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Castinar

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  1. Just unlucky, I'd say. I crafted 5 blue earring and got two augmented...crafted two droid bits and got both augmented. Haven't done any armor or weapons yet, but the overall process seems to be working.
  2. sorry, refresh duplicated post
  3. Useful for when you are out in the field and need some emergency stock. Also, occassionaly (rich/abundant missions) return more for mission cost then buying at vendor (at least, with the 50/unit I've had success obtaining more...won't vouch for the 10/unit items)
  4. Check tier 1 Treasure Hunting missions for gemstones --- you'll get fire nodes there
  5. As a mid-tier Cybertech (250ish) I can say that I am having no prolbems selling anything I put up. I've got a slew of mid-tier (15-25) purple armor mods that sell as I put them up. I've got blue mods/armor mods from 9 - 27 that sell as I put them up. I've had ship upgrades (grade two) that sold as I put them up (minnd you, right now I've gotten out of the ship mod business temporarily, as the market is glutted atm). The key is searching for the shortages, and filling the holes --- not just mindlessly crafting and putting things up when there is already a ready supply. Of course, as has been mentioned --- this is server/economy specific. Different servers' economies are going to behave differently. It is still a new economy, and any economy in any MMO ever made will experience instability in the first 2-3 months...and then, every server within an MMO will have its own unique economy that looks completely unlike most other servers within the same game. Give it some time to settle....and I am sure Bioware will be making adjustments as well.
  6. They're listed in the wrong category...check out the crafting material-->diplomacy filter
  7. Yes, use the mission dropdowns and scale back to T2 metals/compounds....get what you need to level up....repeat at each tier which you need materials at.
  8. One winner, and a whole lot of whiners
  9. 80 is the breakpoint for L2 missions
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