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Jtrop

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Everything posted by Jtrop

  1. I never realized that. The Jedi that returns is Anakin. My mind is blown. Also I am just referencing what is on screen. Hoth is a good example of him being bad.
  2. First off, I would like to say that I could be missing scenes. I need you guys to fill me in if I am wrong. Looking back it seemed to me that Darth Vader killed more Imperials than rebels. The war was started and the Imperials are lead by The Emperor, not Darth Vader. We first see him choking a rebel officer as a threat, but DV does not kill the officer. Later on, he chokes and kills at least 2 of his own officers(and if they are talking to DV they would have to be high ranks.) . If you look at the destruction of Alderaan, easily the worst crime of the empire, the idea was started by the Emperor, the command was given by Grand Moff Tarkin, and the weapon was fired by various technicians/pilots. All DV did was make the princess watch. Finally in ROTJ, DV watches as the hero of the rebels being kill and not only does DV save the rebel he kills the Imperial (his side) leader. My argument is only for Epi. IV-VI or while DV is in the suit, because in episode III after Anakin gets the title "Darth Vader" he invades the Jedi temple (but that is against the republic not the rebels). I guess you could look at this as a way of saying there is good in everyone or redemption. I would like to hear your opinion, what does this mean, is DV a rebel hero, or did I miss something.
  3. Actually I have been wanting to have a guild named after my Assassin. As a independent Empire that fits into my legacy.
  4. I think that is why they are doing it on April 2nd, so it is not April Fools.
  5. Thanks for joining me guys. To People of 2014, are there animal mounts yet, and how many million credits does it take to buy a republic banner?
  6. Don't worry I come from the future and Bioware will release these things called patches that fix these mistakes. Also tell my 2011 self to get full battle master stalker gear, and buy as many Korrealis speeders as possible.
  7. My top choice is Rodian, they are human shaped, their heads aren't too strange, and they are already in the game. My question to Bioware is "Do rodians speak basic?" In Jedi Academy you can play as a rodian and you speak basic, but in SWTOR I have not seen any rodians that speak basic.
  8. They expired at midnight on December 31, 2012.
  9. I think non-faction specific classes like bounty hunters and smugglers can go where they want, and if you are a jedi or a trooper you can ride with a smuggler to get to Korriban. Once on the planet then you can use stealth.
  10. That is not a strange as the trooper's pistol.
  11. Republic engineer / Imperial officer: Blaster pistol medium armor --Saboteur / Arsonist ---Big Damage, but slow ---- Main hand flamethrower, offhand grenade canister. ---- Skill trees: ------ Explosives ----------- Average Damage, medium cool downs Grenades -------Flameman / Fire artist ------------flamethrower ------------Slow/vulnerable attacks that do major damage -------- Technician / Leader -------------Summons a droid while keeping your companion or in a group --------------Various buffs that help in groups --- Super solider/ Machine -----Droid armor ----- Blaster rifle or sniper rifle and power generators or shield generators ----- Skill Trees: --------- Half Droid ------------Tank spec --------- Accuracy /precision ------------unlock use of sniper rifle ------------ gives a skill lie down reducing the risk of of missing and deals more damage --------- Power / Percussion -------------Damage with a blaster rifle Requires completion of Chapter one as a Trooper or Agent
  12. No. I want it, but it shouldn't happen. They tell you that you won't be able to change advance class, it seems like it should stay that way. Also, I think that it is wrong to let a sage healer turn in to a shadow tank when ever they want. Why start a new character you can become a new advance class when you want?
  13. So you want to be able to play any race you want from the start? Also, you need level 10 legacy you use the cartel market perks.
  14. This idea has been asked for many times, and there are many threads relating to this idea. But still the more threads we have on this, the more likely Bioware will see it.
  15. Isn't that like Nadia Grell for consulars.
  16. My favorite moments it the game where: Searching across the galaxy for HK-51 parts, The Chevin storyline, and when I finished my class quest. Here is my idea: Once you hit level 50 you get a message on your ship, it is from a man in the Coruscant senate building asking for your help. The man wants you to search for items across the galaxy, (Maybe to build an ancient power, or as trophies.). So it might send you to defeat that guy in the Market sector guarding the datacron, near world boss. You can then take what he drops back to the quest giver. Then you may have to go kill the world boss. So you continue this pattern of killing a "boss" and then returning back to the senate tower for you next quest. That is the basic idea. The quests are deep though, incorporating PVP, companions, other classed, role playing, ship missions, operations, and flashpoints. Each flashpoint and some of the warzones would have secret rooms in them with bosses or items. Like under the middle turret in the Alderaan warzone. An item would be hidden in the ball in huttball. Certain operation bosses would have pieces on them. Also, there would be mission, such as going to a party, where you would need outfits, such as the formal outfit sold on the capital city. Or you would disguise as a sand person, or Hoth pirate. There would be cross class missions, too. My main is a sage, lets say the man gave him a quest to get in an Imperial base on Dromund Kaas. That means I would have to hire a smuggler (or a Bounty hunter for imperials)to fly me there. Or a quest that would require the help of a republic officer, like Lt. Iresso, or entrance in hunter guild that Qyzen Fess is a member of. Throughout the quest lines you will fight champions and elites that are all level 50 or higher. And when you kill a boss they drop a token for armour, that is columi or higher. By the end you will have a full set of the armour. That is my idea. But, I want the hunt to take a long time, I finished the Hk-51 quest in two days. I want this to take weeks, similar to the class quest. TL;DR Basic a quest line that sends you across the galaxy, with pvp, cross class missions, companion requirements, and world boss fights.
  17. I agree with it all. But I know the number one think on all of your lists, no character limit on the MoTD. They really need to get that fixed, I can't get enough information out, and my sentence never make sense. All so more ranks would be nice.
  18. These skills would not be as powerful as class skills. It would also fit in to role playing, because it would be like my Smuggler is teaching my consular to fight with a gun. It is like the unarmed combat, just a few basic skills.
  19. Jedi can already use viroswords (the one that looks like a training blade).
  20. The new trainer would teach use new skills for that weapon, it would be like the unarmed combat skills you get with valor.
  21. Basically, I felt like my trooper should be able to use a pistol even if he never did. Here are two possible ways: Method one: Troopers start off with pistol (a wrist blaster for bounty hunters) use at level one, then like level 7 they get rifle (pistols for bounty hunters) use. And then dps vanguards might use their pistol because it would be faster, or their rifle that does more damage. This was my first idea but I realized it is to far into the game for this so I can up with Method two: Near the training dummies on the fleet there would be two trainers. One trainer would require a level 50 Jedi, he would teach all classes how to use viroswords and viroblades. The other would require a level 50 non-Jedi, he would teach mainhand and offhand pistols. For each trainer as you progress in both legacy and character levels new skills would be available. This would mean a Vanguard would fight like Qyzen Fess, or a Jedi that can would through rocks and shoot people. What is your thought on this?
  22. It won't be a kids movie like the rest of the Disney movies, lets not forget that they also bought Marvel prior to the release of The Avengers.
  23. Pre-ordered September 2011. but they were out of codes.
  24. I agree this would help with transfers and ops.
  25. Because of complications I am a level 20 leading a guild. This guild was created a week after the release of the game and has reached 500 members. But because of the GMs level people thing we are new and small. This is why think we should have guild levels. START here for interesting part: We could have level a guild could progress maybe like a legacy, or rather than experience it could be credits members donate to a fund. The level would give you guild a status, (I am in a level 5 guild.). Also we could be able to buy member limit expansions with that guild fund. Also we could be able to have rank specific MoTD, so I could Recruits through members "work hard to be promoted" and to officers "meeting tonight.", and with our fund we can buy these or increased character limit. And buy more rank slots. I really want to go into depth about guild fleets but I won't, I'll just say it gets better with our guild level. (and maybe a GM hanger.) The ability for equal coGMs. A title for Guildmasters. And Guild specifications, like pvp guilds that can do eight persons queues, Social guilds that social abilities, and Endgame guilds that rather then level 50 xp being wasted it is transferred to the guild fund at a specific ratio. I want reason to be a lieutenant rather than the feeling of being promoted.
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