Jump to content

Thraka

Members
  • Posts

    83
  • Joined

Everything posted by Thraka

  1. It feels pretty good to me as is, now.
  2. I won't speak for others, but attitudes like yours exemplify why I no longer PVP or queue for randoms. I suspect you would find a lot of folks on my side of the fence do plenty of multiplayer, just not with randos or aggro PVP types, only with friends of guildmates. And even if they are only soloing, they are subsidizing the game, not taking more than your fair share' as you imply. But, hey, keep berating and insulting people. That's sure to win them over, right?
  3. And you wonder why nobody wants to play games with you....
  4. This. Time spent in flashpoints or ops should award similar rates. Right now it is far too little.
  5. Yup, that should do it then. So we're looking at about 50k for DK/Coruscant. (Just did coruscant, got similar results)
  6. Positive. This is the first I played in weeks. I'll try again tomorrow and see if I can work out where everything came from, or maybe someone else can run some tests.
  7. DK has 5 heroics as I recall, so there's 25k. I think CZ has 1. So 30. Not seeing a source at all for the rest.
  8. I'm sure I did, but it's not showing on the conquest log, nor are the DK ones, but they seem to be part of the total.
  9. I specifically took note of it. Taskmaster was not part of the total. CZ Defeat Enemies 1: 4125 CZ Defeat Enemies 2: 8375 CZ Mission Complete: 5k CZ weekly 10750 DK defeat Enemies 1 4125 DK defeat enemies 2 8375 DK Heroic MIssions 5000 Bonus Missions 2750 This leaves somewhere like 50k unaccounted for. It looks like the actual objectives log isn't showing everything, but I can see I have NOT completed heroic pinnacle.
  10. Bug? I got 90k from DK/CZ198 without any of the taskmasters. Could it differ by planet? Maybe the planet you did isn't working?
  11. Okay, I may have to eat my words here. Other folks may differ, but having gone in and playtested the new heroic changes, they may actually work. Running through DK and cz-198, I picked up 90k conquest in a little less than one hour, moving at a leisurely pace. That includes hitting marks like Kill Enemies 2 and weeklies, and they do stack up. That's pretty much what I asked for, though I am less than enthused at needing to do heroics versus other content. We still have crappy rewards on FP/OP for the time they consume, and I would very much like to see 1 hour of ops or 1 hour of FP's ALSO put us at 100k or very close.
  12. Certainly I see what I call "Design by Spreadsheet" in full force, and I agree, it does seem a pattern going back some time. (sigh) Ah, well, whatever the case, it's not for me anymore.
  13. You're the second person to say that, and you are probably right, but something feels different. New imperatives, perhaps, from the top? Something changed to have them go down a path they knew would anger people, enough that they tried to sneak it in.
  14. They wanted to make sure it was a fait accompli without having to argue in advance.
  15. What gets me is the gall they had in trying to pretend leaving it out of patch notes was an accident. If it's so important that they will dig in their heels like this, they knew full well it would cause outcry ahead of the change, and so they snuck it in. There is simply no way it was insignificant enough to 'slip their minds' in the patch notes.
  16. I confess I had some small hope that they would see reason, but clearly they are digging in their heels. Ah, well, it was fun while it lasted.
  17. Well, I have been playing MMO's since Ultima Online, so this is a swing and a miss. What we tolerated at 20 and 30 is simply not the same as what we will tolerate at 50 and 60. Moving on.... We are not discussing a lack of knowledge. We are discussing the COST of the game, frankly. While it may not YET be full on grindfest, it is definitely heading in that direction. The decisions I am seeing look more like they come from the Brad McQuaid school of MMO design: grindy, heavy handed, 'the players don't know what they want', and worst of all, unannounced. That alone makes it CLEAR this was not done in good faith. Facts are facts: I get less for my sub now that I did last month or the 24 months before that, period, the end. I will not pay to get less value, and neither should anyone else. I have 8 characters, one for each storyline, something SWTOR has always encouraged. I want to get conquest on those characters in the same amount of time I spent on it last month, or the 24 months before. I am not interested in what junior game designers think, nor are my friends. We already unsubbed, and we are hardly alone. I don't want to do heroics. It's boring because I have done them all many times before, and they offer almost no progression. I want to do flashpoints or ops, maybe some stronghold deco or space barbie, and be able to hit my conquest in about an hour for each character. Previously, I was able to do so. Now I can't. Also, I do NOT want to play with toxic randos. I will never queue for any rando content, especially PVP. If BS stands their ground here, they are going to lose customers. I am unclear why this troubles you. You have already conceded the devs can do what THEY like. Why do you object when players note the devs decisions are unacceptable?
  18. Which is pretty much what several of us have noted: the game is now in the hands of people who do not understand their player base, and they are trying to turn this into every other MMO, a grindfest for sweaty tryhards. That crosses the line into 'not worth paying for', IMO.
  19. It doesn't matter. It's unacceptable. I am not grinding longer to do the same thing that I did for years and it wasn't an issue, and I absolutely won't PAY for the privilege to grind longer. I want back the ability to hit conquest goals on my 8 characters without spending more time than before or I simply won't bother. The breaking point issue IS the amount of in game time that has been added to reach the same goals,
  20. This is more like if you had a coffee shop where everyone who was a member could come in and get as many drinks of whatever kind as they wanted for a single monthly fee. Imagine that the manager decided the people who only come in in the morning for their 'black, no sugar' are somehow a problem because the people who are in the shop all day complain that the 'black, no sugar' people won't 'engage' with them and chat. He removes plain black coffee from the menu, which only means the business now loses money because the people who were subsidizing the All-Day crowd go elsewhere for their plain coffee. How is it not obvious that the 'black, no sugar' people are, in fact, the most lucrative customers the business has because they pay the same as everyone else, but they consume little in terms of resources?
  21. It's as if they are deliberately trying to split the userbase so the issue will become pvp vs pve, rather than devs versus players....
  22. A fair number of us won't be able to post soon, if people are being honest about cancelling subs. Funny, I almost never posted here, despite being a founder, but this whole fiasco made me want to speak up. I doubt it made a difference, being honest. The people running the game seem determined to kill it.
  23. It's definitely not enough for me, and my friends are all switching to ESO or something else, ANYTHING else, really, because they are furious over the conquest changes. They could fix this in so many ways, but for some reason they seem to think making conquest take longer is a good idea. It's not. It's a terrible idea that crosses the line for lots of people who were already fed up with the taxes and inability to help friends with gifts, etc.
  24. So basically, the consensus is this is a fluke/bug, not yet another stealth nerf? I haven't even tried again since it happened. Honestly I have just been so discouraged by the mess of the Rep nerf that have hardly played at all. Edited to add: Yup, I just went in and ran one with exclusions and got credit. So there is some kind of bug that sometimes it's not happening, but at least it isn't another stealth nerf.
  25. So, firstly, I am the OP, and I did not in any way intend to restrict it to those types of FP's. I was specifically talking about Veteran FP's, because that's the situation in which we encountered this issue. Not sure why you think this is about solo stuff. That was something someone else added in. And as for large guilds, meh, I have 2 people in my guild. Having those guild abilities meant that once a day, the wife and I could run 3 flashpoints, taking about an hour, and hit our conquest on our characters. I would absolutely trade Rep award for the ability to have FP rally 1 and 2 all the time. It would be much better to simply play the game for an hour and hit conquest doing things I preferred (FP's). I don't see how that would be unbalanced versus rep token, companion gift, and CZ-198, and it would be considerably more fun.
×
×
  • Create New...