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Valsdad

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Posts posted by Valsdad

  1. NONE of the Warzones REQUIRE you to ever kill anybody. If you are playing every Warzone with a "kill on sight" mentality, you are a terrible awful player.

     

    The only reason you enter a WZ in the first place is to engage enemy players. You are being deliberately obtuse to troll the tread.

  2. The time management side generally can respect players who have a good reason to "never give up". We understand that there are exceptions to every rule, and not to overgeneralize or deal in absolutes. But the "never give up" side can't seem to acknowledge mathematics and statistics because it would probably cause them too much cognitive dissonance. Some can concede that the reward rate is faster but many others are in denial.

     

    Majority of posters in this thread don't even read the thread title, or think that we're talking about when the score is 600-550 or something.

     

    The point of the PvP match is to attack and kill other players. I do not PvP for rewards or titles or gear, I PvP with the sole intention to attack and kill other player characters.

     

    My general mentality is that if I must lose; my enemy's victory will be expensive and bloody.

  3. You obviously have a hard time distinguishing between giving up and not repeating an exercise in futility. It's okay.

     

    And you obviously have a hard time distinguishing between your subjective opinion of futility and that of others.

  4. Amen brother

     

    When I was a kid they tried to force me to play baseball, then I found out they wanted me to pay attention at the plate, and practice, and run around the bases. Seyanara

     

    Then my mom told me reading was fun, please, turning the pages and concentrating, no thank you.

     

    In high school my friends would go to parties. SNOOZE. Driving, and getting dressed and walking around and talking, sorry, that is a job.

     

    PvP is supposed to be fun, I dont even want to press the keys to be honest. That is work. These people saying progression is fun just wanna roll on fresh 50's. How in the world could anyone say leveling and getting gear is fun?

     

    You aren't as smart as you think you are.

  5. For me it´d be between Leia and Bastila. I´ll give it to Leia for being played by an actual human being... Carrie Fisher´s golden bikini will be remembered for millenia!

     

    I'm going with the metal bikini of Carrie Fisher. She is a REAL PERSON who pulled it off like a damn boss.

     

    She spawned 3 decades of cosplay that is still going strong today. Girls wear Leia bikinis and know zilch about Star Wars.

     

    For all things holy and righteous... No other female character has inspired this level of cosplay from REAL WOMEN:

     

    droooooll.......

  6. So without giving me spoilers please, what else is visually different about the Jedi Consular playstyle as compared to the Sith Inquisitor? I don't PvP.

     

    My main is a level 44 Sith Inquisitor Assassin. I just finished Quesh and now my class quest is sending me to Korriban. I still have no alts, but I've tested out the first few levels of the Jedi Consular, and I must say, I really like tossing rocks. I'm not hugely into the lightning. And I also found myself getting quite annoyed at the non-American accents.

     

    I actually prefer the consular's animations over the inq. I don't like that project and shock don't mechanically behave the same way, but they are going to fix that.

     

    I love how my shadow pulls debris up with both hands when project procs a double throw. It feels more like force usage to me than just shooting lighting at everything.

  7. i gave a inf shadow a shot today, after a month of facerolling everything as kinetic tank with my premade, and i just discovered its still a garbage spec, without some kind of shadowstep ability the whole spec is just useless in any kind of warzone objective. if you want to beat the imps, dont go inf shadow. what a waste of 100k credits.

     

    Take what you just said and subtract your sprint and knockback. You'll then have a Scoundrel. Sounds like a first world problem to me.

  8. what is this, I don't even... It's quite obvious to me that the scrapper tree was built for PvP and DF was built for PvE. Not saying that either tree can do the other role, just that they aren't anywhere near as good.

     

    The DF damage doesn't disappear(:confused:I don't even understand how you got this from my post:confused:) ... its just not as effective as the burst provided by the scrapper tree for PvP. The dots stopping caps was HUGE whether you died applying them or not.

     

    He would rather scream at people that they are bads than to actually read and digest someone's context.

  9. So um, I thought I'd throw this in here.

     

    Did 8 man NM KP in under 1.5 hours in Dirty Fighting spec last night (I am of the opinion that Scrapper blows in pve). Totally held my own. My GM and officers were relatively pleased with the job that I did, and obviously they had enough faith in me to put me in the group. We were doing a speed run to get the title for doing it in under 2 hours.

     

    Myself and many other people I know who've played or rolled Scoundrels agree, Dirty Fighting is totally viable in raid and endgame content. I really don't know why you guys cry about this.

     

    I'm glad you feel so great about yourself, but my post explicitly speaks from a PvP point of view. See below.

     

    This causes people only to remember being killed by melee scoundrels when they are getting killed by melee and mid range Shadow/Assassin all the time.
  10. That is any different from you? You believe to be right, so therefor you are right. He has, at least, given arguments for his case. You have given nothing of the sort, in fact. You've only convinced those who already shared your opinion on the subject matter.

     

    And his grammar/spelling isn't in question here. He's already stated he is not a native English-speaker. Neither am I, for that matter.

     

    Yet, I've listen to you and read what you've had to say. We've reached agreement levels and shared a decent discussion.

     

    On the other hand you believe his arguments because they sync well with your point of view. This can go on forever, but my time to devote to this roundabout has been exhausted.

  11. i need not, but i got sick of your ingorance. that's all.

     

    you are lying with most of your words and are ignoring most of the contra arguments. this pisses me off.

     

    you only see what sages have, but do not see what they do not have and what others have. and most impostantly i doubt you ever played ni endgame pvp. then you would have saw yourself how weak sages actually are in that scenario!

     

    There is no changing your mind and you are calling someone ignorant while every post you make is filled with spelling and grammar errors.

  12. one last time... first, what you read in this thread was only what you wanted and you ingored the rest.

     

    second: a sage cannot kill any marauder or knight during the time his cc gives him range. and then after a sage burned all his cds he will be killed in seconds.

     

    beside of this marauder and knights have as many cc/gap closer tools in total as sages. at most one less, depending on builds!

     

    so basically: you are wrong. but not only that, you are intensionally ingoring facts just to feed your hate. i can only assume why.

     

    I'm not trying to be mean, but you cannot throw out "your are wrong" without proof.

     

    You are making fundamental argument mistakes by assuming my emotional state and using marauder / sentinel's ability to stick to their target as the base line for all melee.

     

    Your arguments are wrought with context switches and grammatical / spelling errors. So, you're right I have ignored a lot of what you've said because reading your writing is somewhat tiresome.

  13. I agree with you that the Scoundrel has a much harder time to stick to his target, if he isn't killed on the first few burst. The Marauder is somewhat of an anomaly if you ask me, since they are pretty much impossible to get away from if they decide to chase (this can, ofc, be turned to an advantage in some cases).

     

    I also agree that I made a very extreme comparison, but that was simply to show - what I believe - a fault in your reasoning. The Scoundrel isn't "bad" because he can't always slink away in the shadows, it's by design. Because the Marauder is always open to attacks, the Scoundrel isn't and that class "always" chooses his fights.

     

    No class is bad in this game, but in my opinion sages and sorcs are given too many tools. What I've read in this thread is that if you put classes in a vacuum and the sage / sorc doesn't use his myriad of survival and defensive tools; he will die. Of course he will.

     

    Ranged classes in general aren't punished enough for allowing a melee class to get in range. Save for mara / sent, but I'm not ready to pronounce them overpowered... yet. We will have to see how they scale with gear because even though they can do sick damage, they can also be shut down with CC pretty damn easy.

     

    I mean honestly, does a sage truly care if a melee class is in range? Melee is only 4 m.

  14. please try it yourself:

    take a sage and any other class and let them to their full damage against each other without cc or interrupts, just plain damage. in case of operative give them a stealth opener.

     

    Why would you do this? The sage would lose to all because NO ONE SAYS SAGES DO TOO MUCH DAMAGE. SAGES HAVE TOO MUCH UTILITY.

     

    i'll bet

    1. sage will lose to ALL

    2. most opponents will still have more than 50% hp left over when the sage is dead.

     

    So, if by removing the aspect of the class that everyone is complaining about (utility), you are completing your argument? Good job.

  15. No. That is not what I am trying to say. I am saying that a Scoundrel is supposed to do maximum damage when attacking from Stealth. Just as a Marauder is supposed to do maximum damage at melee range (both get there using different mechanics).

     

    If a Sorcerer is caught with no cooldowns he's most likely killed by the Scoundrel. If a Scoundrel is caught with no cooldowns he's most likely killed by the Sorcerer. I don't find that very "OP".

     

    A scoundrel's stealth cannot be compared to a marauder's abilities to stay in melee range. It simply can't because the scoundrel can't fully control his in combat state beyond a two minute cool down.

     

    You obviously aren't going to see your logic fault so this debate is actually quite futile.

  16. Once again: you cannot prove a negative. You're asking him to do so, because the argument is this: "You're not squishy." <-- might as well say a deity doesn't exist. You can't prove that.

     

    NO, his argument that HE IS SQUISHY. Which has been called to show proof. More specifically I have asked to see data proving he dies faster under the same conditions than other dps specced AC's.

     

    Person A: I'm squishy

    Person B: Ok, as compared to other classes what makes you think that?

     

    That is not asking to prove a negative. I can't understand why would think that.

  17. A Marauder without a lightsaber wouldn't hurt me either. Your point is pretty mute. The Scoundrel is relying on Stealth to get close and deliver a large burst amount of damage. He/she has the utility to actually do that.

     

    A Sorcerer/Sage relies on range to do the same, but almost every melee class in the game has a gap closer (if you count Stealth, which I actually do, all of them). Some of them several.

     

    You can't be debated with because you do not understand your own fallacies.

     

    Just to understand what you're saying; a scoundrel not being able to use stealth because he is in combat and his 2 min cool down to vanish is not available is to be made equal with a marauder not using a lightsaber? Is that what you are trying to convey with the above text?

     

    You do realize that is the very definition of a straw man fallacy don't you?

  18. i never denied that. but in the very most fights i do not get the chance for that!

    what you describe is not a common situation. rarly i start a fight against an operative at distance with him being out of stealth.

     

    so what's your point? that i can kill an operative when he is not using his most important skill, stealth?

     

    yeah, that makes me overpowered.

     

    you argue against something that i NEVER DENIED! learn reading.

    you seem to know that you have failed and are declaratively searching for something to show off.

     

    edit: regariding bubble and squshy: you again, now 4 times in a row, are ignroring what i wrote! the main reason for the squishy feeling is that any other class burns your hp faster down than a sage the other classes if not hindered by cc.

     

    and the only class that a sage can keep at range long enough to kill is operative that is out of stealth and at range. that's the ONLY ONE! but an operative in pvp should rarly be found out of stealth, shouldn't they?

     

    You have said you feel squishy but you haven't proved it. You then went on to use a fight with an operative as your anecdotal data.

     

    Operative / Scoundrel spend the majority of a fight out of stealth or dead. Stealth is not the magical state that can be re-entered at one's discretion.

  19. i'll trade it.

     

    but fine. commandos are the only class i am not sure what to think about them.

     

     

    well, you seem to either not know what you are talking about or just want to flame the hell out of you.

    kngithts and sentinels have far shorter cd on jump or even two jumps.

    i am happy if my damage output brings them below 50% hp before all my stunns/mazes and knockback are on cd and then i can get beaten down by them

    a vanguard... really want to talk about that?

    a shadow? not really...

     

    what remains are only scoundrels/operatives and commandos and operatives are dead if i catch them unprepared at range, most times. but most times they catch me coming out of stealth.

     

    well commandos... if they are gunnery, they are dead. interrupting their mein damage skill and it is over. if they are assoult than it is tight. can't say if there is some imbalance because i faced too few.

     

     

    i haven't seen many. you?

     

    if it would be so ideally then yes. but he kills me with his blaster while we both are running.

    a sage MUST stop running to actually do some significant damage, for at least 3s.

     

    An operative / scoundrel will never kill anything with his blaster. It seriously does paltry damage.

     

    No one is saying you can't be killed, at least I'm not. People are saying that you have too many tools that if were taken away would only line you up with other classes.

  20. true, but you do not get that one often.

    if i have my breaker ready i can get out, once. but a good operative when he sees that just stuns me again.

     

     

     

    this may work, but by far not as easy as you think. you cannot kite! i wonder why people think sages can kite. they CANNOT KITE!

     

    the dot we have does ridicules damage. you could outdamage a sage on the run with your blaster. no matter what the sage does you can get back in range to him. the only chance of the sage is that after the opener to still have enough hp left over to get through this.

     

    the two stunns, are not enough time to kill anybody (or one stunn and a knockback - any two are enogugh for a full resolve bar so you never can use all 3, actually if you start with the maze and have the additional stunn to it skilled this one is enough alone to fill the bar ).

     

    but yes, if you are lucky and can get out of the stunn early you can win as sage. but you are in the weaker position.

     

    You just simply aren't playing your class to its full potential and don't understand the mechanical advantages you have.

     

    Your snare is 30m range, his is 10m. If you're both snared and you've knocked him back, he can literally never make that ground back up because you can snare him from a farther distance than he can snare you.

     

    Not to mention that you can repair any mistake with a longer range stun and absorb all range damage he is able to do.

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