The consensus I am seeing is that PvE and PvP numbers should be different, yet Bioware seems to want to make those numbers the same for both PvE and PvP. Blizzard recognized that PvE and PvP are different, if only due to abilities not working on PvE bosses that work on PvP players and vice verse. Blizzard changed the numbers to make PvE and PvP utterly different in order to make both work.
PvEers don't necessarily want to PvP (I don't want to deal with griefers and there are more griefers in PvP and on PvP servers). PvPers don't necessarily want to PvE (they want the challenges of unpredictability, reaction, reflex and what they consider a real challenge). Bioware needs to separate PvE and PvP numbers for the satisfaction of both. I don't see that that is happening according to the patch notes.
PvE skirmisher DPS need higher numbers than ranged DPS to account for the increased healing they need from AE effects. PvP skirmishers need high DPS to account for CC, slows, and the time it takes them to reach their targets. These numbers are completely different between PvE and PVP.
The only exception to this must be healers. Healers' numbers need to be the same for both PvE and PvP. So both PvE numbers and PvP numbers must must must be centered around healers' numbers.
Anything else is utter fail for either PvE or PvP.