Jump to content

Cubanito-

Members
  • Posts

    68
  • Joined

Everything posted by Cubanito-

  1. What aren't you getting? When you do all the content in a planet and an occasional FP, you quickly outlevel content and it gets too easy. Some of us want to complete all the content and still get a challenge. The system you mention where XP gain stops for grays does not help that at all. And obviously you can purposefully gimp yourself numerous ways, like not gearing, not using comps etc. But one of the the fun parts of the game for most PVE'rs is the feeling of continous improvement (gear, levels, etc) and still have a challenge when we play. What I'm suggesting is a way to keep that feeling of progression AND be able to balance to each player's style. Power-levelers can use the XP boosts while completionists can use the XP slowdowns. Everyone wins. And your asertion that only PVP'rs want to reduce XP gain is ridiculus. There are numerous posts here, not to mention my own gaming group, that want to reduce our XP gain for PVE reasons and not PVP reasons. I don't see why you find that so hard to believe. As for the potential twinking in PVP, that is why I suggested XP decrease packs via the Cartel instead of an option for a complete XP halt as suggested by the OP.
  2. They already have +XP boosts as Cartel purchases. I would happily purchase -XP slow downs in the Cartel and it would take almost no effort at all to add it. It is way too easy to outlevel content. And the new Makeb + GDI + Seeker content is even worse. It takes a lot less time to go from 50 to 55 than it did from 45 to 50. A lot less. And it was too fast as it was for those of us that like doing all the content (not power-leveling, just doing it all). Even playing without a comp and not gearing up between 45-50 it was too easy. It also makes the augment kits 7 and 8 pretty useless as you're not at 51-54 long enough to make them worth using. I expect most people just save their money, skip those augments and get the 55's when they get there in the one weekend it takes to go from 45-50.
  3. It's not so much HOW they explain it as the fact that they had an opportunity to do so and they didn't. To your point regarding being able to detect the npc's at a greater range than they detect you, that's basically just another way of saying the player character has an inherent ability that everyone else does not. Whether its through hightened senses as you propose or sensory supression or something else, it amounts to the same thing: a lore based explanation about the mechanic. I don't care much which. I was just pointing out a missed opportunity. As far as the equipment is concerned, I seem to remember there being in the canon something about armor that is particularly resistant to lightsabers. The idea that some material in the equipment contains some force emmiting properties is along the same vein. And given that it's thousands of years before the films, there's a lot of room to expand the canon. In fact, a lot of abilities the players posses were introduced specifically for the game. The books that cover thi era have expanded and added quite a bit to the extended universe, as has the game. A few more won't destroy the continuity of the lore.
  4. I realize the horse has long since left the barn as we approach the 1 year aniversary, but I figure I'd post this anyway as the servers are down and I don't feel like going to sleep just yet. Then again, its easy enough to create new codex entries so who knows? I'm talking about two ridiculous game mechanics that I think could have been covered with a little creative lore: oblivious npc's and magical equipment. The fact that you can wipe out a bunch of npc's while their friends sit around oblivious to it is just silly. I get that it's the standard mechanic in MMO's but it's always bugs me. A little bit of dialogue during the player's prologue quests mentioning the character's "unusual ability" to suppress the awareness/sensors of others could have covered it nicely: "Those aren't my friends you're disembowling - move along, move along". For non-force users, the same could have been handled with something like an ancient artifact owned by the charater (perhaps inherited or found earlier in life). Second, magical gear. Seriously, pants that boost willpower has gary gygax written all over it (may he rest in peace, though I like to think he just leveled out of the prime-material plane). The stat boosts could have been explained with dialoge or codex entries about force emitting/amplifying materials that are used in the manufacture of equipment. Maybe even some quests to steal/protect the supply of the stuff. Just my 2 cents. K, gonna sleep now. Looking forward to 1.6, nite, nite.
  5. Macro's (and much more usefull, key chaining) are already available via thirdparty HW. I strongly recommend the Logtech G-13 which includes a thumb-stick for movement. I literally never use my keyboard except for chatting. Will never again MMO without it.
  6. The action warnings get annoying fast. I'm talking about red text "Target Not Enemy", "Not Ready Yet" etc. It would be very nice if we could turn those off somewhere in the preferences
  7. Just throwing in my 2 cents. Another button doesnt really help and just adds confusion. There are 2 camps of people: those that feel its ok to NEED for comps/stripping oj gear/etc. and those that don't. So.... You just add a LOOTING RULE option for the group lead to disable the NEED button for non-main class loot. That way, its clear when you join a group what you are in for.
  8. I can't get my mind wrapped around the fact that the OP plays with his mother-in-law Damn I'm getting old
  9. Yes, forgot about auto-stacking the mats on RE and mission returns.
  10. It would be nice if materials returned from RE and from missions could be added to the cargo hold instead of inventory. Could make this an option in the preferences.
  11. Just like we can send our companion to sell trash items, it would be nice if we could send them to take the mats in our inventory to the cargo hold.
  12. I think I read in the patch notes that this is fixed for the next update.
  13. Can someone confirm this, I'm at work? I managed to increase my FPS somewhat doing general OS cleanup and optimization (I posted about it) but I thought my DirectX was up to date - according to windows update anyway. I'll try this when I get home as any more improvement would be welcome.
  14. Just doing all the quests in each planet, some flashpoints, with no PVP and no space missions, I've out-leveled the next planet by a lot. And we shouldn't have to restrict our playing just too keep the challenge up. The option to just turn off XP or lock it to be the max of your current planet would alleviate the issue and would not affect anyone else.
  15. I also vote wholeheartedly for this option. Just doing all the quests in a planet, including the heroics, makes you outpace the quests in the next planet so they are too easy and even get gray'd out. I would like to be able to enjoy all the content and still find the game challenging. Right now, the pace of leveling is making the game too easy for some of us. A suggestion was made some time ago to allow us to level lock the characters just to the planet we are in. Your XP gain would stop when you hit the max level of the planet. I think that is a great suggestion.
  16. Add looting option to prevent rolling need on off-class gear This would allieviate arguments. If the group lead chooses that option, the system would prevent members from rolling need on items that are not for their main class. If the group lead is a fan of allowing Need for companion gear or off-class orange gear (for stripping), then they have that option.
  17. True, but I was refering specificallly to the OP's complaint of rolling Need on off-class gear. If two people are the same class in a group and that option was enabled when setting up the looting rules for the group, they could still both roll Need. Having that looting rule option for the group lead would let the system enforce it and would make it clear to all members what kind of looting they are signing up for when they join. Or am I missing something?
  18. True, but I was refering specificallly to the OP's complaint of rolling Need on off-class gear. If two people are the same class in a group and that option was enabled when setting up the looting rules for the group, they could still both roll Need. Having that looting rule option for the group lead would let the system enforce it and would make it clear to all members what kind of looting they are signing up for when they join. Or am I missing something?
  19. Not sure if this was posted before but the whole thing would be alleviated if "May only NEED class specific gear" or something silimilar was an option in the Grouping Looting Rules defined by the leader
  20. Definitely, the run speed increase would be absolutely necessary if they lose the speeders in those areas.
  21. I get the RNG game of RE, but with up to 15 separate possibilities for stat improvements, its just way too time consuming and expensive. You're playing roulette with no control whatsoever. I think it would alleviates everyone's frustration if when you do RE, you get to pick which type of advancement you are trying to research. Keep the same RNG probabilities, just let us direct the research. I think it would make crafting more useful and less frustrating while leveling. The crafting uselessness at 50 is a separate issue obviously but that as been discussed ad nauseam already.
  22. I posted this in the main general forum but figured I repost it in the Suggestion box since I guess that's where it belongs: Anyone else find it just silly as all get out that everyone is running around with speeders in the space stations, especially the trophy cadillac speeders? I'm sorry but it just bugs me. How about this, we lose the ability to use the speeders in these places (already prevented in some hangers and orbital space stations). Instead eveyone just gets an automatic 100% run speed increase in these places. It would also solve the problem of those hangers and (IMO useless) orbital stations where you have to walk anyway.
  23. I logged in today expecting a little patch, the usual size that comes on the days of server maintenance. But instead the full 10+Gb client reinstalled itself. At first I thought that was expected but after asking a couple of friends, it did not happen to them. Anyone else have this happen? I'm wondering if that was intentional because it detected something off in my install or if the client glitched just for me. It's just finished downloading and is reinstalling. I'm really hopping I did not loose all my preferences and god-forbid all my bindings.
×
×
  • Create New...