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Madnutter

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  1. hey, just resubbed after about 3 months away playing gw2, and decided i just wanted to play my scoundrel a bit again, queued for warzones, and the first warzone i get is huttball and OH MY GOD. It was slideshowing worse than Ilum was in the early zerg fests. Please tell me it isn't always like this and that maybe it's just laggy because of everything that my computer has to catch up with, as it played very smoothly before i left. EDIT: even stupidly laggy in fleet aswell.
  2. This guy wins ^ Perfectly true Op bars arn't just for healers...
  3. Then as I said, you're playing teams with terrible dps or your 2nd healer is doing all the work.....as there is no way you can just use your main energy spending heals with an emergency medpac every now and then, at the rate you need to to keep people up unless the enemy team has terrible dps.
  4. If you can get away with healing without running out of energy and without diagnostic scan, then either you're very slow getting heals off, or the enemy teams damage is complete crap.....Simple as that.
  5. Accuracy has nothing to do with it, there's no way you can swap expertise for accuracy.
  6. As Xerain said, the rage/focus 31 point skill is cleansable......flechette round is cleansable (admittedly you also get armour pen but pyros get that anyway).....slow time snare is cleansable.....balance specced sages/shadows 31 pointer is cleansable? Why are powertechs and co the only one that isnt? The weakness of commando/merc is an issue but not in this discussion they need other fixes.
  7. Not always agreed with what you've said but I certainly do here. You're still forcing someone to use a gcd on a cleanse with which they may not even succeed in cleansing the right thing.
  8. maybe it would force powertechs to have some form of 'skill' to actually have to cover their detonator and think about when to use it.
  9. Did I say they are different things? no, I just didn't know the name of the republic ones so I said that.
  10. and its weaker variant and the republic versions obviously. Make it cleansable. That is all.
  11. 20% wouldn't be OP? haha 20% damage from everyone, for 6 seconds on a maximum of a 12 sec cooldown? nah, perfectly balanced.
  12. [quote=Marisblood;4930398 If they use dodge we use resilience=fair chances. If they cleanse we cant =scoundrel advantage If they can put a bit of healing we cant = scoundrel advantage If he use recuperate we cant =scoundrel advantage Spining kik is a stun up to 4 sec stun but usualy is only 2 seconds (scoundrel stun 4 sec) = scoundrel advantage Low slash isnt by far same strong as their bomb that aoe stun all players for 4 sec, low slash is weak. We have a 4 sec stun but that must be used last or it will full resolve the target. Discuss. Resilience is better than dodge (shadow advantage) Scoundrel have a manual cleanse yes, but both have the option for cleanse (scoundrel advantage) Healing, yes (scoundrel If he is using recuperate, he's out of combat, which means so are you....(exactly the same) spinning kick is 2 seconds, shoot first is 1.5 seconds, then both also get the 4 second hard stun, but shadows is ranged (shadow advantage) The mez has more escape uses than low slash i think it is if i remember correctly, so yer (scoundrel advantage) You think a scoundrels cc doesnt count at all towards resolve or something?
  13. So many of your facts are just completely wrong, maybe have an actual look at both classes then write this again.
  14. Quickdraw now has like a 2 second travel time....its the new project. Coverpulse very rarely knocks anyone back at all anymore, and when it does, they apparently hit an object about 2m back on flat ground. Most of mine now seem to go through the animation on my screen of them being knocked back, then they warp back to where they were ( no it's not a marauder or so jumping back ) Dirty kick now misses quite alot when you're not even accuracy debuffed.
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