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Donnadarco

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Everything posted by Donnadarco

  1. Thanks for the post "WayOfTheWarriorx" i reset the quest in the city outside the hangar, and it helped. I got the cutscene to work returning down the elevator to my ship. okt 2019 bugg still living large : )
  2. Rofl is this for real! ? I just swapped to Vette this morning and the game is totaly unplayble..... I been checking everything except my companion LOL !
  3. Please put me on ignore then you making my job esier : ), F2P experiment is harmfull for the Subscribing players. Rep Side: Donnadarko Solarian Imp: Bitstream Starscreamer
  4. F2P is screwing things up for Subscribers.... Massive server lags and Red Eclipse Crashing several times..... Then we have the many F2P players that behave like scum of the earth..... My ignor list is growing large
  5. Hehe Welcome to the "Operative" Club Troopers and Sages ^^ a real eye opener maybe With this review the nerf maybe wasnt so unjustified after all. I always stated and think that healers should "triage" their resources and not DPS, while slacking...Now that's gone it seams which i am happy for. Still the nerf lacked fantasy and some creativity to it. Lets hope Creativity comes with next big patch then.
  6. Great Writing. If you never published a book then please try. If you have please post your titles below : )
  7. Why ruin things that are working ? This was something noone in the healing community asked for. We asked for Healers to all be "up to par" with eachother. That doesnt ment going on a Nerf hunt on Sages and Commandos
  8. think you can scale the whole Ui not single items. The Buff icons are still ridiculously small to see for healers still. Darth Haters "Show your UI" Look at those pictures http://www.darthhater.com/forums/forum-home/general-discussion/24692-post-your-custom-user-interface-screenshots-here http://www.darthhater.com/articles/site-news/20002-pts-1-2-show-off-your-ui
  9. Im not going to qute the whole post you did Ruqu but i agree. After watching and reading all releases of patch-notes even from playing weekend beta i feel swtor is very detached to its Healing and Tanking community. The "lead designer" seams more interested in keeping things in a wider perspective and never take on the "eyes" of a single Healer and his/her daily issues in the gameplay. Debuffing has never worked. Ui notifications are hardley visable. And it was stated early in the beta that debuffs is somthing players dont bother with. Just heal through it. And Bioware still doesnt bother to adress this. Why even have a Debuff mechanic if noone is using it ? Its esier to just heal through then waste resources and time trying to figure it out while battling your own UI and micro symbols that are only visable with magnefying glas. Its designflaws like this "lead designer" doesnt bother....And this is whatmakes the game fall appart. Still nothing is done to the 3 Second animation of the Slow release medpack. Why 3 second to a instant cast.....Still ! Kolto pack still unchanged. Still to expancive and utterly useless for players in full sawbones and that doesnt have Full Tier item gear to benefit from the boost in Crit at least. Still They kept the Diagnostic scan that is laughble. These issue are proof that its no professional "Healer" designer in this game. Bioware have NO lead designers to Healers. Its impossible. Their is only one lead designer and that person is ruin the game in some areas in pursuit of hes own Agenda ! That pursuit is PVP Balance. This hurts both tanks and healers very mutch ! I would never stated a thing it wasnt for the fact that this was a PVE game with PVP. But for now Swtor is a PVP game with RPG elements. Its hes way or the highway. This is typical American way of running business ignoring important feedback in fear to ruin hes own pride.
  10. I stopped playing swtor several weeks ago. I checked the new stunning 1.2 "Game changer" that will improve healing...... NOT ! Abilitys Bioware ignored changing that are not working as intended. Kolto cloud still isnt a "smart heal" and Still is "capped" to 4 targets. Still cant run and use, Diagnostic scan is in game and it is a terrible way of wasting talent points into. 30 % haste buff doesn't Solve the problem... Slow releese med-pack... Stack twice to be effective. Bioware did change it to stack twice initial cast. So we still need to waste time and GCD on casting them. Still 3 second before the heal hits the target casting slow release med-pack. Still not a instant cast LOL. Scoundrel still dont have a Damage mitigation tool to use on tanks or mele dps. Kolto pack is unchanged. It heals for nothing and cost both 20 energy and it consumes upper hand.....Still lackluster heal. So Bioware Borked Diagnostic scan 1 step further and actually "frontloaded" Kolto cloud. But they still need to add a damage mitigation mechanic and do somthing about Kolto pack that is terrible. Im waiting for GW2..... No more argue about healing because there is NO trinity in that game ^^ So pvp can stop whine....
  11. This time its 2 Scoundrels that teams up that piss people of.....So they need to nerf the class even more :S -K.O. no longer experiences a delay in its knockdown effect. Yay the fix the bug... -Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage. Nerf. Rember Socker punch needs a "upper hand" to use.... - Back Blast now has a 12-second cooldown up from 9 seconds CD, and deals approximately 5% more damage. -Shoot First now has an added 7.5-second cooldown. This is added to stop going out of stealth for using Shoot first twice in a chain attack. PVP exploit...... This game is ALL ABOUT PVP ISNT IT ??? pathetic.....
  12. I stopped playing swtor 3 weeks ago. done only 1 operation in that time. I went in and looked at the new 1.2 changes to see if i should start playing again..... No... No reson to start again....Still BORKED due to PVP complaints. Abilitys Bioware ignored changing that are not working as intended. Diagnostic scan is in game and it is a terrible way of wasting talent points into. Slow releese med-pack... Stack twice to be effective. Bioware did change it to stack twice initial cast. So we still need to waste time and GCD on casting them. Still 3 second before the heal hits the target casting slow release med-pack. Still not a instant cast LOL. Scoundrel still dont have a Damage mitigation tool to use on tanks or mele dps. Kolto pack is unchanged. It heals for nothing and it consumes upper hand.....Still lackluster heal together with Diagnostic scan. So Bioware Semi fixed Diagnostic scan and actually fixed Kolto cloud. But they still need to add a damage mitigation mechanic and do somthing about Kolto pack that is terrible.
  13. Your welcome to do Nightmaremode if u like. Farming "Hardstuff" 24/7 is not for everyone. Just accept people are diffrent. Not everyone have the same taste as you du OP. Normal mode is ment to be Pug:ed and for casual players that have a life with wife and kids and a Jobb. That means bioware planned for Operations to be accessible for all who likes to start Raiding. Farming gear isnt everyone`s cup of tea.
  14. Yes spot on ! lol there is no time/ money or manpower to start "fixing" the ugly duckling. The only thing you can do is to give false promises (George) about the future and what it holds, thats the truth..... people cant start to move around in a rocky boat, then it will capsize and drag everyone in the water. To many changes to 1 class will make a mess to the already existing class balance. Im sure this will be part of the Ui changes ;P Yes i got almost full set of Dps gear. Swap to Scrapper and punch people in the face to cool my head off, and keep on enjoying my Bad*** inquisitor.
  15. slow releese medpack is just prolonging of the impending doom.....Lol i truly didnt think he was that Clueless... Kolto pack crits for about 5-6k depending on luck. But Medpack we talking 2.5 Topz, majority of the time below 2k. Yeh lets run 16-man Raid HM and have 4 scoundrel healers and Keep the raid Steady at 25% HP..... Damn we talking Tons of Burst....hmmm maybe not. Think again George. Try read the tooltip for starters ;P
  16. No.... But that was expected. Devs built a unblaanced set of healers that couldnt compete against eachother. Georg Zoeller confirmed this in a very clear way. Nothing will change untill next big expansion when ever that will be. And depending on the market feedback and community things will change. Scoundrel will never be up to par with Sages. And from the Q&A response there will be no change in Target cap to bring Healing classes closer together in a near future. I bet that Kolto bomb never ever will exceed more then 4 targets. Never ever. Funny thing it felt like George was in a defencive stance and did hes outmost to defend Sages highly unbalanced AOE heal Why did he state that its "Costly" "requires activation time" "localized area for ten seconds to receive the full benefit" Does he think the healing community havent played the game ? are stupid morons that cant count to 10 ? just tired of peoples ignorance. But admiting unbalance would be to execute the "Sawbones" class.
  17. Yes ! With full Tier-set it can be seen as a Burst if u got 40% + crit but the case is very few have that "setbonus" of 15% crit.
  18. I call this Damage control and Information handling. To keep people interested by saying Goodies will come after 1.2 to keep them "hooked" and sidestepping and dont admit that the game isnt balanced and fair. As you say, to fix it they have to release content mutch faster that generates mutch more changes witch requires to mutch more Staff witch costs to mutch money. George have a fixed budget he needs to stick to.He cant just hire 100 extra devs to improve class balance at this stage. What has been done is done and cant be altered until next big expansion. We talking 6 month up to 1,5 year before any big changes in this game can be made if ever. IF revenues are looking solid and share/stock-holders are getting there revenue as well.
  19. RuQu after hard work you and healing community got a respons, and a peek into the crystal ball of the furture of healing in Swtor. The Q&A answer what i think majority of us expected. George in Defensive stance. Talking about buffing Kolto Bomb was one of hes weak points admitting in vague words Trooper/merc AOE healing needs some love. And talking about yet another "Bug" that makes Sages healing exceeding the other classes more then intended. How many "Bugs" are there is Sage healing..... yes a Ability that consumes a proc and consumes 20 energy Beeing a Burst heal ? It can be a burst heal IF YOU GOT 4 Part TIER-set bonus and lots of Crit. BUT! for the majority who heals DO not have this Set bonus..... for those this is No burst...... And if it doesnt CRIT is isnt mutch of a burst.... Its more a meh....i just burnd 20 energy 1 upper hand for NOTHING! Slow releese medpack isnt a BURST ! its seeing the light at the end of the Tunnel.... having a player below 30% in Hardmode or Nightmare-mode and say its a Burst LOL. Its 50% chance that player will die and raid wipe because of Enragetimes kicked in because a DPS died....Or a Healer died and wiped the raid. Yes this is the reality and George just defended it. All classes are viable and balanced PERIOD! . Each class have different benefits in each bossfight and this is also intended. what this tells me is that Scoundrels was never ment to AOE if i understand it. They were ment to "ROLL" "HOTS" around because its here scoundrels excel. Then why not just Remove the F**** AOE Kolto cloud for good and we stop having a discussion. I will continue leveling my inqisitor because this is a argue that cant be won. Sages/ Sorcerers is the Devs "golden egg" and will continue to be treated like it. And 1.2 will never change this. 1.2 Scoundrels will be tweaked and maybe altered but this also means Sorcerers/Sages will get improvements also, so the class will always be superior and 1 step ahead.
  20. yes this one i agree with. I used it in hardmode to dont mess up my energy regen.
  21. yeh why not releese 20 more PVP Patches. Seams its never enough of those....still need to nerf stuff...ilum is the neverending story ;P
  22. yeh thats a good question. Looking at those big white squares on floor now... Hehe. Damn devs have been sloppy.
  23. Its Imperial Reflection in the Booze droid on Republic Fleet. If you dont trust me go look at the Droid..... Im 100% sure i can see Gray steel beams and Red republic Banners/flags with white markings on them. http://i41.tinypic.com/13z2tjc.jpg
  24. Sharp eye there m8. Slipped passed me. Good one !
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