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elferin

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Everything posted by elferin

  1. What TheRealBoz means to say is that the point of this thread is not to make HM easier but more fun because we like challenge but boss fights in HM are boring as hell.
  2. that's why it's good to have 1 watchman 1 focus speced sentinel
  3. Will you add suggestion subforum? Currently there is too much whining and good threads are swept under the rug because of it. Also on the related note, what is Biowares standing on player suggestions, do you want or will you listen to them? (Note: usually player suggestions means that they love the game and really want to improve it) Edit: nvm found the suggestion subforum(is this new?)
  4. I wonder what kind of flashpoint will next installment of rakghoul plague be.
  5. Yea couldn't agree more. I would also like to mention that all of the old bosses should get more fight mechanics, currently in HM they just do more damage and enrage.
  6. at first i was like, oh yea that makes sense but then i remembered thta highest expertise gets only 20% dmg reduction and my crits that were usually 3.7-4k are now 2k-2.2k that's almost 50%
  7. Here's mine Force Leap -> force exhaustion -> zelous strike -> force sweep ->master strike/blade storm -> stasis -> zelous leap (or other way around, meaning z. leaqp first then stasis, doesn't really matter) -> force sweep -> zen -> 1 or 2 times slash -> f. ex -> z. leap/f. leap -> sweep this is usually my combo in a longer fights (meaning warzones and such) also if the target starts running it is good idea to use f. camouflage because it's best to f. sweep when you're on the target
  8. actually if i recall there was either nothing to interrupt or it didn't work. Also in patch notes 1.1 it is stated that bulwark bug is being fixed. Not to be rude but just because you didn't encounter the bug doesn't mean that there isn't one.
  9. Directive 7 The Interrogator Bug: Boss starts spawning more clones then it should. Clones that are bugged: smuggler, imperial agent and bounty hunter (not sure which class is on the imperial side). Workaround: Before the the fight the said classes should not be in the room, it's better that they stay on the stairs leading into the room. Like that boss will not be able to scan the smuggler (or other classes that are bugged). Beware though, that class can still be damaged with blue lightning (or something like that) that goes through walls. How we found it out: After few wipes our commando said that we should do it like that. After lots of argument we tried it and look, it worked! : D Bulwark Bug: Bulwark starts dealing too much damage (15k in 5seconds or something like that) as if the green lightning thingy is on (the animation looks like shotgun blasts with both turrets) and the boss has 400k hp. Workaround: Have 2 or three ranged dps and healer. Healer and 1 dps should go to panels that need to be destroy while 2 dps go into the chambers that spawn little droids that repair the consoles and should attack the boss from there. The healer should try and keep all of you alive until the consoles are destroy and the both him and dps should go into the chambers (each in one). Dps should then dps until the droids spawn when he should kill 1 droid and healer the other. Don't worry about taking too much damage then because as soon you start taking it, just run inside the chamber and the boss won't be able to target you. How we found it out: After few wipes (again) two of my teammates were dead (commando and sage) I started taking lots of damage and panicked and run inside. He was locked on me but wasn't shooting and i wasn't taking any damage. Then he killed our smuggler. Our group at the time: Level 50 commando dps, level 50 sentinel tank/dps (yea i know lol), level 47 gunslinger dps, level 45 sage healer False emperor HK-47 Bug: Has 400k hp and when in stealth kills you almost instantly w/o even cleansing the dot from our sage. Workaround: 1. If you die pray that both loading screens will load fast because you can get into the fight pretty fast. 2. This is actually from a guide in normal/hard mode that says that you should just turn on all of your AoE skills at the same time (while being near each other. While true, don't do it at the same time because he goes back into the stealth. Also when you reveal him look carefully at who he is coming to. He/she should then run like hell. Note: Our commando said that stealth scanner doesn't work (not sure if that is really like that). Also we didn't try doting him before and during his stealth. How we found out: We read the guide and just tried it. And look it worked! : D Group at the time: Level 50 commando dps, Level 50 gunslinger dps, Level 50 sentinel tank/dps (yea our healer is pretty good), Level 49-50 sage (He leveled in the flashpoint! : D) This workaround was brought to you by guild Helvetica - always happy to help : D
  10. I'm not in your guild but i agree with all the suggestions
  11. Before the game was released there was a suggestion subforum and i can't find it now. Can somebody point me the way? Also if there is no suggestion subforum, well, there should be one because there are a lot of people with good ideas that the dev could look at
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