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Thraka

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Everything posted by Thraka

  1. It's easy to understand why SI would be 'loyal' to the Empire, IMO. My take on the storyline is that the SI has every intention of taking the Emperor's spot and ruling the Empire some day. Why would you want to mess up your Empire? Well, any more than necessary to wrest it from the current owner, at any rate.
  2. It does not go away even if you spend your money. You may have made the same mistake I did early on, where I couldn't find the title because it is actually in your legacy area, not your normal titles.
  3. Anyone else having a problem with a ton of failures lately? I have all of my companions at 10k, and used to almost never get fails, but the last few days, I get something like 10-15 % failure rate on archeology. Anyone else having this problem?
  4. To be honest, I do think there is something wrong with Juggs. At level 37, I am really struggling to manage groups. Single target, I have no problems, and a few adds is fine, too, but with 5+ and many mobs being positioned oddly and unpullable because they are ranged, I really start to struggle. Worse, in a lot of instances, they drop new packs in on you that make it very difficult to plan how to handle them before the fight, and I get overwhelmed trying to track so many targets while also trying to manage rage generation, sunders, and cooldowns. I move to gather adds and find I am outside range for any AOE to hit the main target, and I lose aggro. I run back and get it, and the tiny bit I have generated on the newcomers is not enough to hold off threat from the healer. A lot of guys here claim Juggs are just fine, and I can only chalk that up to them being significantly better than me, or simply having a playstyle or mindset more amenable to what is needed. I don't think it is because I just suck, in that I have tanked in other games and not run into what feels like a limit on my ability to focus like I do with my Jugg. When I fail in other games, I am usually well aware I screwed up. With my Jugg, I often feel like I never had a chance to succeed. What's frustrating is that I really like playing my Jugg. I dig the complexity up to the point where I lose control of things. My problem is that I feel as if far too many encounters are simply tilted against me, with too many adds too far apart to catch in my AOE's, too many ranged attackers that can't be pulled unless you LOS them, etc. I can totally see how, if I were a ranged tank, things would be much easier. As it is now, I think the real problem with Juggs is that they require more focus and parallel processing than the average player can muster, for no more benefit. If I had one wish for the Jugg class, it would be to talent away the cooldown on Sunder Assault and make it spammable. If they are worried about it being too easy to stack sunders, they could replace the talent that lets you put 2 stacks and it would be much the same, only it would eliminate one corner of the triangle of focus that is needed to play well. If rage generation was one button instead of two with a cooldown on Sundering, it could be used to good effect as a reliable tool for picking up strays by tab targeting, and generate rage to allow a followup AOE. We also have no way to gather groups of ranged attackers that I know of, and I often find myself in a situation where I am running back and forth between packs, wasting valuable time. At best, we can force push one guy, and even that is tricky. Maybe it gets better at higher levels, but as I see more and more distinct abilities pile up on my hotkeys, more cooldowns to track and interleave, and more dungeons seemingly designed to make life really tough for me, I begin to feel I made a mistake getting attached to my Jugg. Whether it is the class or just my playstyle or ability, I am finding it very difficult and thankless to tank as a Jugg.
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