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Killette

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  1. I do fine in pvp with kinetic. I doubt the previous poster became profficient swithcing from infil to kinetic in 5 Mins of game play because the two are played a lot differently in pvp. Your duty becomes an interupter/guarder, keeping aoe damage and taunts to protect nodes etc. You can be one heck of a beast when it comes to not dying while guarding doors and nodes. On the same note you can still get kills. Go kinetic...use theran...For pve and you will win. You can solo champions once you hit your mid 30's and still have 75-80% health left at the end of the fight. Thats not by using los and kiting them thats straight up toe to toe fighting. Interrupts and your cc are still tremendous as kinetic so use them. I reccomend kinetic for pve and pvp due to the help you provide the people,who end up topping the damage meters. You probably wont get mvp or your team wont realize how much you actually helped. An effective kinetic tank can turn the tables in warzones simply off of taunts cc and surviveability until your team mates come to actually do the dps. All in all it comes down to how smart you play as to your effectivness and enjoyment as a tank.
  2. I basically did the same thing that you are thinking of doing. Kinetic is far easier to level with your trusty Theran. Gold elites no longer require the perfect execution of abilities to defeat. I can take on golds above my level and still have full health or almost full health upon their death. Pvp took me a whike to get used to as I felt like I was in stealth then pop to *** pawn whoever I wanted to 1v1 then hide again etc. As tank in pvp I'm not the dps face palming ohh crap what just happened player I used to be. I can survive forever though and still put out great damage and do feel more group productive. I probably will switch back to infiltration at 50 to pvp. All in all I do like kinetic for pvp it just takes a bit to get used to to figure out how to basically out survive. If you get a healer as kinetic spec your unstoppable.
  3. True ss is more dps for cost of force. The consensus is that a double strike or cv teamed with project until strikethrough buff is up is more dps and sustained dps over the long haul on a player or harder mob. If your talking about trash mobs then whatever but on difficult mobs the result is staggering. Look at your force pool if you do ss then another ss right behind it...ouch for spike dmg, but you are going to have to spam saber strike jusy to get enough force to do anything else. Like I said if you feel that ss is the way you want to play then have at it. Its not a wrong way to play just not the way i would want someone on my pvp team or in a fkashpoint playing. If we had some sort of dps counter then this whole thing could be solved and put on paper with numbers.
  4. Its still not as efficient for dps as using double strike then project imediately after because the fight wont be over after that ss u opened up with. keeping your force pool high will allow you to put out more dps over the entire fight. If that procs the strikethrough buff then low stike and hit your ss, but I'm on board with the consensus and noticed a huge difference in my dps abilities and survivability once I stopped using ss as an opener and my go to ability. All in all play how you like though. Check out all the threads on this topic but most importantly go find an elite and try it out yourself.
  5. Im in my mid 30's and I'm here to tell you that shadow is the bees knees. Im virtually unkillable 1v1 and sometimes 1v2 depending on the other class in pvp. This is due to the insane amount of control I have over ther other guys in pvp. For pve I can take a gold elite with ease and have no issues with large groups again due to my cc. I use my healer companion and find that Im a little slower than with my tank companion but I dont have as much downtime or haveto worry about the whole you have aggroo now your going to die so I need aggro thing. I just say heal me and its done lol. I will say that rotation is very very important on shadow. If you are thinking of the class as a rogue your sort of right. The main thing that confuses people about this class is they think shadow strike is their alpha you die button. Well it can be but not directly out of stealth like a traditional rogue class. You have to pay attention to your buffs. Only use shadow strike if your bypass armor buff is up. Double strike mixed with project is important, remember blackout for regen, and mind snap is extremely efficient especially if you see your target healing or casting. In pvp use mind snap every chance you get, in pve use it when you see your target casting. I fwel like my shadow litteraly is an I win button. Stick with the class stop worrying if it fits the mold of the other rougeish classes youve played because it simply wont. The class is a new spin on something that when played correctly is simply really cool yes your a tank, yes you have rogue abilities, yes you have sorcerer abilities, yes you have tons of abilities to keep up with but I had tather have all these things than not. I think its great bioware decided to create a new kind of class which I thinl I will refer to as tge evolved rogue...na thar sounds dumb but its the truth. Read tge class guide in sticky at the top of the forums play like it says to play and you will have fun...if not go play jedi guardian its simpler.
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