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Aurlon

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Everything posted by Aurlon

  1. Love the 1.2 UI customization. Two major things I would love to see: - X/Y co-ordinate setting. - Ability to modify the strata of any interface element.
  2. I didn't get to see much of this event. With that said: - I like that it's a one-time thing. - I liked that it was unannounced. Spontaneity is good! - Event currency vendors should stay when an event is over. - Future currencies in the currency tab please! That's all I can come up with, nice event. Looking forward to future ones. Cheers,
  3. Galbatorrix already covered everything pretty well. There is really no good reasons AC respec's shouldn't happen. A few of the common arguments against: No, it's not like that at all. Advanced classes share in some cases more than 50% of their core abilites, they share the exact same storyline, the same gear (primary stat), a talent tree, companions, ship, resource system. I'm probably forgetting a few. This isn't unique to advanced classes. Going from a Sawbones to a Scrapper is about as different as going from a Sawbones to a Gunslinger. People adapt and learn. Not relevant at all. Star Wars doesn't have to follow an unwritten set of rules that say no to class respecs. But to entertain the idea for a second; compare a Sage to a Shadow. Quite different right? One is ranged, one is melee. Too different? Now compare a Resto Druid to a Feral Druid. You won't mind if talent respecs are removed then right? Right here's a fair point, it's not an insurmountable problem though. An advanced class respec could be made extremely cost prohibitive, have limits in the number of times you can respec, credit costs or other time/currency sinks. The bottom line is rolling the same base class twice is boring and not fun. I've done it, it killed my enthusiasm for the game for a few months. TL;DR: Implemented properly advanced class respecs could work for the benefit of everyone with little or no consequences. Aurlon
  4. This video again. The video where he kills a few sub-level 30 players then dies repeatedly to anything with a brain.
  5. No you don't. DFA/Mortar has minimum range, you can't do it at your feet. You act like people are dying in 5 seconds. It would take minimum 10 seconds of a BH wailing on you to die. LoS the BH to reduce his damage done by 100%, not hard. You don't have to be a "supercomputer" to hear the tracer distinctive sound/graphic and respond within ~2-3 seconds. Stop wearing green questing gear vs full battlemaster then. A full battlemaster has what, 18k hp? So let's see, to be 4 shot each tracer would have to do 4.5k damage, more than 200% of it's base damage. In what dreamland does this occur? Also LoS is literally everywhere in this game and interrupts even mid-cast.
  6. FA/Unload will only get 2 ticks off at best. DFA/Mortar can be moved out of easily (mortar anyway...) Rail shot is excellent but you rely on this to backload your burst. Lack of perception is a l2p issue, not a reason to nerf a spec. How hard is it to notice a guy spamming smoking rockets with such a giant animation/loud sound? It's got to be one of the most distinct sounds in the game. The thing most people seem to forget in these discussions is everything you just mentioned costs heat/ammo. Guess what happens if you attack someone with 3x tracert, heatseeker, 1 railshot and an unload and it doesn't kill them? You hope you have your 2min heat/ammo cooldown up or you sit there doing 1/10th of your usual damage.
  7. Any team with any clue whatsoever will sit on a gunnery/arsenal player because they do almost zero damage while under pressure. My "other abilities" consist of a knockback on a 20 second cooldown. Time it takes until you're on-top of me again: 1 force speed/force charge.
  8. Tracer Tracer Tracer heatseeker to an equally geared opponent will put them at 50% at best. Less vs absorb targets. You could also interrupt it. It also puts them in the slow heat regen zone. You can also make the BH 100% useless by using LoS. Sure someone in full Battlemaster vs. a fresh 50 in greens could possibly get 4-shot assuming everything crits. That's hardly a valid comparison. Everyone with an interrupt eats tracer/grav spam for breakfast. Sorc/Sage and Scoundrel/Op, any tank class will roll over them with such ease it's laughable. The only thing tracer/grav is good for is fighting pugs from the safety of a balcony. In every other situation a sorcerer/sage will do more damage while taking less in return. Edit: It's funny that people complain about the weak gunnery/arsenal specs when assault spec/pyrotech is 10x better in PvP.
  9. SPOILERS (might also want to put that in your title...) It is stated several times that you are now directly at war. That mission where you rescue the senators of outer rim worlds from imperial capture? They were letting Imperial fleets right through onto Republic core worlds to attack. I agree it lacks urgency and seems lackluster, however.
  10. ITT: People who cannot interrupt. Easier to try and get others nerfed than try to improve yourself right?
  11. You are not stuck at all. You can move after 3 seconds and all 3 shots will still go off. The damage is just delayed.
  12. You could say that being able to respec between 3 different skill trees is flexible. Being able to respec between 6 different skill trees however is even more flexible! They do not define your character in any way. And yes, I do know: http://i.imgur.com/pSyOR.jpg TL;DR Because people would complain. So what's new? Honestly I don't quite understand the point you're trying to make, so I guess not. If I'm reading you correctly, the solution to the problems you pose would be to make the cost to respec AC's prohibitive.
  13. It makes the game more flexible. I can play how I like (=more fun). There you go. And AC respecs are not? AC respecs have nothing to do with story. That's the point. Everyone is harping on about if we had AC respecs people would flip flop. The costs prevents that.
  14. It will happen eventually. Hopefully sooner rather than later. Those against haven't made a single solid point as to why it's a bad idea. Worried about people flipflopping between specs/going FOTM spec? Make the cost of respecs prohibitive. I take it those against the idea of AC respecs also want BW to remove skill resets, right? I mean, once you've made your decision you should stick with it or reroll!
  15. I'm not suggesting you just select how you would like to look from a big list. You would have a second character window where you could slot gear. Any gear slotted here would provide no stats but would over-write the visual look of your "real" gear. As others have said however, orange items are pretty tied into the game and changing it would probably be more work than it's worth.
  16. I was actually thinking of this recently, but the whole concept of orange gear is a very complicated solution to an easy problem. People want customization right? Instead of the insane macro-management involved in organizing so many bits of orange gear, why not just implement a wardrobe feature (like Rift). Same effect, less insane amounts of gear management.
  17. Aurlon

    Bh op?

    If tracer missile merc you just didn't play correctly. You can lock him out of his damage for most of the fight. 1) slow him 2) interrupt him 3) leap after knockback Three steps to destroying Tracer/Grav spammers without breaking a sweat. If he was the DoT spec can be a bit more tricky for a melee class. Tracer/Grav is an UP spec, if anything.
  18. This is pretty much spot on. I'm getting really tired of everyone saying Commando's are fine. We are fine against enemies with the awareness of a 5 year old. Against anyone decent, we are inferior sorcerers. The arguement is usually: "Well I can beat anyone! Except for Op's ofcourse. And Sorcerers... and Juggs/Powertechs who know how to interrupt... and Snipers - but they have cover shield - of-course they win... and all healers/tanks, that's to be expected...but everyone else is practically a free kill! Our biggest issue is the ammo system. You can get off 3 Grav Rounds before you hit your lower regen zone and then you might as well just call it quits. Force is such a vastly superior resource system I amazed such a disparity got passed alpha. We have "burst" going for us. I should point out that our burst requires the target isn't healed or popped a defence cooldown. If any of those happen and the target lives with anything more than 5% health we might as-well roll over due to the painfully slow ammo regen. Meanwhile Sorcerers, who's attacks bypass our heavy armour can just keep casting at full output much longer than any typical PvP fight requires. I really hope some changes to the ammo system are incoming, because quite frankly it isn't fun right now.
  19. One is certainly better than the other. We can debate which one, but this is no perfect world of balance. Though I think it's pretty clear which one is better.
  20. Why is this a bad thing? Why is that relevant? There are already 4. I can be a trooper with a big gun at ranged or a trooper with a small gun in melee. The story and most of the abilities are the same. Re-rolling the same base class is tedious and not fun. The incentive to reroll the same class is tedious at best as it is. As others have said, AC respecs WILL happen eventually. With that in mind, be aware that any time you reroll to a different AC of the same class today at some point in the future you will have a mirror character that is completely useless. I hope everyone that is against AC respecs are also against talent respecs. Choices should have consequences right?!?
  21. So basically use your regen ability, which every class has. Not permanent at all. Getting off 5 grav rounds in PvP means your opponents are bad. 9 seconds Doesn't last 1 minute in PvP. Irrelevant, every class has this. You will never be able to outheal any incoming damage as Gunnery. Irrelevant, every class has this. Edit: With 30 seconds longer cooldown, granted. The 7% heal is so laughable I thought it was a joke or a typo at first. Irrelevant, every class has this. Simply listing the tools Gunnery has misses the point. Gunnery has many great tools, the problem is the other classes have more great tools that often counter our tools directly. Edit: And now for something constructive. I think Gunnery could be fixed if it had a proper interrupt and the SS knockback was a bit more potent and slowed for a few seconds in return for granting more resolve.
  22. So let's assume the average heal is 3k (you won't crit everytime) and you have 15k hp at 50 it would take 15 ammo to heal you to full health. TL;DR: Gunnery healing is garbage. I have to seriously question if half of the people claiming Gunnery is fine in here play against competent opponents. Locking down a Gunnery commando is trivial and we have next to no survivability.
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