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Vysogota

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Everything posted by Vysogota

  1. Probably a bad idea, since the starter quest and cutsene is likely to be on the fleet, if past events are any indication.
  2. I presume there are more than two spaceports at alderaan... Alderaan nobles clearly aren't getting value for money from GSI though, if the THORN jokers leave two of the arguably most frequented ports on the planet completely unguarded. Even the fools from havoc squad would do a better job, and I bet mandos or imperial intelligence would have had the entire planet completely locked down weeks ago...
  3. Problem is, we still dont know when is it comming. Without the teasers, everyone would just assume it will come after BH and that would be that. So the teasing does not help to get ready for the event in any way, shape or form. At best, the teasers have no effect at all, at worst they make us think the event might be comming earlier that it actually will. The aproach is a missed opportunity. The teasers would be great if the event were more of a surprise (started with a single patch, no THORN rep, lockouts etc. a month in advance). The teasers are also fun from a pure RP perspective, so I guess we need to do what you say - try not to read anything at all into them, and just enjoy them for what they are. This. Since we already know the event is comming, the teasers do not create suspense, but just increase expectations. Only half the pleasure should be in the anticipation, lets hope that will still be the case here and the event will be great. But in the future either I'd prefer id they could either make it a real surprise, or include a release date spoiler somewhere so we don't read too much into what should just be a fun RP element.
  4. Good intent but iffy implementaiton in my opinion. Might have been great if we did not know the event was comming from the THORN achievement section, dulfy, etc. I love the snippets, but 1) if they dont launch it this weekend, I will be annoyed - there is only so much teasing you can take, especially for something you know is comming anyway. 2) the event better be good - all the teasing increases expectations, so it better deliver
  5. Any chance on an ETA for those ships?
  6. Anyone got one of these recently? Got one after 1.7.2 and it is only giving me two copies of the flare gun.
  7. Give us a break. Yes, the transfers were optional, but with likelihood bordering on certainty, anyone who decided not to transfer ended up with a dead server with 0 PvP potential. You could just about make this argument with a straight face for the PvE servers, where in theory a healthy guild could have stayed not caring that warzones will suck from now for ever after. But arguing that people on PvP servers should have ignored the transfer option and stayed on their original servers hoping everything will be all right is just plain silly.
  8. Well, you'd think that the company who has detailed usage statistics could have tried. You'd also think that the same company, which incidentally just managed to free a lot of resources by killing 90% of their servers, could have tried to protect the rest of their slightly irked player base by increasing their server caps and instancing capacity so that when they launch the next update, it turns out to be a pleasant experience that attracts players back, not a bloody nightmare that persuades yet more to quit. You dont pay a monthly fee to get into a restaurant. You do pay a monthly fee for many other services, health clubs for example. Would you pay an annual membership fee for a counrty ckub, golf club, or a gym, if you had to queue for an hour at the door waiting to get in? No, I dont think computers are magical devices, except for the A.C.Clarke's law of course. I do think that somewhat more competent load forecasting and server balancing could avoid the need for magic though.
  9. Whatever happened to the system that put you at the beginning of the queue if you DCd? Back at launch, the queues were bloody annoying, but at least if you DCd and logged right back in, you usually got in immediately. I guess they decided such a system was no longer necessary when most of their servers died a slow death. And I guess no one thought to reactivate this system now that they once again reintroduced the players to the pleasure of anticipation... and 1.5hr+ queues. This is the second night in a row when raiding is next to impossible. Yesterday, we had to rotate people in and out of a raid about 4 times as people kept losing connection and queuing. A smaller guild would be screwed. Same thing today. I guess we are now all just playing a game of chicken, waiting to see who cancels their subs first to make the experience more fun for the rest of us.
  10. FPS is only one of several problems SWTOR is having with overcrowding. The others, entirely unrelated to your own graphics card or game settings are: - long reaction times in cargo bay / mailboxes - longer overall response times - lag spikes when many different groups are in the same flashpoint / OP The first is annoying, the other two potentially game breaking in a game that is designed to be dynamic and require quick responses to certain events in almost every boss fight (proximity, double destruction, SOA, crusher frenzy, etc.). And therefore, thank you BW for the transfers, but please try to match your server performance to increasing populations.
  11. Definitely true when talking about initial loads. Not so sure this is true a few months in, unless you believe the game is in decline. Then again, a lot of the initial 3 and 6 month subs will be expiring around now, so maybe you are right, and the numbers will fall again come July. However, my worry is not primarily about the queue times. I dont like them, but unless they get as bad as at launch, I can live with them. What bothers me is ops/flashpoints lag. The servers and locations should be optimized so that even at full load, the game is playable. At the moment, fleet is horrible, and a lot of the ops and flashpoints are expriencing lag spikes. The queues just add an insult to an injury.
  12. Trouble is, they seem to be piling up mistake after mistake. Opening more servers or doing more transfers is clearly unrealistic at this point. They miscalculated how many people will move/play after the merge, or they rushed into the merge thinking their customers can take a few sucky weekends. The important question now is, how flexible is their server configuration? Seeing as they managed to badly overcrowd tomb, let us hope their server configuration is flexible enough and they can throw more hardware at it to fix the lag, if not the queues.
  13. I dont care about fleet lag. Annoying as it is when dealing with traders or mail, I can tolerate that in exchange for active server and faster WZs. What I can not tolerate is the impact the population is having on places like Denova, where server lag spikes are making the encounters next to unplayable, and server queues mean that half the time someone crashes, the entire raid ends up waiting for 10 - 15 minutes for them to get back in. As if the run back to the tanks wasn't bad enough already... You'd expect that BW did the math before choosing how many servers to merge, but either they can't do simple sums, or they are expecting even more people to leave soon. Neither is particularly encouraging. And before someone says that what we are seeing is a temporary novelty from a larger server, once again, that may be true for fleet and WZs, and even for flashpoints to some extent,. But is unlikely to be true for places like denova, where you'd expect to see only the more active raiding guilds. BW should have been able to add up how many guilds are likely to be in there after the merge, but either they don't care, or they have no idea what their own hardware can take. Again, neither explanation is particularly encouraging. We just have to hope that the upcomming maintenance can help optimize the existing hardware capacity to deal with the lag. If not, then it is time to start looking for a new game.
  14. Not really. While empty servers are bad, you'd think that bioware would manage the merges a little more carefully. With server queues and lagging raids, I'd personally take a low population server where I can have a relatively smooth experience to a full one that is unplayable.
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