

     

    Playing Merc DPS is incredibly simple. It's just not effective in the slightest because they're so vulnerable to interrupts and have no way to maintain a gap.

  12. The problem with this class is not the burst, really. It's the fact that it can do the burst combined with such a strong stunlock. Nerfing the ability to stunlock, while returning some of the overall damage to the burst, might be a viable option, but simply giving that damage back without changing the stun is not an option.

     

    Vanguard has better stunlock with Carbonize and Zappy Dart, whatever the real stun is called.

    4 seconds + 2.5 seconds > 4 seconds + 1.5 seconds

    Vanguard also does easier/higher burst spread over a bit longer due to needing predictable/reliable procs.

    /argument

  13. Skilled operatives/scoundrels cant be killed in any 1v1 even if you are a sin tank. Shoot first is bugin players, healing they get over 45 sec from recuperate (pugnacy) with 45 sec CD (lol basicaly u can keep it up regenerating 2 % HP over again) [...]

     

    You're... complaining about ~150 HP healing ticks every 3 seconds? Really? Man you must cry vs Shadows and Marauders, or an actual healer Operative o.0

  14. Ah putting words in my mouth, and that of Kaos now? Why would I show you how to beat me? Sevrow figured it out, you should be able to as well. Knowledge is power, and it isn't always acquired so easily. And i never said he always beats me, but he does a lot in our 1v1s.

     

    To, I dunno, prove your point? If you go "they're fine, you just suck" but you won't say why and how theyre fine... Well that's not really worth much, is it? Also, quoting someone isn't putting words into their mouths, but I'm pretty sure it was Kaos after thinking about it, so fair enough, you never said that. What you DID say is "I can't beat the ones who know how to play the class." If you reverse that, it's "The ones who know how to play the class beat me," which is where I got the "always" from. If you can't beat someone, you don't win, so it wasn't much of a stretch.

     

    Main point, though, is that backing up your statements with something is kind of important. I mean, I can point to Colie and be like "Commando DPS seems fine, this guy does well, L2P guys." But I know Commandos aren't fine, so I don't argue that. Everything should be balanced around the top-end of skill, but it's not like there's anything complex about SWTOR in any class or tree, so it's not hard to see what classes struggle overall. There's no opportunity to point to some videos/guides and go "See, at the highest level of play it works, so L2P" because the skill ceiling is so low.

  15. You have to eat a kd, and a stun. It fricking hurts no matter the whining to buff them.

     

    You have to eat a KD, then break a stun you mean. Also, KD is delicious, so I don't know why that's a bad thing.

  16. No, I'm pretty sure I put mercs there. ;)

     

    But anyway - this isn't about damage dealing, its about the overall ranking of DPS classes for PvP. I'd put snipers pretty low down, simply by virtue of there being better options. Who needs a sniper when you can bring another rage marauder? Their viability lies entirely in their cap-prevention (through engi), not their damage output.

     

    Feel free to rearrange numbers 5-7 as you wish. But I'd struggle to see a reason for any of them to make it into the top 4.

     

    Snipers are 5 with no gap. They're the perfect middle between the overpowered top of the list and the underpowered bottom of the list. They actually have clear strengths and weaknesses and can choose between viable trees. Putting them at the bottom is baffling.

     

    Edit - To be quite honest, Shadow and Vanguard aren't exactly OP either, because their high-burst builds are actually fragile; they just both have decent hybrid builds as well, which were both nerfed. It's the simplistic way they both deal damage that gets to people, but ALL classes were designed with a hard-hitter, several smaller hitters and then filler. That's just how the DD's are designed. Tracer Missile, Backblast, Project, Smash, Ravage, Railshot etc. Every tree has a core ability, some are just better than others in practice, if not mathematically.

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