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Mikesglory

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Everything posted by Mikesglory

  1. Campaign comes from HM EC, it is better itemised and has set bonuses. Black Hole comes from trading in Black Hole commendations which can be gained from a whole host of things. The idea is so there is slightly better gear for raiders but casuals can still get to "top tier"
  2. I'm sure the day Bioware get to be as large a company as Blizzard are they will have the same quality and expertise, until then they have to make financially grounded decisions, and with the huge amount of work that would be required to create a port to OSX for the very tiny market share (5-6%, of which a large proportion is in design and office) that Mac OSX holds it is just not a realistic or worthwhile goal.
  3. That person shouting "GET 16GB OF RAM" is right (although right for completely the wrong reason). The reason loading screens are so slow is because the loading time is extremely limited by your Hard Drive speed, getting an SSD still improves this but there are still key limitations. If you want to reduce loading screen times (to around 2-3 seconds) you need to set up a RAMDISK for SWToR which requires all that spare RAM to function, you can read more about how to set up a RAMDISK for SWToR at the link below: http://www.swtor.com/community/showthread.php?t=394951
  4. Character death no, but would definitely be all for a complete gear/inventory wipe upon death (but with incredible rewards if you survive) Character death would be pointless for the simple reason that no one wants to grind 50 levels of boredom again and again. Whereas gear loss just means regrinding fun operations which you would probably be doing anyway.
  5. He means literally same stats, and same number of stats. Its weird but there are many enhancements that are IDENTICAL.
  6. In addition I fail to see how this at all applies to SWToR. The two key points he uses as his arguments are "things are too accessible" and "they keep reusing crap" (both perfectly valid points I must add). Yes Bioware dropped the ball on T1 with its accessibility, it was so easy a monkey wearing a giant mitten could complete NiM. But they do seem to have stepped it up with T2 and considering how many people are having trouble with just HM EC I think NiM could be a real challenge for guilds out there. They also have raid patches coming approximately every 3 months on average and have promised us monthly "content" patches for the rest of this year. Seriously if they keep to what they say they're going to do over the next year this game is going to be amazing, exclusive for the hardest difficulties (and personally to me the graphics are absolutely BEAUTIFUL!)
  7. It is a 7 year old game, competing with newer releases. Of course it's subs are now going to start falling, that doesn't make it any less of a great game though (especially with how awesome MoP is currently looking).
  8. Every slot can crit an augment slot. Try making sure your craft the item with a companion specialised into that crit proffession (that extra 5% crit is godlike, especially as the normal critrate for augments is around ~10%)
  9. LMFAO? Even being a GW2 fanboy I've no clue where you just pulled that number from but there's no doubt it is crazily crazily crazily far out. Cannot see more than 2million sales over the first 6 months tbqh.
  10. Ummm... GW2 isn't influenced by Anime at all.
  11. I'm pretty sure probability of this level is primary school, not higher education. As has been said multiple times. 20% does not mean YOU WILL GET an item within 5 tries (or even 10, 15, 20 etc). Yes if you do more times YOU HAVE MORE OF A CHANCE OF GETTING A PROC OUT OF ALL, but each individual chance is still only 20%. For example if I make 5 attempts. The chance I get 1 or more procs is: (Chance of 0) = .8*.8*.8*.8*.8* = 0.327 1- 0.327 = 0.673 Or a 67.3% chance of all 5 attempts that I will get 1 or more procs IN THE TOTAL (each individual is still only 20% chance). This is only just over a 1 in 2 chance that you will actually get 1 or more procs in this 5 attempts. Now in 10 attempts: Chance of 1 or more procs is: 1- (Chance of 0) = 1- (.8)^10 = 1- 0.107 = 0.893 So there is actually OVER A 10% CHANCE that in 10 attempts you STILL will not get a single proc (which is actually quite a high chance). As you can see even with 20% chance individually per attempt, there is still a very viable chance even in high numbers of repetitions that you will receive no proc.
  12. Mikesglory

    Rated Warzones

    They said they wanted to release it prior to 1.3, so any time in next 3 months basically.
  13. Return to the loot bag system they were meant to be using in SWToR then, then it cannot be exploited.
  14. Best solution would be just to implement op loot how they intended at the start. After every kill every player in the raid gets a "loot bag" for that boss which could contain mods, item pieces or just some money/schematics etc. Just reinstate this idea, but allow 1bag/boss/week/player. Simply then you can run an ops as many times as you want.
  15. Well commandos were ridiculously OP pre1.2 so to start with you're seeing the combination of YOUR NERF and the sentinel buff at the same time so it appears to you to be an even bigger buff than it is. Also to note commandos are currently broken (your HSM mirror is doing up to 1k less damage than it is meant to be, which is an enormous difference that will make it seem even more broken to you) There is also the "melee effect" to be taken into account here, namely if you die to a melee they are up in your face smashing you to the ground and you instantly pick up, OUCH THAT BUGGER HIT ME. Whereas in the case of a ranged often you either a) do not notice what class it is and just go meh dead to range, b) not have it so much in your face again just leaving you thinking meh. But that said sure marauders/sentinels and shadows/assassins are currently the 2 most powerful classes but hey, one class has to be more powerful than others (duh) and tbqh there are plenty of counters out there for both of them. And before you say "OMG YOU MUST BE A SIN OR MARAUDER SAYING THEY ARENT CRAZY OP!!" I play vanguard and inquisitor.
  16. You can do HM Flashpoints / Normal Raids in L40-50 Green leveling gear, you should have ~1000 primary stat as a general guideline for the values you need to be at.
  17. My dislike with the zombie spoof is more along the lines of that it just doesn't seem fitting compared to how epic they made the leveling storyline and Rakghouls arent the path I really want this game to take right now largely because it does feel like a pop culture sell out instead of some serious lore writing. Alot of us like the OCCAISIONAL pop culture reference in gaming but when a gaming company takes it too far (see Uldum in WoW) it just feels stupid and silly more than any epic feeling. I much prefered the sort of pop references we found in GuildWars, very minor and not story controlling but there if you wanted to go search for them and have your giggles.
  18. For sure, I guess im just worried that theyre going to go straight into a straight rip off of some terrible zombie apocalyse story.
  19. Thats only the first part of Rise of the Rakghouls, in March they are releasing: An entire new planet with single player storyline A new 8 and 16 person operation Lots of other shiny stuffs which is 1.2 (second part of Rise of the Rakghouls)
  20. Dont get me wrong, new content is good and I am sure I will enjoy it. This thread is just meant to be a debate over whether they should really be going down a pop culture or a more traditional star wars theme as their first content release.
  21. I just want to ignore that reference and pretend it never existed, as do most star wars fans. To most fans star wars will always be an epic fantasy tale of good vs evil powered by a mystical power known as the force.
  22. Oh dont get me wrong the last thing I am doing is complaining about there being more content. I have huge amounts of respect for the pace at which bioware appears to have set their schedule to work at over the next year in terms of the amount of content they plan to release and I have no doubt that it will be enjoyable. I just wish it had a more "serious" and less pandering to pop culture theme.
  23. Star wars isnt really a sci-fi as the universe revolves around "magic" in the form of the force, a much more fantasy concept. The entire idea of sci-fi is that is meant to be "explainable", something that could possibly exist. The force breaks the entire sci-fi idea and puts it firmly into the fantasy epic category.
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