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shoefrado

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Everything posted by shoefrado

  1. When questing, I'm always prioritizing the groups of standard/weak mobs over the smaller groups (or lone) strong enemies. There's no visible benefit to killing them in what is often a longer, harder fight with (it seems) less chance for loot. Will there be any incentives (double credit for quest kills, for example) forthcoming to treat strong mobs as a more desirable target ?
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