-
Posts
33 -
Joined
Reputation
10 Good-
Post your Smugglers Moms name, or Legacy Name
Captain_Mark replied to Darklyn's topic in Combat Styles
Went with Starjammer, as in Cyclops' from the X-Men's Dad's space pirate gang The Starjammers. -
Then why in my experience do the team I'm on win 99% of Huttball games? Because the one PVP thing Gunslingers are good at is attacking the ball carrier in a Huttball game. I just hang around the ball without picking it up (cos we're made of glass) and either protect or attack. I'd say that was pretyt helpful wouldn't you? Plus, 'slingers can work more effectively because players chase the ball, not each other. As for alderaan and voidstar, that's crap, I'm sorry. There's no singlehandedly about it when a mob of Sorcs (which most Imperial teams are usually made up of) come bounding over the hill and chain CC/stun you until they reach melee range and then just electrocute you to death. Even with Hunker Down and Pulse knockback, we're not these one man defensive fortresses, we're just sitting ducks.
-
Bioware are you going to fix Gunslingers for PvP
Captain_Mark replied to Fluffylover's topic in Gunslinger / Sniper
I set up on the edge of a battle and go into my attack rotation, using my non-cover abilities in a defense manner. What else is a 'slinger supposed to do? Some of the time the defenses are adequate, most of the time I just get zerg rushed. The issue is obviously with PVP as I've not had any problems anywhere else, and it's the way the game let you obtain gear that is also a problem. A fresh 50 like myself needs to pvp to get gear for HM FP's, ideally. Unfortunately, maps like Civil War and to a lesser extent the Voidstar aren't very Gunslinger friendly atm, so I can't earn the commendations to get the PVP gear. -
Bioware are you going to fix Gunslingers for PvP
Captain_Mark replied to Fluffylover's topic in Gunslinger / Sniper
It's not an issue of being able to play your class, I think it's more being able to kill the other guy 'fore all of those defense measures are not longer effective (i.e. on cooldowns, e.t.c.) Our DPS isn't cutting it for that at the moment. -
Came in here like "*** is this guy smokin'?" and then I saw that he hadn't hit 50 yet. Cos when you do, you die. All the time. Like, at 50, I've NEVER won a game of Civil War. I agree with Guns 'n' Roses, Bioware. I don't need your Civil War, gimme Huttball and lemme harass the ball handler at range for the whole game. It's the only PVP match I do well in.
-
Bioware are you going to fix Gunslingers for PvP
Captain_Mark replied to Fluffylover's topic in Gunslinger / Sniper
We're not SS though...we're Gunslingers. Like the forum title suggests? I happen to agree with the OP though, Gunslinging at the moment is just NOT a viable option for PVP, I see a marked difference playing as my 'slinger and playing as my Jedi Sentinel. -
Gunslinger - why no class should touch our DPS.
Captain_Mark replied to chamberlord's topic in Gunslinger / Sniper
What he said. Been trying to get enough commendations for some pvp gear so I can go do hard mode FP's with my guild but pvp is not a viable option for gunslingers at the moment because we just die too easily. I get chain CC'd and leapt on by the fecking sorcs (god I hate them) and we have no effective short range counter or escape options. And if force using classes have their buffs and shields up, our DPS currently goes to waste, taking what is supposed to be my most effective ability (to cut dudes down quickly) out of play. -
I've got all orange gear except my belt which is prototype purple gear, and I have the cowbow boy look all the gunslingers crave But now I need to do ops to get the tionese stuff because my stuff is STILL crappy compared to other players doing HM FP's
-
Did Vader notice that Luke had his old lightsaber?
Captain_Mark replied to Felioats's topic in STAR WARS Discussion
Actually, you see Obi Wan reach down and take Anakin's lightsaber from his mangled body on the slope of the lava flow on Mustafar at the end of ROTS. So that IS the same one. Whether Vader knew is another matter, Jedi are supposed to construct their sabers in a meditative state, focusing a part of The Force into it. The saber carries an imprint of it's creator (like the saber creation scene in the Jedi Knight story) The chances of Vader not having felt this through The Force when Luke confronted him on Bespin are slim methinks. -
Why the prequels are awesome (and important)
Captain_Mark replied to Genitor's topic in STAR WARS Discussion
Actually, Dooku's style, Makashi, is basically a defensive fencing style, adopted for the fact that Christopher Lee was considerably older than his opponents and needed a style where he could realistically carry off a fight scene on camera. Accept that as a fact from somebody who is an actual RL fencer -
Why the prequels are awesome (and important)
Captain_Mark replied to Genitor's topic in STAR WARS Discussion
When did anything in a movie had to make sense? Espically considering movies like this one. Actually, I have the Millenium Falcon Engineering Manual and it states inside that the remote training droid belongs to Han. Just to settle that one -
Actually, the Mandalorians would make sense. You could have them return under the leadership of a descendant of Canderous Ordo (who became the new Mandalore in the Revan novel) Considering the Republic and the Sith have parallel classes anyways, would be easy to drop in four classes for the Mandalorians to rival them (e.g. Mandalorian Soldier = Republic Trooper/Bounty Hunter, Mandalorian Scout = Smuggler/Imperial Agent, e.t.c.) Make sense, no? EDIT: I can see it now, the first expansion: SWTOR: Return of The Mandalorians!
-
Why can't we ever play as a Yoda?
Captain_Mark replied to spaceball_'s topic in STAR WARS Discussion
Because that's exactly what we need, hundreds of hairy green midgets talking in reverse all over my game Yoda is good when there's one of him...really don't need more than that. On another note, could see the classes Jedi Master/Sith Lord being Legacy unlocks a la WoW's Death Knight. -
I'm liking a clean slate idea, perhaps several hundred years after ROTJ and the EU books set after it. An old Cade Skywalker training a new Padawan (our new central character) before passing on a la Yoda. There we have our link to the previous movies for the uninitiated before moving on to a nice blank canvas to craft fresh original characters on. Perhaps hire some of Bioware's writers to help out, god knows The Bioware Companion Gallery is the greatest in videogame history in terms of characterisation.